Update doc for recent changes in Restart behaviour.
[sgt/puzzles] / gtk.c
diff --git a/gtk.c b/gtk.c
index 5d78f4e..6de9fcf 100644 (file)
--- a/gtk.c
+++ b/gtk.c
@@ -937,6 +937,13 @@ static void menu_solve_event(GtkMenuItem *menuitem, gpointer data)
        error_box(fe->window, msg);
 }
 
+static void menu_restart_event(GtkMenuItem *menuitem, gpointer data)
+{
+    frontend *fe = (frontend *)data;
+
+    midend_restart_game(fe->me);
+}
+
 static void menu_config_event(GtkMenuItem *menuitem, gpointer data)
 {
     frontend *fe = (frontend *)data;
@@ -1032,7 +1039,12 @@ static frontend *new_window(char *game_id, char **error)
     gtk_menu_item_set_submenu(GTK_MENU_ITEM(menuitem), menu);
 
     add_menu_item_with_key(fe, GTK_CONTAINER(menu), "New", 'n');
-    add_menu_item_with_key(fe, GTK_CONTAINER(menu), "Restart", 'r');
+
+    menuitem = gtk_menu_item_new_with_label("Restart");
+    gtk_container_add(GTK_CONTAINER(menu), menuitem);
+    gtk_signal_connect(GTK_OBJECT(menuitem), "activate",
+                      GTK_SIGNAL_FUNC(menu_restart_event), fe);
+    gtk_widget_show(menuitem);
 
     menuitem = gtk_menu_item_new_with_label("Specific...");
     gtk_object_set_data(GTK_OBJECT(menuitem), "user-data",
@@ -1131,9 +1143,24 @@ static frontend *new_window(char *game_id, char **error)
         fe->ncolours = ncolours;
         fe->colours = snewn(ncolours, GdkColor);
         for (i = 0; i < ncolours; i++) {
-            fe->colours[i].red = colours[i*3] * 0xFFFF;
-            fe->colours[i].green = colours[i*3+1] * 0xFFFF;
-            fe->colours[i].blue = colours[i*3+2] * 0xFFFF;
+            /*
+             * Just for Gareth: if you dislike any of the standard
+             * colours, here's your chance to configure them in a
+             * really hacky way. 
+             */
+            char buf[80], *e;
+            unsigned int r, g, b;
+            sprintf(buf, "PUZZLE_COLOUR_%d", i);
+            if ((e = getenv(buf)) != NULL &&
+                sscanf(e, "%2x%2x%2x", &r, &g, &b) == 3) {
+                fe->colours[i].red = r * 0x101;
+                fe->colours[i].green = g * 0x101;
+                fe->colours[i].blue = b * 0x101;
+            } else {
+                fe->colours[i].red = colours[i*3] * 0xFFFF;
+                fe->colours[i].green = colours[i*3+1] * 0xFFFF;
+                fe->colours[i].blue = colours[i*3+2] * 0xFFFF;
+            }
         }
         success = snewn(ncolours, gboolean);
         gdk_colormap_alloc_colors(fe->colmap, fe->colours, ncolours,