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Make the keyboard-control cursors visible whenever a keyboard control is
[sgt/puzzles]
/
nullgame.c
diff --git
a/nullgame.c
b/nullgame.c
index
3bcfe46
..
e2c4a74
100644
(file)
--- a/
nullgame.c
+++ b/
nullgame.c
@@
-122,8
+122,8
@@
static void free_game(game_state *state)
sfree(state);
}
sfree(state);
}
-static game_state *solve_game(game_state *state, game_
aux_info *aux
,
- char **error)
+static game_state *solve_game(game_state *state, game_
state *currstate
,
+
game_aux_info *aux,
char **error)
{
return NULL;
}
{
return NULL;
}
@@
-147,6
+147,10
@@
static void game_changed_state(game_ui *ui, game_state *oldstate,
{
}
{
}
+struct game_drawstate {
+ int FIXME;
+};
+
static game_state *make_move(game_state *from, game_ui *ui, game_drawstate *ds,
int x, int y, int button)
{
static game_state *make_move(game_state *from, game_ui *ui, game_drawstate *ds,
int x, int y, int button)
{
@@
-157,11
+161,8
@@
static game_state *make_move(game_state *from, game_ui *ui, game_drawstate *ds,
* Drawing routines.
*/
* Drawing routines.
*/
-struct game_drawstate {
- int FIXME;
-};
-
-static void game_size(game_params *params, int *x, int *y)
+static void game_size(game_params *params, game_drawstate *ds,
+ int *x, int *y, int expand)
{
*x = *y = 200; /* FIXME */
}
{
*x = *y = 200; /* FIXME */
}