Minor update to Solo's documentation due to Extreme mode.
[sgt/puzzles] / CHECKLST.txt
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1Useful checklists
2=================
3
4Things to remember when adding a new puzzle
5-------------------------------------------
6
7Write the source file for the new puzzle (duhh).
8
9Add it to Recipe in _four_ places:
10 - the `ALL' definition, to ensure it is compiled into the OS X binary
11 - as a GTK build target
12 - as a Windows build target
13 - in the Unix `make install' section at the bottom.
14
15Add it to list.c so that the OS X binary will be able to select it
16from the menus. (Also, double-check that the game structure name in
17the source file has been renamed from `nullgame'. Actually compiling
18it on OS X would be a good way to check this, if convenient.)
19
20Add a documentation section in puzzles.but.
21
22Make sure there's a Windows help topic name defined in puzzles.but,
23and that it's referenced by the help topic field in the game
24structure in the source file.
25
26Add the new Unix binary name to the svn:ignore property.
27
28Don't forget to `svn add' the new source file before checkin!
29
30Put the puzzle on the web:
31 - make a screenshot
32 - add an entry in the puzzles list in index.html
33 - add a link to the Windows binary
34 - make sure the Windows binary link points at the right binary, not
35 the wrong one!
36 - run puzzlesnap
37 - test that the binary link and the docs link work
38 - run webupdate
39 - test again
40 - `svn add' the binary symlink and the screenshot
41 - check in the website changes (screenshot, symlink, index.html)