#define IDM_UNDO 0x0030
#define IDM_REDO 0x0040
#define IDM_COPY 0x0050
-#define IDM_QUIT 0x0060
-#define IDM_CONFIG 0x0070
-#define IDM_SEED 0x0080
-#define IDM_HELPC 0x0090
-#define IDM_GAMEHELP 0x00A0
+#define IDM_SOLVE 0x0060
+#define IDM_QUIT 0x0070
+#define IDM_CONFIG 0x0080
+#define IDM_SEED 0x0090
+#define IDM_HELPC 0x00A0
+#define IDM_GAMEHELP 0x00B0
#define IDM_PRESETS 0x0100
#define HELP_FILE_NAME "puzzles.hlp"
void write_clip(HWND hwnd, char *data)
{
HGLOBAL clipdata;
- int len = strlen(data);
+ int len, i, j;
+ char *data2;
void *lock;
+ /*
+ * Windows expects CRLF in the clipboard, so we must convert
+ * any \n that has come out of the puzzle backend.
+ */
+ len = 0;
+ for (i = 0; data[i]; i++) {
+ if (data[i] == '\n')
+ len++;
+ len++;
+ }
+ data2 = snewn(len+1, char);
+ j = 0;
+ for (i = 0; data[i]; i++) {
+ if (data[i] == '\n')
+ data2[j++] = '\r';
+ data2[j++] = data[i];
+ }
+ assert(j == len);
+ data2[j] = '\0';
+
clipdata = GlobalAlloc(GMEM_DDESHARE | GMEM_MOVEABLE, len + 1);
if (!clipdata)
return;
lock = GlobalLock(clipdata);
if (!lock)
return;
- memcpy(lock, data, len);
+ memcpy(lock, data2, len);
((unsigned char *) lock)[len] = 0;
GlobalUnlock(clipdata);
CloseClipboard();
} else
GlobalFree(clipdata);
+
+ sfree(data2);
}
/*
AppendMenu(menu, MF_SEPARATOR, 0, 0);
AppendMenu(menu, MF_ENABLED, IDM_COPY, "Copy");
}
+ if (thegame.can_solve) {
+ AppendMenu(menu, MF_SEPARATOR, 0, 0);
+ AppendMenu(menu, MF_ENABLED, IDM_SOLVE, "Solve");
+ }
AppendMenu(menu, MF_SEPARATOR, 0, 0);
AppendMenu(menu, MF_ENABLED, IDM_QUIT, "Exit");
if (fe->help_path) {
write_clip(hwnd, text);
else
MessageBeep(MB_ICONWARNING);
+ sfree(text);
+ }
+ break;
+ case IDM_SOLVE:
+ {
+ char *msg = midend_solve(fe->me);
+ if (msg)
+ MessageBox(hwnd, msg, "Unable to solve",
+ MB_ICONERROR | MB_OK);
}
break;
case IDM_QUIT: