Small UI bug: LEFT_RELEASEs were being thrown away completely if
[sgt/puzzles] / twiddle.c
index e66bdb0..9ac4a3a 100644 (file)
--- a/twiddle.c
+++ b/twiddle.c
@@ -260,12 +260,12 @@ static void do_rotate(int *grid, int w, int h, int n, int orientable,
        for (j = 0; j < n/2; j++) {
            int k;
            int g[4];
-           int p[4] = {
-               j*w+i,
-               i*w+(n-j-1),
-               (n-j-1)*w+(n-i-1),
-               (n-i-1)*w+j
-           };
+           int p[4];
+            
+            p[0] = j*w+i;
+            p[1] = i*w+(n-j-1);
+            p[2] = (n-j-1)*w+(n-i-1);
+            p[3] = (n-i-1)*w+j;
 
            for (k = 0; k < 4; k++)
                g[k] = grid[p[k]];
@@ -409,7 +409,7 @@ static char *new_game_desc(game_params *params, random_state *rs,
         int k;
 
         k = sprintf(buf, "%d%c", grid[i] / 4,
-                   params->orientable ? "uldr"[grid[i] & 3] : ',');
+                   (char)(params->orientable ? "uldr"[grid[i] & 3] : ','));
 
         ret = sresize(ret, retlen + k + 1, char);
         strcpy(ret + retlen, buf);
@@ -764,6 +764,7 @@ static game_drawstate *game_new_drawstate(game_state *state)
 
 static void game_free_drawstate(game_drawstate *ds)
 {
+    sfree(ds->grid);
     sfree(ds);
 }