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Improved the limited shuffle mechanism in Sixteen and Twiddle. They
[sgt/puzzles]
/
pattern.c
diff --git
a/pattern.c
b/pattern.c
index
63b856c
..
419e4aa
100644
(file)
--- a/
pattern.c
+++ b/
pattern.c
@@
-475,7
+475,7
@@
struct game_aux_info {
};
static char *new_game_desc(game_params *params, random_state *rs,
};
static char *new_game_desc(game_params *params, random_state *rs,
- game_aux_info **aux)
+ game_aux_info **aux
, int interactive
)
{
unsigned char *grid;
int i, j, max, rowlen, *rowdata;
{
unsigned char *grid;
int i, j, max, rowlen, *rowdata;
@@
-601,7
+601,7
@@
static char *validate_desc(game_params *params, char *desc)
return NULL;
}
return NULL;
}
-static game_state *new_game(game_params *params, char *desc)
+static game_state *new_game(
midend_data *me,
game_params *params, char *desc)
{
int i;
char *p;
{
int i;
char *p;
@@
-769,6
+769,8
@@
static game_state *make_move(game_state *from, game_ui *ui,
{
game_state *ret;
{
game_state *ret;
+ button &= ~MOD_MASK;
+
x = FROMCOORD(from->w, x);
y = FROMCOORD(from->h, y);
x = FROMCOORD(from->w, x);
y = FROMCOORD(from->h, y);
@@
-1084,13
+1086,13
@@
static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
}
static float game_anim_length(game_state *oldstate,
}
static float game_anim_length(game_state *oldstate,
- game_state *newstate, int dir)
+ game_state *newstate, int dir
, game_ui *ui
)
{
return 0.0F;
}
static float game_flash_length(game_state *oldstate,
{
return 0.0F;
}
static float game_flash_length(game_state *oldstate,
- game_state *newstate, int dir)
+ game_state *newstate, int dir
, game_ui *ui
)
{
if (!oldstate->completed && newstate->completed &&
!oldstate->cheated && !newstate->cheated)
{
if (!oldstate->completed && newstate->completed &&
!oldstate->cheated && !newstate->cheated)
@@
-1103,6
+1105,11
@@
static int game_wants_statusbar(void)
return FALSE;
}
return FALSE;
}
+static int game_timing_state(game_state *state)
+{
+ return TRUE;
+}
+
#ifdef COMBINED
#define thegame pattern
#endif
#ifdef COMBINED
#define thegame pattern
#endif
@@
-1136,6
+1143,7
@@
const struct game thegame = {
game_anim_length,
game_flash_length,
game_wants_statusbar,
game_anim_length,
game_flash_length,
game_wants_statusbar,
+ FALSE, game_timing_state,
};
#ifdef STANDALONE_SOLVER
};
#ifdef STANDALONE_SOLVER