Move definition of PI into puzzles.h. If nothing else, the definition in cube.c
[sgt/puzzles] / rect.c
diff --git a/rect.c b/rect.c
index 12d14b9..9e4204d 100644 (file)
--- a/rect.c
+++ b/rect.c
@@ -1054,7 +1054,7 @@ struct game_aux_info {
 };
 
 static char *new_game_desc(game_params *params, random_state *rs,
-                          game_aux_info **aux)
+                          game_aux_info **aux, int interactive)
 {
     int *grid, *numbers = NULL;
     struct rectlist *list;
@@ -1691,7 +1691,7 @@ static char *validate_desc(game_params *params, char *desc)
     return NULL;
 }
 
-static game_state *new_game(game_params *params, char *desc)
+static game_state *new_game(midend_data *me, game_params *params, char *desc)
 {
     game_state *state = snew(game_state);
     int x, y, i, area;
@@ -2178,9 +2178,8 @@ static void ui_draw_rect(game_state *state, game_ui *ui,
             }
 }
 
-static game_state *make_move(game_state *from, game_ui *ui,
-                            int x, int y, int button)
-{
+static game_state *make_move(game_state *from, game_ui *ui, game_drawstate *ds,
+                             int x, int y, int button) {
     int xc, yc;
     int startdrag = FALSE, enddrag = FALSE, active = FALSE;
     game_state *ret;
@@ -2496,13 +2495,13 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
 }
 
 static float game_anim_length(game_state *oldstate,
-                             game_state *newstate, int dir)
+                             game_state *newstate, int dir, game_ui *ui)
 {
     return 0.0F;
 }
 
 static float game_flash_length(game_state *oldstate,
-                              game_state *newstate, int dir)
+                              game_state *newstate, int dir, game_ui *ui)
 {
     if (!oldstate->completed && newstate->completed &&
        !oldstate->cheated && !newstate->cheated)
@@ -2515,6 +2514,11 @@ static int game_wants_statusbar(void)
     return FALSE;
 }
 
+static int game_timing_state(game_state *state)
+{
+    return TRUE;
+}
+
 #ifdef COMBINED
 #define thegame rect
 #endif
@@ -2548,4 +2552,5 @@ const struct game thegame = {
     game_anim_length,
     game_flash_length,
     game_wants_statusbar,
+    FALSE, game_timing_state,
 };