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Move definition of PI into puzzles.h. If nothing else, the definition in cube.c
[sgt/puzzles]
/
midend.c
diff --git
a/midend.c
b/midend.c
index
de20e14
..
1def041
100644
(file)
--- a/
midend.c
+++ b/
midend.c
@@
-325,7
+325,7
@@
static int midend_really_process_key(midend_data *me, int x, int y, int button)
} else {
game_state *s =
me->ourgame->make_move(me->states[me->statepos-1].state,
- me->ui, x, y, button);
+ me->ui,
me->drawstate,
x, y, button);
if (s == me->states[me->statepos-1].state) {
/*