Write the source file for the new puzzle (duhh).
-Write a section in print.py, if applicable.
-
Add it to Recipe in _four_ places:
- the `ALL' definition, to ensure it is compiled into the OS X binary
- as a GTK build target
- in the Unix `make install' section at the bottom.
Add it to list.c so that the OS X binary will be able to select it
-from the menus.
+from the menus. (Also, double-check that the game structure name in
+the source file has been renamed from `nullgame'. Actually compiling
+it on OS X would be a good way to check this, if convenient.)
Add a documentation section in puzzles.but.