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Now we have the `dir' parameter, we should use it where it makes
[sgt/puzzles]
/
cube.c
diff --git
a/cube.c
b/cube.c
index
45b38bc
..
d5221e6
100644
(file)
--- a/
cube.c
+++ b/
cube.c
@@
-1366,13
+1366,15
@@
void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
draw_rect(fe, 0, 0, (int)((bb.r-bb.l+2.0F) * GRID_SCALE),
(int)((bb.d-bb.u+2.0F) * GRID_SCALE), COL_BACKGROUND);
draw_rect(fe, 0, 0, (int)((bb.r-bb.l+2.0F) * GRID_SCALE),
(int)((bb.d-bb.u+2.0F) * GRID_SCALE), COL_BACKGROUND);
- if (
oldstate && oldstate->movecount > state->movecount
) {
+ if (
dir < 0
) {
game_state *t;
/*
* This is an Undo. So reverse the order of the states, and
* run the roll timer backwards.
*/
game_state *t;
/*
* This is an Undo. So reverse the order of the states, and
* run the roll timer backwards.
*/
+ assert(oldstate);
+
t = oldstate;
oldstate = state;
state = t;
t = oldstate;
oldstate = state;
state = t;