/*
* windows.c: Windows front end for my puzzle collection.
+ *
+ * TODO:
+ *
+ * - Figure out what to do if a puzzle requests a size bigger than
+ * the screen will take. In principle we could put scrollbars in
+ * the window, although that would be pretty horrid. Another
+ * option is to detect in advance that this will be a problem -
+ * we can probably tell this using midend_size() before actually
+ * generating the puzzle - and simply refuse to do it.
*/
#include <windows.h>
#include <stdio.h>
#include <assert.h>
+#include <ctype.h>
#include <stdarg.h>
#include <stdlib.h>
#include <time.h>
#define IDM_REDO 0x0040
#define IDM_QUIT 0x0050
#define IDM_CONFIG 0x0060
+#define IDM_SEED 0x0070
+#define IDM_HELPC 0x0080
+#define IDM_GAMEHELP 0x0090
#define IDM_PRESETS 0x0100
+#define HELP_FILE_NAME "puzzles.hlp"
+#define HELP_CNT_NAME "puzzles.cnt"
+
#ifdef DEBUG
static FILE *debug_fp = NULL;
static HANDLE debug_hdl = INVALID_HANDLE_VALUE;
HPEN *pens;
HRGN clip;
UINT timer;
+ DWORD timer_last_tickcount;
int npresets;
game_params **presets;
struct font *fonts;
int nfonts, fontsize;
config_item *cfg;
struct cfg_aux *cfgaux;
- int cfg_done;
+ int cfg_which, cfg_done;
HFONT cfgfont;
+ char *help_path;
+ int help_has_contents;
};
void fatal(char *fmt, ...)
exit(1);
}
+void get_random_seed(void **randseed, int *randseedsize)
+{
+ time_t *tp = snew(time_t);
+ time(tp);
+ *randseed = (void *)tp;
+ *randseedsize = sizeof(time_t);
+}
+
void status_bar(frontend *fe, char *text)
{
SetWindowText(fe->statusbar, text);
void clip(frontend *fe, int x, int y, int w, int h)
{
- if (!fe->clip) {
- fe->clip = CreateRectRgn(0, 0, 1, 1);
- GetClipRgn(fe->hdc_bm, fe->clip);
- }
-
IntersectClipRect(fe->hdc_bm, x, y, x+w, y+h);
}
void unclip(frontend *fe)
{
- assert(fe->clip);
- SelectClipRgn(fe->hdc_bm, fe->clip);
+ SelectClipRgn(fe->hdc_bm, NULL);
}
void draw_text(frontend *fe, int x, int y, int fonttype, int fontsize,
fe->fonts[i].type = fonttype;
fe->fonts[i].size = fontsize;
- /*
- * FIXME: Really I should make at least _some_ effort to
- * pick the correct font.
- */
- fe->fonts[i].font = CreateFont(-fontsize, 0, 0, 0, 0,
+ fe->fonts[i].font = CreateFont(-fontsize, 0, 0, 0, FW_BOLD,
FALSE, FALSE, FALSE, DEFAULT_CHARSET,
OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS,
DEFAULT_QUALITY,
x -= size.cx;
}
SetBkMode(fe->hdc_bm, TRANSPARENT);
+ SetTextColor(fe->hdc_bm, fe->colours[colour]);
TextOut(fe->hdc_bm, x, y, text, strlen(text));
SelectObject(fe->hdc_bm, oldfont);
}
void activate_timer(frontend *fe)
{
- fe->timer = SetTimer(fe->hwnd, fe->timer, 20, NULL);
+ if (!fe->timer) {
+ fe->timer = SetTimer(fe->hwnd, fe->timer, 20, NULL);
+ fe->timer_last_tickcount = GetTickCount();
+ }
+}
+
+/*
+ * See if we can find a help file.
+ */
+static void find_help_file(frontend *fe)
+{
+ char b[2048], *p, *q, *r;
+ FILE *fp;
+ if (!fe->help_path) {
+ GetModuleFileName(NULL, b, sizeof(b) - 1);
+ r = b;
+ p = strrchr(b, '\\');
+ if (p && p >= r) r = p+1;
+ q = strrchr(b, ':');
+ if (q && q >= r) r = q+1;
+ strcpy(r, HELP_FILE_NAME);
+ if ( (fp = fopen(b, "r")) != NULL) {
+ fe->help_path = dupstr(b);
+ fclose(fp);
+ } else
+ fe->help_path = NULL;
+ strcpy(r, HELP_CNT_NAME);
+ if ( (fp = fopen(b, "r")) != NULL) {
+ fe->help_has_contents = TRUE;
+ fclose(fp);
+ } else
+ fe->help_has_contents = FALSE;
+ }
}
-static frontend *new_window(HINSTANCE inst)
+static frontend *new_window(HINSTANCE inst, char *game_id, char **error)
{
frontend *fe;
int x, y;
HDC hdc;
fe = snew(frontend);
- fe->me = midend_new(fe);
+
+ fe->me = midend_new(fe, &thegame);
+
+ if (game_id) {
+ *error = midend_game_id(fe->me, game_id, FALSE);
+ if (*error) {
+ midend_free(fe->me);
+ sfree(fe);
+ return NULL;
+ }
+ }
+
+ fe->help_path = NULL;
+ find_help_file(fe);
+
fe->inst = inst;
- midend_new_game(fe->me, NULL);
+ midend_new_game(fe->me);
midend_size(fe->me, &x, &y);
fe->timer = 0;
+ fe->fonts = NULL;
+ fe->nfonts = fe->fontsize = 0;
+
{
int i, ncolours;
float *colours;
(WS_THICKFRAME | WS_MAXIMIZEBOX | WS_OVERLAPPED),
TRUE, 0);
- fe->hwnd = CreateWindowEx(0, game_name, game_name,
+ fe->hwnd = CreateWindowEx(0, thegame.name, thegame.name,
WS_OVERLAPPEDWINDOW &~
(WS_THICKFRAME | WS_MAXIMIZEBOX),
CW_USEDEFAULT, CW_USEDEFAULT,
AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT)menu, "Game");
AppendMenu(menu, MF_ENABLED, IDM_NEW, "New");
AppendMenu(menu, MF_ENABLED, IDM_RESTART, "Restart");
+ AppendMenu(menu, MF_ENABLED, IDM_SEED, "Specific...");
if ((fe->npresets = midend_num_presets(fe->me)) > 0 ||
- game_can_configure) {
+ thegame.can_configure) {
HMENU sub = CreateMenu();
int i;
AppendMenu(sub, MF_ENABLED, IDM_PRESETS + 0x10 * i, name);
}
- if (game_can_configure) {
+ if (thegame.can_configure) {
AppendMenu(sub, MF_ENABLED, IDM_CONFIG, "Custom...");
}
}
AppendMenu(menu, MF_ENABLED, IDM_REDO, "Redo");
AppendMenu(menu, MF_SEPARATOR, 0, 0);
AppendMenu(menu, MF_ENABLED, IDM_QUIT, "Exit");
+ if (fe->help_path) {
+ HMENU hmenu = CreateMenu();
+ AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT)hmenu, "Help");
+ AppendMenu(hmenu, MF_ENABLED, IDM_HELPC, "Contents");
+ if (thegame.winhelp_topic) {
+ char *item;
+ assert(thegame.name);
+ item = snewn(9+strlen(thegame.name), char); /*ick*/
+ sprintf(item, "Help on %s", thegame.name);
+ AppendMenu(hmenu, MF_ENABLED, IDM_GAMEHELP, item);
+ sfree(item);
+ }
+ }
SetMenu(fe->hwnd, bar);
}
HIWORD(wParam) == BN_DOUBLECLICKED) &&
(LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)) {
if (LOWORD(wParam) == IDOK) {
- char *err = midend_set_config(fe->me, fe->cfg);
+ char *err = midend_set_config(fe->me, fe->cfg_which, fe->cfg);
if (err) {
MessageBox(hwnd, err, "Validation error",
return ret;
}
-static int get_config(frontend *fe)
+static int get_config(frontend *fe, int which)
{
config_item *i;
struct cfg_aux *j;
+ char *title;
WNDCLASS wc;
MSG msg;
TEXTMETRIC tm;
height = width = 30;
}
- fe->cfg = midend_get_config(fe->me);
+ fe->cfg = midend_get_config(fe->me, which, &title);
+ fe->cfg_which = which;
/*
* Figure out the layout of the config box by measuring the
r.right += r.left;
r.bottom += r.top;
- fe->cfgbox = CreateWindowEx(0, wc.lpszClassName, "Configuration",
+ fe->cfgbox = CreateWindowEx(0, wc.lpszClassName, title,
DS_MODALFRAME | WS_POPUP | WS_VISIBLE |
WS_CAPTION | WS_SYSMENU,
r.left, r.top,
r.right-r.left, r.bottom-r.top,
fe->hwnd, NULL, fe->inst, NULL);
+ sfree(title);
}
SendMessage(fe->cfgbox, WM_SETFONT, (WPARAM)fe->cfgfont, FALSE);
mkctrl(fe, col1l, col2r, y, y+height, "BUTTON",
BS_NOTIFY | BS_AUTOCHECKBOX | WS_TABSTOP,
0, i->name, (j->ctlid = id++));
+ CheckDlgButton(fe->cfgbox, j->ctlid, (i->ival != 0));
y += height;
break;
HDC hdc;
int x, y;
- midend_new_game(fe->me, NULL);
+ midend_new_game(fe->me);
midend_size(fe->me, &x, &y);
r.left = r.top = 0;
PostQuitMessage(0);
break;
case IDM_CONFIG:
- if (get_config(fe))
+ if (get_config(fe, CFG_SETTINGS))
+ new_game_type(fe);
+ break;
+ case IDM_SEED:
+ if (get_config(fe, CFG_SEED))
new_game_type(fe);
break;
+ case IDM_HELPC:
+ assert(fe->help_path);
+ WinHelp(hwnd, fe->help_path,
+ fe->help_has_contents ? HELP_FINDER : HELP_CONTENTS, 0);
+ break;
+ case IDM_GAMEHELP:
+ assert(fe->help_path);
+ assert(thegame.winhelp_topic);
+ {
+ char *cmd = snewn(10+strlen(thegame.winhelp_topic), char);
+ sprintf(cmd, "JI(`',`%s')", thegame.winhelp_topic);
+ WinHelp(hwnd, fe->help_path, HELP_COMMAND, (DWORD)cmd);
+ sfree(cmd);
+ }
+ break;
default:
{
int p = ((wParam &~ 0xF) - IDM_PRESETS) / 0x10;
button = LEFT_BUTTON;
else
button = RIGHT_BUTTON;
-
- if (!midend_process_key(fe->me, LOWORD(lParam),
- HIWORD(lParam), button))
+
+ if (!midend_process_key(fe->me, (signed short)LOWORD(lParam),
+ (signed short)HIWORD(lParam), button))
+ PostQuitMessage(0);
+
+ SetCapture(hwnd);
+ }
+ break;
+ case WM_LBUTTONUP:
+ case WM_RBUTTONUP:
+ case WM_MBUTTONUP:
+ {
+ int button;
+
+ /*
+ * Shift-clicks count as middle-clicks, since otherwise
+ * two-button Windows users won't have any kind of
+ * middle click to use.
+ */
+ if (message == WM_MBUTTONUP || (wParam & MK_SHIFT))
+ button = MIDDLE_RELEASE;
+ else if (message == WM_LBUTTONUP)
+ button = LEFT_RELEASE;
+ else
+ button = RIGHT_RELEASE;
+
+ if (!midend_process_key(fe->me, (signed short)LOWORD(lParam),
+ (signed short)HIWORD(lParam), button))
+ PostQuitMessage(0);
+
+ ReleaseCapture();
+ }
+ break;
+ case WM_MOUSEMOVE:
+ {
+ int button;
+
+ if (wParam & (MK_MBUTTON | MK_SHIFT))
+ button = MIDDLE_DRAG;
+ else if (wParam & MK_LBUTTON)
+ button = LEFT_DRAG;
+ else
+ button = RIGHT_DRAG;
+
+ if (!midend_process_key(fe->me, (signed short)LOWORD(lParam),
+ (signed short)HIWORD(lParam), button))
PostQuitMessage(0);
}
break;
PostQuitMessage(0);
return 0;
case WM_TIMER:
- if (fe->timer)
- midend_timer(fe->me, (float)0.02);
+ if (fe->timer) {
+ DWORD now = GetTickCount();
+ float elapsed = (float) (now - fe->timer_last_tickcount) * 0.001F;
+ midend_timer(fe->me, elapsed);
+ fe->timer_last_tickcount = now;
+ }
return 0;
}
int WINAPI WinMain(HINSTANCE inst, HINSTANCE prev, LPSTR cmdline, int show)
{
MSG msg;
-
- srand(time(NULL));
+ char *error;
InitCommonControls();
wndclass.hCursor = LoadCursor(NULL, IDC_ARROW);
wndclass.hbrBackground = NULL;
wndclass.lpszMenuName = NULL;
- wndclass.lpszClassName = game_name;
+ wndclass.lpszClassName = thegame.name;
RegisterClass(&wndclass);
}
- new_window(inst);
+ while (*cmdline && isspace(*cmdline))
+ cmdline++;
+
+ if (!new_window(inst, *cmdline ? cmdline : NULL, &error)) {
+ char buf[128];
+ sprintf(buf, "%.100s Error", thegame.name);
+ MessageBox(NULL, error, buf, MB_OK|MB_ICONERROR);
+ return 1;
+ }
while (GetMessage(&msg, NULL, 0, 0)) {
DispatchMessage(&msg);