#define TITLE(upper,title,func,lower) #title,
#define ENCODE(upper,title,func,lower) #lower
#define CONFIG(upper,title,func,lower) ":" #title
-enum { DIFFLIST(ENUM) DIFF_IMPOSSIBLE = diff_impossible, DIFF_AMBIGUOUS = diff_ambiguous, DIFF_UNFINISHED = diff_unfinished };
+enum { DIFFLIST(ENUM) DIFFCOUNT, DIFF_IMPOSSIBLE = diff_impossible, DIFF_AMBIGUOUS = diff_ambiguous, DIFF_UNFINISHED = diff_unfinished };
static char const *const unequal_diffnames[] = { DIFFLIST(TITLE) };
static char const unequal_diffchars[] = DIFFLIST(ENCODE);
-#define DIFFCOUNT lenof(unequal_diffchars)
#define DIFFCONFIG DIFFLIST(CONFIG)
#define DEFAULT_PRESET 0
{
int ls = state->order * state->order * 5;
int maxposs = 0, minclues = 5, best = -1, i, j;
- int nposs, nclues, loc, x, y;
+ int nposs, nclues, loc;
#ifdef STANDALONE_SOLVER
if (solver_show_working) {
if (!gg_place_clue(state, scratch[i], latin, 1)) continue;
loc = scratch[i] / 5;
- x = loc % state->order; y = loc / state->order;
for (j = nposs = 0; j < state->order; j++) {
if (state->hints[loc*state->order + j]) nposs++;
}
(nposs == maxposs && nclues < minclues)) {
best = i; maxposs = nposs; minclues = nclues;
#ifdef STANDALONE_SOLVER
- if (solver_show_working)
+ if (solver_show_working) {
+ int x = loc % state->order, y = loc / state->order;
printf("gg_best_clue: b%d (%d,%d) new best [%d poss, %d clues].\n",
best, x+1, y+1, nposs, nclues);
+ }
#endif
}
}
if (!(solved->flags[r] & F_IMMUTABLE))
solved->nums[r] = 0;
}
- r = solver_state(solved, DIFFCOUNT);
+ r = solver_state(solved, DIFFCOUNT-1); /* always use full solver */
if (r > 0) ret = latin_desc(solved->nums, solved->order);
free_game(solved);
return ret;
int hflash;
};
-static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
+static char *interpret_move(game_state *state, game_ui *ui, const game_drawstate *ds,
int ox, int oy, int button)
{
int x = FROMCOORD(ox), y = FROMCOORD(oy), n;
}
static void draw_gts(drawing *dr, game_drawstate *ds, int ox, int oy,
- unsigned int f, int col)
+ unsigned int f, int bg, int fg)
{
int g = GAP_SIZE, g2 = (g+1)/2, g4 = (g+1)/4;
/* Draw all the greater-than signs emanating from this tile. */
if (f & F_ADJ_UP) {
+ if (bg >= 0) draw_rect(dr, ox, oy - g, TILE_SIZE, g, bg);
draw_gt(dr, ox+g2, oy-g4, g2, -g2, g2, g2,
- (f & F_ERROR_UP) ? COL_ERROR : col);
+ (f & F_ERROR_UP) ? COL_ERROR : fg);
draw_update(dr, ox, oy-g, TILE_SIZE, g);
}
if (f & F_ADJ_RIGHT) {
+ if (bg >= 0) draw_rect(dr, ox + TILE_SIZE, oy, g, TILE_SIZE, bg);
draw_gt(dr, ox+TILE_SIZE+g4, oy+g2, g2, g2, -g2, g2,
- (f & F_ERROR_RIGHT) ? COL_ERROR : col);
+ (f & F_ERROR_RIGHT) ? COL_ERROR : fg);
draw_update(dr, ox+TILE_SIZE, oy, g, TILE_SIZE);
}
if (f & F_ADJ_DOWN) {
+ if (bg >= 0) draw_rect(dr, ox, oy + TILE_SIZE, TILE_SIZE, g, bg);
draw_gt(dr, ox+g2, oy+TILE_SIZE+g4, g2, g2, g2, -g2,
- (f & F_ERROR_DOWN) ? COL_ERROR : col);
+ (f & F_ERROR_DOWN) ? COL_ERROR : fg);
draw_update(dr, ox, oy+TILE_SIZE, TILE_SIZE, g);
}
if (f & F_ADJ_LEFT) {
+ if (bg >= 0) draw_rect(dr, ox - g, oy, g, TILE_SIZE, bg);
draw_gt(dr, ox-g4, oy+g2, -g2, g2, g2, g2,
- (f & F_ERROR_LEFT) ? COL_ERROR : col);
+ (f & F_ERROR_LEFT) ? COL_ERROR : fg);
draw_update(dr, ox-g, oy, g, TILE_SIZE);
}
}
static void draw_adjs(drawing *dr, game_drawstate *ds, int ox, int oy,
- unsigned int f, int col)
+ unsigned int f, int bg, int fg)
{
int g = GAP_SIZE, g38 = 3*(g+1)/8, g4 = (g+1)/4;
if (f & (F_ADJ_RIGHT|F_ERROR_RIGHT)) {
if (f & F_ADJ_RIGHT) {
draw_rect(dr, ox+TILE_SIZE+g38, oy, g4, TILE_SIZE,
- (f & F_ERROR_RIGHT) ? COL_ERROR : col);
+ (f & F_ERROR_RIGHT) ? COL_ERROR : fg);
} else {
draw_rect_outline(dr, ox+TILE_SIZE+g38, oy, g4, TILE_SIZE, COL_ERROR);
}
- } else {
- draw_rect(dr, ox+TILE_SIZE+g38, oy, g4, TILE_SIZE, COL_BACKGROUND);
+ } else if (bg >= 0) {
+ draw_rect(dr, ox+TILE_SIZE+g38, oy, g4, TILE_SIZE, bg);
}
draw_update(dr, ox+TILE_SIZE, oy, g, TILE_SIZE);
if (f & (F_ADJ_DOWN|F_ERROR_DOWN)) {
if (f & F_ADJ_DOWN) {
draw_rect(dr, ox, oy+TILE_SIZE+g38, TILE_SIZE, g4,
- (f & F_ERROR_DOWN) ? COL_ERROR : col);
+ (f & F_ERROR_DOWN) ? COL_ERROR : fg);
} else {
draw_rect_outline(dr, ox, oy+TILE_SIZE+g38, TILE_SIZE, g4, COL_ERROR);
}
- } else {
- draw_rect(dr, ox, oy+TILE_SIZE+g38, TILE_SIZE, g4, COL_BACKGROUND);
+ } else if (bg >= 0) {
+ draw_rect(dr, ox, oy+TILE_SIZE+g38, TILE_SIZE, g4, bg);
}
draw_update(dr, ox, oy+TILE_SIZE, TILE_SIZE, g);
}
/* Draw the adjacent clue signs. */
if (ds->adjacent)
- draw_adjs(dr, ds, ox, oy, f, COL_GRID);
+ draw_adjs(dr, ds, ox, oy, f, COL_BACKGROUND, COL_GRID);
else
- draw_gts(dr, ds, ox, oy, f, COL_TEXT);
+ draw_gts(dr, ds, ox, oy, f, COL_BACKGROUND, COL_TEXT);
}
static void draw_num(drawing *dr, game_drawstate *ds, int x, int y)
return 0.0F;
}
+static int game_status(game_state *state)
+{
+ return state->completed ? +1 : 0;
+}
+
static int game_timing_state(game_state *state, game_ui *ui)
{
return TRUE;
ink, str);
if (state->adjacent)
- draw_adjs(dr, ds, ox, oy, GRID(state, flags, x, y), ink);
+ draw_adjs(dr, ds, ox, oy, GRID(state, flags, x, y), -1, ink);
else
- draw_gts(dr, ds, ox, oy, GRID(state, flags, x, y), ink);
+ draw_gts(dr, ds, ox, oy, GRID(state, flags, x, y), -1, ink);
}
}
}
game_redraw,
game_anim_length,
game_flash_length,
+ game_status,
TRUE, FALSE, game_print_size, game_print,
FALSE, /* wants_statusbar */
FALSE, game_timing_state,