min()/max() macros conflict with ones defined by Windows (or at least MinGW)
[sgt/puzzles] / nullgame.c
index da57bac..49173b6 100644 (file)
@@ -84,7 +84,7 @@ static char *validate_params(game_params *params)
 }
 
 static char *new_game_desc(game_params *params, random_state *rs,
-                          game_aux_info **aux)
+                          game_aux_info **aux, int interactive)
 {
     return dupstr("FIXME");
 }
@@ -99,7 +99,7 @@ static char *validate_desc(game_params *params, char *desc)
     return NULL;
 }
 
-static game_state *new_game(game_params *params, char *desc)
+static game_state *new_game(midend_data *me, game_params *params, char *desc)
 {
     game_state *state = snew(game_state);
 
@@ -142,8 +142,8 @@ static void free_ui(game_ui *ui)
 {
 }
 
-static game_state *make_move(game_state *from, game_ui *ui, int x, int y,
-                            int button)
+static game_state *make_move(game_state *from, game_ui *ui, game_drawstate *ds,
+                             int x, int y, int button)
 {
     return NULL;
 }
@@ -199,13 +199,13 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
 }
 
 static float game_anim_length(game_state *oldstate, game_state *newstate,
-                             int dir)
+                             int dir, game_ui *ui)
 {
     return 0.0F;
 }
 
 static float game_flash_length(game_state *oldstate, game_state *newstate,
-                              int dir)
+                              int dir, game_ui *ui)
 {
     return 0.0F;
 }
@@ -215,6 +215,11 @@ static int game_wants_statusbar(void)
     return FALSE;
 }
 
+static int game_timing_state(game_state *state)
+{
+    return TRUE;
+}
+
 #ifdef COMBINED
 #define thegame nullgame
 #endif
@@ -248,4 +253,6 @@ const struct game thegame = {
     game_anim_length,
     game_flash_length,
     game_wants_statusbar,
+    FALSE, game_timing_state,
+    0,                                /* mouse_priorities */
 };