Apply a missing bit of r9164, which only broke the build with
[sgt/puzzles] / guess.c
diff --git a/guess.c b/guess.c
index 38cdf25..8cab1a4 100644 (file)
--- a/guess.c
+++ b/guess.c
@@ -1210,10 +1210,9 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
                        game_state *state, int dir, game_ui *ui,
                        float animtime, float flashtime)
 {
-    int i, new_move, last_go;
+    int i, new_move;
 
     new_move = (state->next_go != ds->next_go) || !ds->started;
-    last_go = (state->next_go == state->params.nguesses-1);
 
     if (!ds->started) {
       draw_rect(dr, 0, 0, ds->w, ds->h, COL_BACKGROUND);
@@ -1314,6 +1313,18 @@ static float game_flash_length(game_state *oldstate, game_state *newstate,
     return 0.0F;
 }
 
+static int game_is_solved(game_state *state)
+{
+    /*
+     * We return true whenever the solution has been revealed, even
+     * (on spoiler grounds) if it wasn't guessed correctly.
+     *
+     * However, in that situation, 'solved' is still true, so we don't
+     * have to make any effort to arrange this.
+     */
+    return state->solved;
+}
+
 static int game_timing_state(game_state *state, game_ui *ui)
 {
     return TRUE;
@@ -1362,6 +1373,7 @@ const struct game thegame = {
     game_redraw,
     game_anim_length,
     game_flash_length,
+    game_is_solved,
     FALSE, FALSE, game_print_size, game_print,
     FALSE,                            /* wants_statusbar */
     FALSE, game_timing_state,