MinGW windres doesn't like an empty resource file, so invent a resource to
[sgt/puzzles] / galaxies.c
index e10db3a..6989fe3 100644 (file)
@@ -298,8 +298,8 @@ static void add_assoc(game_state *state, space *tile, space *dot) {
     tile->dotx = dot->x;
     tile->doty = dot->y;
     dot->nassoc++;
-    debug(("add_assoc sp %d %d --> dot %d,%d, new nassoc %d.\n",
-           tile->x, tile->y, dot->x, dot->y, dot->nassoc));
+    /*debug(("add_assoc sp %d %d --> dot %d,%d, new nassoc %d.\n",
+           tile->x, tile->y, dot->x, dot->y, dot->nassoc));*/
 }
 
 static struct space *sp2dot(game_state *state, int x, int y)
@@ -2205,7 +2205,7 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
             solver_obvious(tmp);
         else
             solver_state(tmp, DIFF_UNREASONABLE-1);
-        ret = diff_game(state, tmp, 0);
+        ret = diff_game(state, tmp, 1);
         free_game(tmp);
         return ret;
     }
@@ -2594,6 +2594,7 @@ static game_state *execute_move(game_state *state, char *move)
 #endif
         } else if (c == 'S') {
             move++;
+           ret->used_solve = 1;
         } else
             goto badmove;
 
@@ -3230,11 +3231,11 @@ const struct game thegame = {
     FALSE, FALSE, NULL, NULL,
     TRUE,                              /* wants_statusbar */
 #else
-    TRUE, TRUE, game_print_size, game_print,
+    TRUE, FALSE, game_print_size, game_print,
     FALSE,                            /* wants_statusbar */
 #endif
     FALSE, game_timing_state,
-    0,                                /* flags */
+    REQUIRE_RBUTTON,                  /* flags */
 };
 
 #ifdef STANDALONE_SOLVER