int started;
};
-static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
- int x, int y, int button)
+static char *interpret_move(game_state *state, game_ui *ui,
+ const game_drawstate *ds, int x, int y, int button)
{
int w = state->w, h = state->h, wh = w*h;
int tx, ty, i, j;