- game_state *(*make_move)(game_state *from, game_ui *ui, int x, int y,
- int button);
- void (*size)(game_params *params, int *x, int *y);
+ void (*changed_state)(game_ui *ui, game_state *oldstate,
+ game_state *newstate);
+ game_state *(*make_move)(game_state *from, game_ui *ui, game_drawstate *ds,
+ int x, int y, int button);
+ void (*size)(game_params *params, game_drawstate *ds, int *x, int *y,
+ int expand);