tile->dotx = dot->x;
tile->doty = dot->y;
dot->nassoc++;
- debug(("add_assoc sp %d %d --> dot %d,%d, new nassoc %d.\n",
- tile->x, tile->y, dot->x, dot->y, dot->nassoc));
+ /*debug(("add_assoc sp %d %d --> dot %d,%d, new nassoc %d.\n",
+ tile->x, tile->y, dot->x, dot->y, dot->nassoc));*/
}
static struct space *sp2dot(game_state *state, int x, int y)
solver_obvious(tmp);
else
solver_state(tmp, DIFF_UNREASONABLE-1);
- ret = diff_game(state, tmp, 0);
+ ret = diff_game(state, tmp, 1);
free_game(tmp);
return ret;
}
#endif
} else if (c == 'S') {
move++;
+ ret->used_solve = 1;
} else
goto badmove;
FALSE, FALSE, NULL, NULL,
TRUE, /* wants_statusbar */
#else
- TRUE, TRUE, game_print_size, game_print,
+ TRUE, FALSE, game_print_size, game_print,
FALSE, /* wants_statusbar */
#endif
FALSE, game_timing_state,
- 0, /* flags */
+ REQUIRE_RBUTTON, /* flags */
};
#ifdef STANDALONE_SOLVER