`There's always one'. Add nullgame to .cvsignore.
[sgt/puzzles] / cube.c
diff --git a/cube.c b/cube.c
index 934d475..1bc08f6 100644 (file)
--- a/cube.c
+++ b/cube.c
@@ -10,6 +10,8 @@
 
 #include "puzzles.h"
 
+const char *const game_name = "Cube";
+
 #define MAXVERTICES 20
 #define MAXFACES 20
 #define MAXORDER 4
@@ -1204,7 +1206,7 @@ void game_free_drawstate(game_drawstate *ds)
 }
 
 void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
-                 game_state *state, float animtime)
+                 game_state *state, float animtime, float flashtime)
 {
     int i, j;
     struct bbox bb = find_bbox(&state->params);
@@ -1353,3 +1355,8 @@ float game_anim_length(game_state *oldstate, game_state *newstate)
 {
     return ROLLTIME;
 }
+
+float game_flash_length(game_state *oldstate, game_state *newstate)
+{
+    return 0.0F;
+}