}
void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
- game_state *state, float animtime)
+ game_state *state, float animtime, float flashtime)
{
int i, j;
struct bbox bb = find_bbox(&state->params);
{
return ROLLTIME;
}
+
+float game_flash_length(game_state *oldstate, game_state *newstate)
+{
+ return 0.0F;
+}