Remove arbitrary restriction on Net minimum game size. (Awww, cute
[sgt/puzzles] / puzzles.h
... / ...
CommitLineData
1/*
2 * puzzles.h: header file for my puzzle collection
3 */
4
5#ifndef PUZZLES_PUZZLES_H
6#define PUZZLES_PUZZLES_H
7
8#ifndef TRUE
9#define TRUE 1
10#endif
11#ifndef FALSE
12#define FALSE 0
13#endif
14
15#define lenof(array) ( sizeof(array) / sizeof(*(array)) )
16
17enum {
18 LEFT_BUTTON = 0x1000,
19 MIDDLE_BUTTON,
20 RIGHT_BUTTON,
21 CURSOR_UP,
22 CURSOR_DOWN,
23 CURSOR_LEFT,
24 CURSOR_RIGHT,
25 CURSOR_UP_LEFT,
26 CURSOR_DOWN_LEFT,
27 CURSOR_UP_RIGHT,
28 CURSOR_DOWN_RIGHT
29};
30
31#define IGNOREARG(x) ( (x) = (x) )
32
33typedef struct frontend frontend;
34typedef struct midend_data midend_data;
35typedef struct random_state random_state;
36typedef struct game_params game_params;
37typedef struct game_state game_state;
38typedef struct game_drawstate game_drawstate;
39
40#define ALIGN_VNORMAL 0x000
41#define ALIGN_VCENTRE 0x100
42
43#define ALIGN_HLEFT 0x000
44#define ALIGN_HCENTRE 0x001
45#define ALIGN_HRIGHT 0x002
46
47#define FONT_FIXED 0
48#define FONT_VARIABLE 1
49
50/*
51 * Platform routines
52 */
53void fatal(char *fmt, ...);
54void frontend_default_colour(frontend *fe, float *output);
55void draw_text(frontend *fe, int x, int y, int fonttype, int fontsize,
56 int align, int colour, char *text);
57void draw_rect(frontend *fe, int x, int y, int w, int h, int colour);
58void draw_line(frontend *fe, int x1, int y1, int x2, int y2, int colour);
59void draw_polygon(frontend *fe, int *coords, int npoints,
60 int fill, int colour);
61void clip(frontend *fe, int x, int y, int w, int h);
62void unclip(frontend *fe);
63void start_draw(frontend *fe);
64void draw_update(frontend *fe, int x, int y, int w, int h);
65void end_draw(frontend *fe);
66void deactivate_timer(frontend *fe);
67void activate_timer(frontend *fe);
68void status_bar(frontend *fe, char *text);
69
70/*
71 * midend.c
72 */
73midend_data *midend_new(frontend *fe);
74void midend_free(midend_data *me);
75void midend_set_params(midend_data *me, game_params *params);
76void midend_size(midend_data *me, int *x, int *y);
77void midend_new_game(midend_data *me, char *seed);
78void midend_restart_game(midend_data *me);
79int midend_process_key(midend_data *me, int x, int y, int button);
80void midend_redraw(midend_data *me);
81float *midend_colours(midend_data *me, int *ncolours);
82void midend_timer(midend_data *me, float tplus);
83int midend_num_presets(midend_data *me);
84void midend_fetch_preset(midend_data *me, int n,
85 char **name, game_params **params);
86int midend_wants_statusbar(midend_data *me);
87
88/*
89 * malloc.c
90 */
91void *smalloc(int size);
92void *srealloc(void *p, int size);
93void sfree(void *p);
94char *dupstr(char *s);
95#define snew(type) \
96 ( (type *) smalloc (sizeof (type)) )
97#define snewn(number, type) \
98 ( (type *) smalloc ((number) * sizeof (type)) )
99#define sresize(array, number, type) \
100 ( (type *) srealloc ((array), (number) * sizeof (type)) )
101
102/*
103 * misc.c
104 */
105int rand_upto(int limit);
106
107/*
108 * random.c
109 */
110random_state *random_init(char *seed, int len);
111unsigned long random_upto(random_state *state, unsigned long limit);
112void random_free(random_state *state);
113
114/*
115 * Game-specific routines
116 */
117extern const char *const game_name;
118game_params *default_params(void);
119int game_fetch_preset(int i, char **name, game_params **params);
120void free_params(game_params *params);
121game_params *dup_params(game_params *params);
122char *new_game_seed(game_params *params);
123game_state *new_game(game_params *params, char *seed);
124game_state *dup_game(game_state *state);
125void free_game(game_state *state);
126game_state *make_move(game_state *from, int x, int y, int button);
127void game_size(game_params *params, int *x, int *y);
128float *game_colours(frontend *fe, game_state *state, int *ncolours);
129game_drawstate *game_new_drawstate(game_state *state);
130void game_free_drawstate(game_drawstate *ds);
131void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
132 game_state *newstate, float anim_time, float flash_time);
133float game_anim_length(game_state *oldstate, game_state *newstate);
134float game_flash_length(game_state *oldstate, game_state *newstate);
135int game_wants_statusbar(void);
136
137#endif /* PUZZLES_PUZZLES_H */