Apply a missing bit of r9164, which only broke the build with
[sgt/puzzles] / keen.c
diff --git a/keen.c b/keen.c
index 5ec7898..8d9b6bd 100644 (file)
--- a/keen.c
+++ b/keen.c
@@ -931,7 +931,7 @@ done
                for (k = 1; k <= w; k++)
                    if (v % k == 0 && v / k <= w && v / k != k)
                        n++;
-               if (n > 1)
+               if (n > 2)
                    singletons[j] |= F_MUL;
                else
                    singletons[j] |= F_MUL_BAD;
@@ -995,7 +995,7 @@ done
                    /* didn't find a nice one, use a nasty one */
                    for (i = 0; i < a; i++) {
                        j = order[i];
-                       if (singletons[j] & good) {
+                       if (singletons[j] & bad) {
                            clues[j] = clue;
                            singletons[j] = 0;
                            break;
@@ -1188,7 +1188,6 @@ static game_state *new_game(midend *me, game_params *params, char *desc)
 {
     int w = params->w, a = w*w;
     game_state *state = snew(game_state);
-    char *err;
     const char *p = desc;
     int i;
 
@@ -1197,7 +1196,7 @@ static game_state *new_game(midend *me, game_params *params, char *desc)
     state->clues->refcount = 1;
     state->clues->w = w;
     state->clues->dsf = snew_dsf(a);
-    err = parse_block_structure(&p, w, state->clues->dsf);
+    parse_block_structure(&p, w, state->clues->dsf);
 
     assert(*p == ',');
     p++;
@@ -1450,11 +1449,12 @@ static int check_errors(game_state *state, long *errors)
                break;
              case C_DIV:
                {
-                   int d1 = cluevals[j], d2 = state->grid[i];
-                   if (d1 == 0 || d2 == 0)
+                   int d1 = min(cluevals[j], state->grid[i]);
+                   int d2 = max(cluevals[j], state->grid[i]);
+                   if (d1 == 0 || d2 % d1 != 0)
                        cluevals[j] = 0;
                    else
-                       cluevals[j] = d2/d1 + d1/d2;/* one of them is 0 :-) */
+                       cluevals[j] = d2 / d1;
                }
                break;
            }
@@ -2012,6 +2012,11 @@ static float game_flash_length(game_state *oldstate, game_state *newstate,
     return 0.0F;
 }
 
+static int game_is_solved(game_state *state)
+{
+    return state->completed;
+}
+
 static int game_timing_state(game_state *state, game_ui *ui)
 {
     if (state->completed)
@@ -2247,6 +2252,10 @@ static void game_print(drawing *dr, game_state *state, int tilesize)
                          FONT_VARIABLE, TILESIZE/2,
                          ALIGN_VCENTRE | ALIGN_HCENTRE, ink, str);
            }
+
+    sfree(minus_sign);
+    sfree(times_sign);
+    sfree(divide_sign);
 }
 
 #ifdef COMBINED
@@ -2284,6 +2293,7 @@ const struct game thegame = {
     game_redraw,
     game_anim_length,
     game_flash_length,
+    game_is_solved,
     TRUE, FALSE, game_print_size, game_print,
     FALSE,                            /* wants_statusbar */
     FALSE, game_timing_state,