Move various printf()s after declarations.
[sgt/puzzles] / Recipe
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1# -*- makefile -*-
2#
3# This file describes which puzzle binaries are made up from which
4# object and resource files. It is processed into the various
5# Makefiles by means of a Perl script. Makefile changes should
6# really be made by editing this file and/or the Perl script, not
7# by editing the actual Makefiles.
8
9!name puzzles
10
11!makefile gtk Makefile
12!makefile vc Makefile.vc
13!makefile cygwin Makefile.cyg
14!makefile osx Makefile.osx
15
16WINDOWS = windows user32.lib gdi32.lib comctl32.lib comdlg32.lib
17COMMON = midend misc malloc random version
18NET = net tree234
19NETSLIDE = netslide tree234
20MINES = mines tree234
21FLIP = flip tree234
22PEGS = pegs tree234
23
24ALL = list NET NETSLIDE cube fifteen sixteen rect pattern solo twiddle
25 + MINES samegame FLIP guess PEGS
26
27net : [X] gtk COMMON NET
28netslide : [X] gtk COMMON NETSLIDE
29cube : [X] gtk COMMON cube
30fifteen : [X] gtk COMMON fifteen
31sixteen : [X] gtk COMMON sixteen
32rect : [X] gtk COMMON rect
33pattern : [X] gtk COMMON pattern
34solo : [X] gtk COMMON solo
35twiddle : [X] gtk COMMON twiddle
36mines : [X] gtk COMMON MINES
37samegame : [X] gtk COMMON samegame
38flip : [X] gtk COMMON FLIP
39guess : [X] gtk COMMON guess
40pegs : [X] gtk COMMON PEGS
41
42# Auxiliary command-line programs.
43solosolver : [U] solo[STANDALONE_SOLVER] malloc
44patternsolver : [U] pattern[STANDALONE_SOLVER] malloc
45mineobfusc : [U] mines[STANDALONE_OBFUSCATOR] malloc random tree234 misc
46
47solosolver : [C] solo[STANDALONE_SOLVER] malloc
48patternsolver : [C] pattern[STANDALONE_SOLVER] malloc
49mineobfusc : [C] mines[STANDALONE_OBFUSCATOR] malloc random tree234 misc
50
51# The Windows Net shouldn't be called `net.exe' since Windows
52# already has a reasonably important utility program by that name!
53netgame : [G] WINDOWS COMMON NET
54netslide : [G] WINDOWS COMMON NETSLIDE
55cube : [G] WINDOWS COMMON cube
56fifteen : [G] WINDOWS COMMON fifteen
57sixteen : [G] WINDOWS COMMON sixteen
58rect : [G] WINDOWS COMMON rect
59pattern : [G] WINDOWS COMMON pattern
60solo : [G] WINDOWS COMMON solo
61twiddle : [G] WINDOWS COMMON twiddle
62mines : [G] WINDOWS COMMON MINES
63samegame : [G] WINDOWS COMMON samegame
64flip : [G] WINDOWS COMMON FLIP
65guess : [G] WINDOWS COMMON guess
66pegs : [G] WINDOWS COMMON PEGS
67
68# Mac OS X unified application containing all the puzzles.
69Puzzles : [MX] osx osx.icns osx-info.plist COMMON ALL
70# For OS X, we must create the online help and include it in the
71# application bundle.) Also we add -DCOMBINED to the compiler flags
72# so as to inform the code that we're building a single binary for
73# all the puzzles. Then I've also got some code in here to build a
74# distributable .dmg disk image.
75!begin osx
76CFLAGS += -DCOMBINED
77Puzzles_extra = Puzzles.app/Contents/Resources/Help/index.html
78Puzzles.app/Contents/Resources/Help/index.html: \
79 Puzzles.app/Contents/Resources/Help osx-help.but puzzles.but
80 cd Puzzles.app/Contents/Resources/Help; \
81 halibut --html ../../../../osx-help.but ../../../../puzzles.but
82Puzzles.app/Contents/Resources/Help: Puzzles.app/Contents/Resources
83 mkdir -p Puzzles.app/Contents/Resources/Help
84
85release: Puzzles.dmg
86Puzzles.dmg: Puzzles
87 rm -f raw.dmg
88 hdiutil create -megabytes 5 -layout NONE raw.dmg
89 hdid -nomount raw.dmg > devicename
90 newfs_hfs -v "Simon Tatham's Puzzle Collection" `cat devicename`
91 hdiutil eject `cat devicename`
92 hdid raw.dmg | cut -f1 -d' ' > devicename
93 cp -R Puzzles.app /Volumes/"Simon Tatham's Puzzle Collection"
94 hdiutil eject `cat devicename`
95 rm -f Puzzles.dmg
96 hdiutil convert -format UDCO raw.dmg -o Puzzles.dmg
97 rm -f raw.dmg devicename
98!end
99
100# The `nullgame' source file is a largely blank one, which contains
101# all the correct function definitions to compile and link, but
102# which defines the null game in which nothing is ever drawn and
103# there are no valid moves. Its main purpose is to act as a
104# template for writing new game definition source files. I include
105# it in the Makefile because it will be worse than useless if it
106# ever fails to compile, so it's important that it should actually
107# be built on a regular basis.
108nullgame : [X] gtk COMMON nullgame
109nullgame : [G] WINDOWS COMMON nullgame
110
111# Version management.
112!begin vc
113version.obj: *.c *.h
114 cl $(VER) $(CFLAGS) /c version.c
115!end
116!specialobj vc version
117!begin cygwin
118version.o: FORCE;
119FORCE:
120 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c
121!end
122!specialobj cygwin version
123# For Unix, we also need the gross MD5 hack that causes automatic
124# version number selection in release source archives.
125!begin gtk
126version.o: FORCE;
127FORCE:
128 if test -z "$(VER)" && test -f manifest && md5sum -c manifest; then \
129 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version.def` -c version.c; \
130 elif test -z "$(VER)" && test -d .svn && svnversion . >&/dev/null; then \
131 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) "-DREVISION=`svnversion .`" -c version.c; \
132 else \
133 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c; \
134 fi
135!end
136!specialobj gtk version
137# For OS X, this is made more fiddly by the fact that we don't have
138# md5sum readily available. We do, however, have `md5 -r' which
139# generates _nearly_ the same output, but it has no check function.
140!begin osx
141version.o: FORCE;
142FORCE:
143 if test -z "$(VER)" && test -f manifest && (md5 -r `awk '{print $$2}' manifest` | diff -w manifest -); then \
144 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version.def` -c version.c; \
145 elif test -z "$(VER)" && test -d .svn && svnversion . >&/dev/null; then \
146 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) "-DREVISION=`svnversion .`" -c version.c; \
147 else \
148 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c; \
149 fi
150!end
151!specialobj osx version
152
153# make install for Unix.
154!begin gtk
155install:
156 for i in cube net netslide fifteen sixteen twiddle \
157 pattern rect solo mines samegame flip guess \
158 pegs; do \
159 $(INSTALL_PROGRAM) -m 755 $$i $(DESTDIR)$(gamesdir)/$$i; \
160 done
161!end