/*
* Lines. (At the moment, I'm not bothering with crosses.)
*/
- FORALL_VL(state, x, y) {
+ FORALL_HL(state, x, y) {
if (RIGHTOF_DOT(state, x, y) == LINE_YES)
draw_rect(dr, BORDER + x * TILE_SIZE,
BORDER + y * TILE_SIZE - LINEWIDTH/2,
TILE_SIZE, (LINEWIDTH/2) * 2 + 1, ink);
}
- FORALL_HL(state, x, y) {
+ FORALL_VL(state, x, y) {
if (BELOW_DOT(state, x, y) == LINE_YES)
draw_rect(dr, BORDER + x * TILE_SIZE - LINEWIDTH/2,
BORDER + y * TILE_SIZE,
#endif
const struct game thegame = {
- "Loopy", "games.loopy",
+ "Loopy", "games.loopy", "loopy",
default_params,
game_fetch_preset,
decode_params,