New -A mode permitting even madder operators, and also -m to try to
[sgt/puzzles] / puzzles.h
... / ...
CommitLineData
1/*
2 * puzzles.h: header file for my puzzle collection
3 */
4
5#ifndef PUZZLES_PUZZLES_H
6#define PUZZLES_PUZZLES_H
7
8#include <stdio.h> /* for FILE */
9#include <stdlib.h> /* for size_t */
10#include <limits.h> /* for UINT_MAX */
11
12#ifndef TRUE
13#define TRUE 1
14#endif
15#ifndef FALSE
16#define FALSE 0
17#endif
18
19#define PI 3.141592653589793238462643383279502884197169399
20
21#define lenof(array) ( sizeof(array) / sizeof(*(array)) )
22
23#define STR_INT(x) #x
24#define STR(x) STR_INT(x)
25
26/* NB not perfect because they evaluate arguments multiple times. */
27#ifndef max
28#define max(x,y) ( (x)>(y) ? (x) : (y) )
29#endif /* max */
30#ifndef min
31#define min(x,y) ( (x)<(y) ? (x) : (y) )
32#endif /* min */
33
34enum {
35 LEFT_BUTTON = 0x0200,
36 MIDDLE_BUTTON,
37 RIGHT_BUTTON,
38 LEFT_DRAG,
39 MIDDLE_DRAG,
40 RIGHT_DRAG,
41 LEFT_RELEASE,
42 MIDDLE_RELEASE,
43 RIGHT_RELEASE,
44 CURSOR_UP,
45 CURSOR_DOWN,
46 CURSOR_LEFT,
47 CURSOR_RIGHT,
48 CURSOR_SELECT,
49
50 /* made smaller because of 'limited range of datatype' errors. */
51 MOD_CTRL = 0x1000,
52 MOD_SHFT = 0x2000,
53 MOD_NUM_KEYPAD = 0x4000,
54 MOD_MASK = 0x7000 /* mask for all modifiers */
55};
56
57#define IS_MOUSE_DOWN(m) ( (unsigned)((m) - LEFT_BUTTON) <= \
58 (unsigned)(RIGHT_BUTTON - LEFT_BUTTON))
59#define IS_MOUSE_DRAG(m) ( (unsigned)((m) - LEFT_DRAG) <= \
60 (unsigned)(RIGHT_DRAG - LEFT_DRAG))
61#define IS_MOUSE_RELEASE(m) ( (unsigned)((m) - LEFT_RELEASE) <= \
62 (unsigned)(RIGHT_RELEASE - LEFT_RELEASE))
63
64/*
65 * Flags in the back end's `flags' word.
66 */
67/* Bit flags indicating mouse button priorities */
68#define BUTTON_BEATS(x,y) ( 1 << (((x)-LEFT_BUTTON)*3+(y)-LEFT_BUTTON) )
69/* Flag indicating that Solve operations should be animated */
70#define SOLVE_ANIMATES ( 1 << 9 )
71/* Pocket PC: Game requires right mouse button emulation */
72#define REQUIRE_RBUTTON ( 1 << 10 )
73/* Pocket PC: Game requires numeric input */
74#define REQUIRE_NUMPAD ( 1 << 11 )
75/* end of `flags' word definitions */
76
77#ifdef _WIN32_WCE
78 /* Pocket PC devices have small, portrait screen that requires more vivid colours */
79 #define SMALL_SCREEN
80 #define PORTRAIT_SCREEN
81 #define VIVID_COLOURS
82 #define STYLUS_BASED
83#endif
84
85#define IGNOREARG(x) ( (x) = (x) )
86
87typedef struct frontend frontend;
88typedef struct config_item config_item;
89typedef struct midend midend;
90typedef struct random_state random_state;
91typedef struct game_params game_params;
92typedef struct game_state game_state;
93typedef struct game_ui game_ui;
94typedef struct game_drawstate game_drawstate;
95typedef struct game game;
96typedef struct blitter blitter;
97typedef struct document document;
98typedef struct drawing_api drawing_api;
99typedef struct drawing drawing;
100typedef struct psdata psdata;
101
102#define ALIGN_VNORMAL 0x000
103#define ALIGN_VCENTRE 0x100
104
105#define ALIGN_HLEFT 0x000
106#define ALIGN_HCENTRE 0x001
107#define ALIGN_HRIGHT 0x002
108
109#define FONT_FIXED 0
110#define FONT_VARIABLE 1
111
112/* For printing colours */
113#define HATCH_SLASH 1
114#define HATCH_BACKSLASH 2
115#define HATCH_HORIZ 3
116#define HATCH_VERT 4
117#define HATCH_PLUS 5
118#define HATCH_X 6
119
120/*
121 * Structure used to pass configuration data between frontend and
122 * game
123 */
124enum { C_STRING, C_CHOICES, C_BOOLEAN, C_END };
125struct config_item {
126 /*
127 * `name' is never dynamically allocated.
128 */
129 char *name;
130 /*
131 * `type' contains one of the above values.
132 */
133 int type;
134 /*
135 * For C_STRING, `sval' is always dynamically allocated and
136 * non-NULL. For C_BOOLEAN and C_END, `sval' is always NULL.
137 * For C_CHOICES, `sval' is non-NULL, _not_ dynamically
138 * allocated, and contains a set of option strings separated by
139 * a delimiter. The delimeter is also the first character in
140 * the string, so for example ":Foo:Bar:Baz" gives three
141 * options `Foo', `Bar' and `Baz'.
142 */
143 char *sval;
144 /*
145 * For C_BOOLEAN, this is TRUE or FALSE. For C_CHOICES, it
146 * indicates the chosen index from the `sval' list. In the
147 * above example, 0==Foo, 1==Bar and 2==Baz.
148 */
149 int ival;
150};
151
152/*
153 * Platform routines
154 */
155
156/* We can't use #ifdef DEBUG, because Cygwin defines it by default. */
157#ifdef DEBUGGING
158#define debug(x) (debug_printf x)
159void debug_printf(char *fmt, ...);
160#else
161#define debug(x)
162#endif
163
164void fatal(char *fmt, ...);
165void frontend_default_colour(frontend *fe, float *output);
166void deactivate_timer(frontend *fe);
167void activate_timer(frontend *fe);
168void get_random_seed(void **randseed, int *randseedsize);
169
170/*
171 * drawing.c
172 */
173drawing *drawing_new(const drawing_api *api, midend *me, void *handle);
174void drawing_free(drawing *dr);
175void draw_text(drawing *dr, int x, int y, int fonttype, int fontsize,
176 int align, int colour, char *text);
177void draw_rect(drawing *dr, int x, int y, int w, int h, int colour);
178void draw_line(drawing *dr, int x1, int y1, int x2, int y2, int colour);
179void draw_polygon(drawing *dr, int *coords, int npoints,
180 int fillcolour, int outlinecolour);
181void draw_circle(drawing *dr, int cx, int cy, int radius,
182 int fillcolour, int outlinecolour);
183void clip(drawing *dr, int x, int y, int w, int h);
184void unclip(drawing *dr);
185void start_draw(drawing *dr);
186void draw_update(drawing *dr, int x, int y, int w, int h);
187void end_draw(drawing *dr);
188void status_bar(drawing *dr, char *text);
189blitter *blitter_new(drawing *dr, int w, int h);
190void blitter_free(drawing *dr, blitter *bl);
191/* save puts the portion of the current display with top-left corner
192 * (x,y) to the blitter. load puts it back again to the specified
193 * coords, or else wherever it was saved from
194 * (if x = y = BLITTER_FROMSAVED). */
195void blitter_save(drawing *dr, blitter *bl, int x, int y);
196#define BLITTER_FROMSAVED (-1)
197void blitter_load(drawing *dr, blitter *bl, int x, int y);
198void print_begin_doc(drawing *dr, int pages);
199void print_begin_page(drawing *dr, int number);
200void print_begin_puzzle(drawing *dr, float xm, float xc,
201 float ym, float yc, int pw, int ph, float wmm,
202 float scale);
203void print_end_puzzle(drawing *dr);
204void print_end_page(drawing *dr, int number);
205void print_end_doc(drawing *dr);
206void print_get_colour(drawing *dr, int colour, int printing_in_colour,
207 int *hatch, float *r, float *g, float *b);
208int print_mono_colour(drawing *dr, int grey); /* 0==black, 1==white */
209int print_grey_colour(drawing *dr, float grey);
210int print_hatched_colour(drawing *dr, int hatch);
211int print_rgb_mono_colour(drawing *dr, float r, float g, float b, int mono);
212int print_rgb_grey_colour(drawing *dr, float r, float g, float b, float grey);
213int print_rgb_hatched_colour(drawing *dr, float r, float g, float b,
214 int hatch);
215void print_line_width(drawing *dr, int width);
216
217/*
218 * midend.c
219 */
220midend *midend_new(frontend *fe, const game *ourgame,
221 const drawing_api *drapi, void *drhandle);
222void midend_free(midend *me);
223void midend_set_params(midend *me, game_params *params);
224game_params *midend_get_params(midend *me);
225void midend_size(midend *me, int *x, int *y, int user_size);
226void midend_new_game(midend *me);
227void midend_restart_game(midend *me);
228void midend_stop_anim(midend *me);
229int midend_process_key(midend *me, int x, int y, int button);
230void midend_force_redraw(midend *me);
231void midend_redraw(midend *me);
232float *midend_colours(midend *me, int *ncolours);
233void midend_freeze_timer(midend *me, float tprop);
234void midend_timer(midend *me, float tplus);
235int midend_num_presets(midend *me);
236void midend_fetch_preset(midend *me, int n,
237 char **name, game_params **params);
238int midend_which_preset(midend *me);
239int midend_wants_statusbar(midend *me);
240enum { CFG_SETTINGS, CFG_SEED, CFG_DESC, CFG_FRONTEND_SPECIFIC };
241config_item *midend_get_config(midend *me, int which, char **wintitle);
242char *midend_set_config(midend *me, int which, config_item *cfg);
243char *midend_game_id(midend *me, char *id);
244char *midend_get_game_id(midend *me);
245char *midend_text_format(midend *me);
246char *midend_solve(midend *me);
247void midend_supersede_game_desc(midend *me, char *desc, char *privdesc);
248char *midend_rewrite_statusbar(midend *me, char *text);
249void midend_serialise(midend *me,
250 void (*write)(void *ctx, void *buf, int len),
251 void *wctx);
252char *midend_deserialise(midend *me,
253 int (*read)(void *ctx, void *buf, int len),
254 void *rctx);
255/* Printing functions supplied by the mid-end */
256char *midend_print_puzzle(midend *me, document *doc, int with_soln);
257
258/*
259 * malloc.c
260 */
261void *smalloc(size_t size);
262void *srealloc(void *p, size_t size);
263void sfree(void *p);
264char *dupstr(const char *s);
265#define snew(type) \
266 ( (type *) smalloc (sizeof (type)) )
267#define snewn(number, type) \
268 ( (type *) smalloc ((number) * sizeof (type)) )
269#define sresize(array, number, type) \
270 ( (type *) srealloc ((array), (number) * sizeof (type)) )
271
272/*
273 * misc.c
274 */
275void free_cfg(config_item *cfg);
276void obfuscate_bitmap(unsigned char *bmp, int bits, int decode);
277
278/* allocates output each time. len is always in bytes of binary data.
279 * May assert (or just go wrong) if lengths are unchecked. */
280char *bin2hex(const unsigned char *in, int inlen);
281unsigned char *hex2bin(const char *in, int outlen);
282
283/* Sets (and possibly dims) background from frontend default colour,
284 * and auto-generates highlight and lowlight colours too. */
285void game_mkhighlight(frontend *fe, float *ret,
286 int background, int highlight, int lowlight);
287/* As above, but starts from a provided background colour rather
288 * than the frontend default. */
289void game_mkhighlight_specific(frontend *fe, float *ret,
290 int background, int highlight, int lowlight);
291
292/* Randomly shuffles an array of items. */
293void shuffle(void *array, int nelts, int eltsize, random_state *rs);
294
295/* Draw a rectangle outline, using the drawing API's draw_line. */
296void draw_rect_outline(drawing *dr, int x, int y, int w, int h,
297 int colour);
298
299/*
300 * dsf.c
301 */
302int *snew_dsf(int size);
303
304void print_dsf(int *dsf, int size);
305
306/* Return the canonical element of the equivalence class containing element
307 * val. If 'inverse' is non-NULL, this function will put into it a flag
308 * indicating whether the canonical element is inverse to val. */
309int edsf_canonify(int *dsf, int val, int *inverse);
310int dsf_canonify(int *dsf, int val);
311int dsf_size(int *dsf, int val);
312
313/* Allow the caller to specify that two elements should be in the same
314 * equivalence class. If 'inverse' is TRUE, the elements are actually opposite
315 * to one another in some sense. This function will fail an assertion if the
316 * caller gives it self-contradictory data, ie if two elements are claimed to
317 * be both opposite and non-opposite. */
318void edsf_merge(int *dsf, int v1, int v2, int inverse);
319void dsf_merge(int *dsf, int v1, int v2);
320void dsf_init(int *dsf, int len);
321
322/*
323 * version.c
324 */
325extern char ver[];
326
327/*
328 * random.c
329 */
330random_state *random_new(char *seed, int len);
331random_state *random_copy(random_state *tocopy);
332unsigned long random_bits(random_state *state, int bits);
333unsigned long random_upto(random_state *state, unsigned long limit);
334void random_free(random_state *state);
335char *random_state_encode(random_state *state);
336random_state *random_state_decode(char *input);
337/* random.c also exports SHA, which occasionally comes in useful. */
338#if __STDC_VERSION__ >= 199901L
339#include <stdint.h>
340typedef uint32_t uint32;
341#elif UINT_MAX >= 4294967295L
342typedef unsigned int uint32;
343#else
344typedef unsigned long uint32;
345#endif
346typedef struct {
347 uint32 h[5];
348 unsigned char block[64];
349 int blkused;
350 uint32 lenhi, lenlo;
351} SHA_State;
352void SHA_Init(SHA_State *s);
353void SHA_Bytes(SHA_State *s, void *p, int len);
354void SHA_Final(SHA_State *s, unsigned char *output);
355void SHA_Simple(void *p, int len, unsigned char *output);
356
357/*
358 * printing.c
359 */
360document *document_new(int pw, int ph, float userscale);
361void document_free(document *doc);
362void document_add_puzzle(document *doc, const game *game, game_params *par,
363 game_state *st, game_state *st2);
364void document_print(document *doc, drawing *dr);
365
366/*
367 * ps.c
368 */
369psdata *ps_init(FILE *outfile, int colour);
370void ps_free(psdata *ps);
371drawing *ps_drawing_api(psdata *ps);
372
373/*
374 * combi.c: provides a structure and functions for iterating over
375 * combinations (i.e. choosing r things out of n).
376 */
377typedef struct _combi_ctx {
378 int r, n, nleft, total;
379 int *a;
380} combi_ctx;
381
382combi_ctx *new_combi(int r, int n);
383void reset_combi(combi_ctx *combi);
384combi_ctx *next_combi(combi_ctx *combi); /* returns NULL for end */
385void free_combi(combi_ctx *combi);
386
387/*
388 * divvy.c
389 */
390/* divides w*h rectangle into pieces of size k. Returns w*h dsf. */
391int *divvy_rectangle(int w, int h, int k, random_state *rs);
392
393/*
394 * Data structure containing the function calls and data specific
395 * to a particular game. This is enclosed in a data structure so
396 * that a particular platform can choose, if it wishes, to compile
397 * all the games into a single combined executable rather than
398 * having lots of little ones.
399 */
400struct game {
401 const char *name;
402 const char *winhelp_topic, *htmlhelp_topic;
403 game_params *(*default_params)(void);
404 int (*fetch_preset)(int i, char **name, game_params **params);
405 void (*decode_params)(game_params *, char const *string);
406 char *(*encode_params)(game_params *, int full);
407 void (*free_params)(game_params *params);
408 game_params *(*dup_params)(game_params *params);
409 int can_configure;
410 config_item *(*configure)(game_params *params);
411 game_params *(*custom_params)(config_item *cfg);
412 char *(*validate_params)(game_params *params, int full);
413 char *(*new_desc)(game_params *params, random_state *rs,
414 char **aux, int interactive);
415 char *(*validate_desc)(game_params *params, char *desc);
416 game_state *(*new_game)(midend *me, game_params *params, char *desc);
417 game_state *(*dup_game)(game_state *state);
418 void (*free_game)(game_state *state);
419 int can_solve;
420 char *(*solve)(game_state *orig, game_state *curr,
421 char *aux, char **error);
422 int can_format_as_text;
423 char *(*text_format)(game_state *state);
424 game_ui *(*new_ui)(game_state *state);
425 void (*free_ui)(game_ui *ui);
426 char *(*encode_ui)(game_ui *ui);
427 void (*decode_ui)(game_ui *ui, char *encoding);
428 void (*changed_state)(game_ui *ui, game_state *oldstate,
429 game_state *newstate);
430 char *(*interpret_move)(game_state *state, game_ui *ui, game_drawstate *ds,
431 int x, int y, int button);
432 game_state *(*execute_move)(game_state *state, char *move);
433 int preferred_tilesize;
434 void (*compute_size)(game_params *params, int tilesize, int *x, int *y);
435 void (*set_size)(drawing *dr, game_drawstate *ds,
436 game_params *params, int tilesize);
437 float *(*colours)(frontend *fe, int *ncolours);
438 game_drawstate *(*new_drawstate)(drawing *dr, game_state *state);
439 void (*free_drawstate)(drawing *dr, game_drawstate *ds);
440 void (*redraw)(drawing *dr, game_drawstate *ds, game_state *oldstate,
441 game_state *newstate, int dir, game_ui *ui, float anim_time,
442 float flash_time);
443 float (*anim_length)(game_state *oldstate, game_state *newstate, int dir,
444 game_ui *ui);
445 float (*flash_length)(game_state *oldstate, game_state *newstate, int dir,
446 game_ui *ui);
447 int can_print, can_print_in_colour;
448 void (*print_size)(game_params *params, float *x, float *y);
449 void (*print)(drawing *dr, game_state *state, int tilesize);
450 int wants_statusbar;
451 int is_timed;
452 int (*timing_state)(game_state *state, game_ui *ui);
453 int flags;
454};
455
456/*
457 * Data structure containing the drawing API implemented by the
458 * front end and also by cross-platform printing modules such as
459 * PostScript.
460 */
461struct drawing_api {
462 void (*draw_text)(void *handle, int x, int y, int fonttype, int fontsize,
463 int align, int colour, char *text);
464 void (*draw_rect)(void *handle, int x, int y, int w, int h, int colour);
465 void (*draw_line)(void *handle, int x1, int y1, int x2, int y2,
466 int colour);
467 void (*draw_polygon)(void *handle, int *coords, int npoints,
468 int fillcolour, int outlinecolour);
469 void (*draw_circle)(void *handle, int cx, int cy, int radius,
470 int fillcolour, int outlinecolour);
471 void (*draw_update)(void *handle, int x, int y, int w, int h);
472 void (*clip)(void *handle, int x, int y, int w, int h);
473 void (*unclip)(void *handle);
474 void (*start_draw)(void *handle);
475 void (*end_draw)(void *handle);
476 void (*status_bar)(void *handle, char *text);
477 blitter *(*blitter_new)(void *handle, int w, int h);
478 void (*blitter_free)(void *handle, blitter *bl);
479 void (*blitter_save)(void *handle, blitter *bl, int x, int y);
480 void (*blitter_load)(void *handle, blitter *bl, int x, int y);
481 void (*begin_doc)(void *handle, int pages);
482 void (*begin_page)(void *handle, int number);
483 void (*begin_puzzle)(void *handle, float xm, float xc,
484 float ym, float yc, int pw, int ph, float wmm);
485 void (*end_puzzle)(void *handle);
486 void (*end_page)(void *handle, int number);
487 void (*end_doc)(void *handle);
488 void (*line_width)(void *handle, float width);
489};
490
491/*
492 * For one-game-at-a-time platforms, there's a single structure
493 * like the above, under a fixed name. For all-at-once platforms,
494 * there's a list of all available puzzles in array form.
495 */
496#ifdef COMBINED
497extern const game *gamelist[];
498extern const int gamecount;
499#else
500extern const game thegame;
501#endif
502
503#endif /* PUZZLES_PUZZLES_H */