* Found a dot. Begin a drag from it.
*/
dot = &SPACE(state, px1, py1);
- ui->srcx = px;
- ui->srcy = py;
+ ui->srcx = px1;
+ ui->srcy = py1;
goto done; /* multi-level break */
}
}
FALSE, FALSE, NULL, NULL,
TRUE, /* wants_statusbar */
#else
- TRUE, TRUE, game_print_size, game_print,
+ TRUE, FALSE, game_print_size, game_print,
FALSE, /* wants_statusbar */
#endif
FALSE, game_timing_state,