/*
* gtk.c: GTK front end for my puzzle collection.
- *
- * TODO:
- *
- * - Handle resizing, probably just by forbidding it.
*/
#include <stdio.h>
midend_data *me;
GdkGC *gc;
int bbox_l, bbox_r, bbox_u, bbox_d;
- int timer_active;
+ int timer_active, timer_id;
};
void frontend_default_colour(frontend *fe, float *output)
if (event->string[0] && !event->string[1])
keyval = (unsigned char)event->string[0];
- else if (event->keyval == GDK_Up || event->keyval == GDK_KP_Up)
+ else if (event->keyval == GDK_Up || event->keyval == GDK_KP_Up ||
+ event->keyval == GDK_KP_8)
keyval = CURSOR_UP;
- else if (event->keyval == GDK_Down || event->keyval == GDK_KP_Down)
+ else if (event->keyval == GDK_Down || event->keyval == GDK_KP_Down ||
+ event->keyval == GDK_KP_2)
keyval = CURSOR_DOWN;
- else if (event->keyval == GDK_Left || event->keyval == GDK_KP_Left)
+ else if (event->keyval == GDK_Left || event->keyval == GDK_KP_Left ||
+ event->keyval == GDK_KP_4)
keyval = CURSOR_LEFT;
- else if (event->keyval == GDK_Right || event->keyval == GDK_KP_Right)
+ else if (event->keyval == GDK_Right || event->keyval == GDK_KP_Right ||
+ event->keyval == GDK_KP_6)
keyval = CURSOR_RIGHT;
+ else if (event->keyval == GDK_KP_Home || event->keyval == GDK_KP_7)
+ keyval = CURSOR_UP_LEFT;
+ else if (event->keyval == GDK_KP_End || event->keyval == GDK_KP_1)
+ keyval = CURSOR_DOWN_LEFT;
+ else if (event->keyval == GDK_KP_Page_Up || event->keyval == GDK_KP_9)
+ keyval = CURSOR_UP_RIGHT;
+ else if (event->keyval == GDK_KP_Page_Down || event->keyval == GDK_KP_3)
+ keyval = CURSOR_DOWN_RIGHT;
else
keyval = -1;
if (event->type != GDK_BUTTON_PRESS)
return TRUE;
- if (event->button == 1)
- button = LEFT_BUTTON;
- else if (event->button == 2)
+ if (event->button == 2 || (event->state & GDK_SHIFT_MASK))
button = MIDDLE_BUTTON;
+ else if (event->button == 1)
+ button = LEFT_BUTTON;
else if (event->button == 3)
button = RIGHT_BUTTON;
else
frontend *fe = (frontend *)data;
GdkGC *gc;
+ if (fe->pixmap)
+ gdk_pixmap_unref(fe->pixmap);
+
fe->pixmap = gdk_pixmap_new(widget->window, fe->w, fe->h, -1);
gc = gdk_gc_new(fe->area->window);
void deactivate_timer(frontend *fe)
{
+ if (fe->timer_active)
+ gtk_timeout_remove(fe->timer_id);
fe->timer_active = FALSE;
}
void activate_timer(frontend *fe)
{
- gtk_timeout_add(20, timer_func, fe);
+ if (!fe->timer_active)
+ fe->timer_id = gtk_timeout_add(20, timer_func, fe);
fe->timer_active = TRUE;
}
+static void menu_key_event(GtkMenuItem *menuitem, gpointer data)
+{
+ frontend *fe = (frontend *)data;
+ int key = GPOINTER_TO_INT(gtk_object_get_data(GTK_OBJECT(menuitem),
+ "user-data"));
+ if (!midend_process_key(fe->me, 0, 0, key))
+ gtk_widget_destroy(fe->window);
+}
+
+static void menu_preset_event(GtkMenuItem *menuitem, gpointer data)
+{
+ frontend *fe = (frontend *)data;
+ game_params *params =
+ (game_params *)gtk_object_get_data(GTK_OBJECT(menuitem), "user-data");
+ int x, y;
+
+ midend_set_params(fe->me, params);
+ midend_new_game(fe->me, NULL);
+ midend_size(fe->me, &x, &y);
+ gtk_drawing_area_size(GTK_DRAWING_AREA(fe->area), x, y);
+ fe->w = x;
+ fe->h = y;
+}
+
+static GtkWidget *add_menu_item_with_key(frontend *fe, GtkContainer *cont,
+ char *text, int key)
+{
+ GtkWidget *menuitem = gtk_menu_item_new_with_label(text);
+ gtk_container_add(cont, menuitem);
+ gtk_object_set_data(GTK_OBJECT(menuitem), "user-data",
+ GINT_TO_POINTER(key));
+ gtk_signal_connect(GTK_OBJECT(menuitem), "activate",
+ GTK_SIGNAL_FUNC(menu_key_event), fe);
+ gtk_widget_show(menuitem);
+ return menuitem;
+}
+
+static void add_menu_separator(GtkContainer *cont)
+{
+ GtkWidget *menuitem = gtk_menu_item_new();
+ gtk_container_add(cont, menuitem);
+ gtk_widget_show(menuitem);
+}
+
static frontend *new_window(void)
{
frontend *fe;
- int x, y;
+ GtkBox *vbox;
+ GtkWidget *menubar, *menu, *menuitem;
+ int x, y, n;
fe = snew(frontend);
midend_new_game(fe->me, NULL);
fe->window = gtk_window_new(GTK_WINDOW_TOPLEVEL);
+ gtk_window_set_title(GTK_WINDOW(fe->window), game_name);
+#if 0
+ gtk_window_set_resizable(GTK_WINDOW(fe->window), FALSE);
+#else
+ gtk_window_set_policy(GTK_WINDOW(fe->window), FALSE, FALSE, TRUE);
+#endif
+ vbox = GTK_BOX(gtk_vbox_new(FALSE, 0));
+ gtk_container_add(GTK_CONTAINER(fe->window), GTK_WIDGET(vbox));
+ gtk_widget_show(GTK_WIDGET(vbox));
+
+ menubar = gtk_menu_bar_new();
+ gtk_box_pack_start(vbox, menubar, FALSE, FALSE, 0);
+ gtk_widget_show(menubar);
+
+ menuitem = gtk_menu_item_new_with_label("Game");
+ gtk_container_add(GTK_CONTAINER(menubar), menuitem);
+ gtk_widget_show(menuitem);
+
+ menu = gtk_menu_new();
+ gtk_menu_item_set_submenu(GTK_MENU_ITEM(menuitem), menu);
+
+ add_menu_item_with_key(fe, GTK_CONTAINER(menu), "New", 'n');
+ add_menu_item_with_key(fe, GTK_CONTAINER(menu), "Restart", 'r');
+
+ if ((n = midend_num_presets(fe->me)) > 0) {
+ GtkWidget *submenu;
+ int i;
+
+ menuitem = gtk_menu_item_new_with_label("Type");
+ gtk_container_add(GTK_CONTAINER(menu), menuitem);
+ gtk_widget_show(menuitem);
+
+ submenu = gtk_menu_new();
+ gtk_menu_item_set_submenu(GTK_MENU_ITEM(menuitem), submenu);
+
+ for (i = 0; i < n; i++) {
+ char *name;
+ game_params *params;
+
+ midend_fetch_preset(fe->me, i, &name, ¶ms);
+
+ menuitem = gtk_menu_item_new_with_label(name);
+ gtk_container_add(GTK_CONTAINER(submenu), menuitem);
+ gtk_object_set_data(GTK_OBJECT(menuitem), "user-data", params);
+ gtk_signal_connect(GTK_OBJECT(menuitem), "activate",
+ GTK_SIGNAL_FUNC(menu_preset_event), fe);
+ gtk_widget_show(menuitem);
+ }
+ }
+
+ add_menu_separator(GTK_CONTAINER(menu));
+ add_menu_item_with_key(fe, GTK_CONTAINER(menu), "Undo", 'u');
+ add_menu_item_with_key(fe, GTK_CONTAINER(menu), "Redo", '\x12');
+ add_menu_separator(GTK_CONTAINER(menu));
+ add_menu_item_with_key(fe, GTK_CONTAINER(menu), "Exit", 'q');
{
int i, ncolours;
fe->w = x;
fe->h = y;
- gtk_container_add(GTK_CONTAINER(fe->window), fe->area);
+ gtk_box_pack_end(vbox, fe->area, FALSE, FALSE, 0);
fe->pixmap = NULL;
+ fe->timer_active = FALSE;
+
gtk_signal_connect(GTK_OBJECT(fe->window), "destroy",
GTK_SIGNAL_FUNC(destroy), fe);
gtk_signal_connect(GTK_OBJECT(fe->window), "key_press_event",