Added a `--generate' command-line option in the GTK port of every
[sgt/puzzles] / Recipe
... / ...
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1# -*- makefile -*-
2#
3# This file describes which puzzle binaries are made up from which
4# object and resource files. It is processed into the various
5# Makefiles by means of a Perl script. Makefile changes should
6# really be made by editing this file and/or the Perl script, not
7# by editing the actual Makefiles.
8
9!name puzzles
10
11!makefile gtk Makefile
12!makefile vc Makefile.vc
13!makefile cygwin Makefile.cyg
14!makefile osx Makefile.osx
15
16WINDOWS = windows user32.lib gdi32.lib comctl32.lib
17COMMON = midend misc malloc random
18NET = net tree234
19NETSLIDE = netslide tree234
20
21ALL = list NET NETSLIDE cube fifteen sixteen rect pattern solo
22
23net : [X] gtk COMMON NET
24netslide : [X] gtk COMMON NETSLIDE
25cube : [X] gtk COMMON cube
26fifteen : [X] gtk COMMON fifteen
27sixteen : [X] gtk COMMON sixteen
28rect : [X] gtk COMMON rect
29pattern : [X] gtk COMMON pattern
30solo : [X] gtk COMMON solo
31
32# The Windows Net shouldn't be called `net.exe' since Windows
33# already has a reasonably important utility program by that name!
34netgame : [G] WINDOWS COMMON NET
35netslide : [G] WINDOWS COMMON NETSLIDE
36cube : [G] WINDOWS COMMON cube
37fifteen : [G] WINDOWS COMMON fifteen
38sixteen : [G] WINDOWS COMMON sixteen
39rect : [G] WINDOWS COMMON rect
40pattern : [G] WINDOWS COMMON pattern
41solo : [G] WINDOWS COMMON solo
42
43# Mac OS X unified application containing all the puzzles.
44Puzzles : [MX] osx osx.icns osx-info.plist COMMON ALL
45# For OS X, we must create the online help and include it in the
46# application bundle.) Also we add -DCOMBINED to the compiler flags
47# so as to inform the code that we're building a single binary for
48# all the puzzles. Then I've also got some code in here to build a
49# distributable .dmg disk image.
50!begin osx
51CFLAGS += -DCOMBINED
52Puzzles_extra = Puzzles.app/Contents/Resources/Help/index.html
53Puzzles.app/Contents/Resources/Help/index.html: \
54 Puzzles.app/Contents/Resources/Help osx-help.but puzzles.but
55 cd Puzzles.app/Contents/Resources/Help; \
56 halibut --html ../../../../osx-help.but ../../../../puzzles.but
57Puzzles.app/Contents/Resources/Help: Puzzles.app/Contents/Resources
58 mkdir -p Puzzles.app/Contents/Resources/Help
59
60release: Puzzles.dmg
61Puzzles.dmg: Puzzles
62 rm -f raw.dmg
63 hdiutil create -megabytes 5 -layout NONE raw.dmg
64 hdid -nomount raw.dmg > devicename
65 newfs_hfs -v "Simon Tatham's Puzzle Collection" `cat devicename`
66 hdiutil eject `cat devicename`
67 hdid raw.dmg | cut -f1 -d' ' > devicename
68 cp -R Puzzles.app /Volumes/"Simon Tatham's Puzzle Collection"
69 hdiutil eject `cat devicename`
70 rm -f Puzzles.dmg
71 hdiutil convert -format UDCO raw.dmg -o Puzzles.dmg
72 rm -f raw.dmg devicename
73!end
74
75# The `nullgame' source file is a largely blank one, which contains
76# all the correct function definitions to compile and link, but
77# which defines the null game in which nothing is ever drawn and
78# there are no valid moves. Its main purpose is to act as a
79# template for writing new game definition source files. I include
80# it in the Makefile because it will be worse than useless if it
81# ever fails to compile, so it's important that it should actually
82# be built on a regular basis.
83nullgame : [X] gtk COMMON nullgame
84nullgame : [G] WINDOWS COMMON nullgame