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Avoid leading zeroes on internally generated random seeds, _just_ in
[sgt/puzzles]
/
midend.c
diff --git
a/midend.c
b/midend.c
index
1d7087a
..
070f4f3
100644
(file)
--- a/
midend.c
+++ b/
midend.c
@@
-135,11
+135,16
@@
void midend_new_game(midend_data *me)
/*
* Generate a new random seed. 15 digits comes to about
* 48 bits, which should be more than enough.
/*
* Generate a new random seed. 15 digits comes to about
* 48 bits, which should be more than enough.
+ *
+ * I'll avoid putting a leading zero on the number,
+ * just in case it confuses anybody who thinks it's
+ * processed as an integer rather than a string.
*/
char newseed[16];
int i;
newseed[15] = '\0';
*/
char newseed[16];
int i;
newseed[15] = '\0';
- for (i = 0; i < 15; i++)
+ newseed[0] = '1' + random_upto(me->random, 9);
+ for (i = 1; i < 15; i++)
newseed[i] = '0' + random_upto(me->random, 10);
sfree(me->seedstr);
me->seedstr = dupstr(newseed);
newseed[i] = '0' + random_upto(me->random, 10);
sfree(me->seedstr);
me->seedstr = dupstr(newseed);