static char *game_text_format(game_state *state)
{
int w = state->w, h = state->h;
static char *game_text_format(game_state *state)
{
int w = state->w, h = state->h;
game_anim_length,
game_flash_length,
FALSE, FALSE, game_print_size, game_print,
game_anim_length,
game_flash_length,
FALSE, FALSE, game_print_size, game_print,