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Modification of a patch from Debian: eliminate the endless rebuilds
[sgt/puzzles]
/
towers.c
diff --git
a/towers.c
b/towers.c
index
c3372a3
..
e29da01
100644
(file)
--- a/
towers.c
+++ b/
towers.c
@@
-1525,12
+1525,14
@@
static void draw_tile(drawing *dr, game_drawstate *ds, struct clues *clues,
int x, int y, long tile)
{
int w = clues->w /* , a = w*w */;
int x, int y, long tile)
{
int w = clues->w /* , a = w*w */;
- int tx, ty;
+ int tx, ty
, bg
;
char str[64];
tx = COORD(x);
ty = COORD(y);
char str[64];
tx = COORD(x);
ty = COORD(y);
+ bg = (tile & DF_HIGHLIGHT) ? COL_HIGHLIGHT : COL_BACKGROUND;
+
/* draw tower */
if (ds->three_d && (tile & DF_PLAYAREA) && (tile & DF_DIGIT_MASK)) {
int coords[8];
/* draw tower */
if (ds->three_d && (tile & DF_PLAYAREA) && (tile & DF_DIGIT_MASK)) {
int coords[8];
@@
-1546,7
+1548,7
@@
static void draw_tile(drawing *dr, game_drawstate *ds, struct clues *clues,
coords[5] = coords[3] - yoff;
coords[6] = coords[0] + xoff;
coords[7] = coords[1] - yoff;
coords[5] = coords[3] - yoff;
coords[6] = coords[0] + xoff;
coords[7] = coords[1] - yoff;
- draw_polygon(dr, coords, 4,
COL_BACKGROUND
, COL_GRID);
+ draw_polygon(dr, coords, 4,
bg
, COL_GRID);
/* bottom face of tower */
coords[0] = tx + TILESIZE;
/* bottom face of tower */
coords[0] = tx + TILESIZE;
@@
-1557,7
+1559,7
@@
static void draw_tile(drawing *dr, game_drawstate *ds, struct clues *clues,
coords[5] = coords[3] - yoff;
coords[6] = coords[0] + xoff;
coords[7] = coords[1] - yoff;
coords[5] = coords[3] - yoff;
coords[6] = coords[0] + xoff;
coords[7] = coords[1] - yoff;
- draw_polygon(dr, coords, 4,
COL_BACKGROUND
, COL_GRID);
+ draw_polygon(dr, coords, 4,
bg
, COL_GRID);
/* now offset all subsequent drawing to the top of the tower */
tx += xoff;
/* now offset all subsequent drawing to the top of the tower */
tx += xoff;
@@
-1565,8
+1567,7
@@
static void draw_tile(drawing *dr, game_drawstate *ds, struct clues *clues,
}
/* erase background */
}
/* erase background */
- draw_rect(dr, tx, ty, TILESIZE, TILESIZE,
- (tile & DF_HIGHLIGHT) ? COL_HIGHLIGHT : COL_BACKGROUND);
+ draw_rect(dr, tx, ty, TILESIZE, TILESIZE, bg);
/* pencil-mode highlight */
if (tile & DF_HIGHLIGHT_PENCIL) {
/* pencil-mode highlight */
if (tile & DF_HIGHLIGHT_PENCIL) {