int rx, ry;
/*
+ * We can't set the size on the same drawstate twice. So if
+ * we've already sized one drawstate, we must throw it away and
+ * create a new one.
+ */
+ if (me->drawstate && me->tilesize > 0) {
+ me->ourgame->free_drawstate(me->drawing, me->drawstate);
+ me->drawstate = me->ourgame->new_drawstate(me->drawing,
+ me->states[0].state);
+ }
+
+ /*
* Find the tile size that best fits within the given space. If
* `expand' is TRUE, we must actually find the _largest_ such
* tile size; otherwise, we bound above at the game's preferred