Move definition of PI into puzzles.h. If nothing else, the definition in cube.c
[sgt/puzzles] / Recipe
... / ...
CommitLineData
1# -*- makefile -*-
2#
3# This file describes which puzzle binaries are made up from which
4# object and resource files. It is processed into the various
5# Makefiles by means of a Perl script. Makefile changes should
6# really be made by editing this file and/or the Perl script, not
7# by editing the actual Makefiles.
8
9!name puzzles
10
11!makefile gtk Makefile
12!makefile vc Makefile.vc
13!makefile cygwin Makefile.cyg
14!makefile osx Makefile.osx
15
16WINDOWS = windows user32.lib gdi32.lib comctl32.lib
17COMMON = midend misc malloc random version
18NET = net tree234
19NETSLIDE = netslide tree234
20MINES = mines tree234
21
22ALL = list NET NETSLIDE cube fifteen sixteen rect pattern solo twiddle
23 + MINES
24
25net : [X] gtk COMMON NET
26netslide : [X] gtk COMMON NETSLIDE
27cube : [X] gtk COMMON cube
28fifteen : [X] gtk COMMON fifteen
29sixteen : [X] gtk COMMON sixteen
30rect : [X] gtk COMMON rect
31pattern : [X] gtk COMMON pattern
32solo : [X] gtk COMMON solo
33twiddle : [X] gtk COMMON twiddle
34mines : [X] gtk COMMON MINES
35
36# The Windows Net shouldn't be called `net.exe' since Windows
37# already has a reasonably important utility program by that name!
38netgame : [G] WINDOWS COMMON NET
39netslide : [G] WINDOWS COMMON NETSLIDE
40cube : [G] WINDOWS COMMON cube
41fifteen : [G] WINDOWS COMMON fifteen
42sixteen : [G] WINDOWS COMMON sixteen
43rect : [G] WINDOWS COMMON rect
44pattern : [G] WINDOWS COMMON pattern
45solo : [G] WINDOWS COMMON solo
46twiddle : [G] WINDOWS COMMON twiddle
47mines : [G] WINDOWS COMMON MINES
48
49# Mac OS X unified application containing all the puzzles.
50Puzzles : [MX] osx osx.icns osx-info.plist COMMON ALL
51# For OS X, we must create the online help and include it in the
52# application bundle.) Also we add -DCOMBINED to the compiler flags
53# so as to inform the code that we're building a single binary for
54# all the puzzles. Then I've also got some code in here to build a
55# distributable .dmg disk image.
56!begin osx
57CFLAGS += -DCOMBINED
58Puzzles_extra = Puzzles.app/Contents/Resources/Help/index.html
59Puzzles.app/Contents/Resources/Help/index.html: \
60 Puzzles.app/Contents/Resources/Help osx-help.but puzzles.but
61 cd Puzzles.app/Contents/Resources/Help; \
62 halibut --html ../../../../osx-help.but ../../../../puzzles.but
63Puzzles.app/Contents/Resources/Help: Puzzles.app/Contents/Resources
64 mkdir -p Puzzles.app/Contents/Resources/Help
65
66release: Puzzles.dmg
67Puzzles.dmg: Puzzles
68 rm -f raw.dmg
69 hdiutil create -megabytes 5 -layout NONE raw.dmg
70 hdid -nomount raw.dmg > devicename
71 newfs_hfs -v "Simon Tatham's Puzzle Collection" `cat devicename`
72 hdiutil eject `cat devicename`
73 hdid raw.dmg | cut -f1 -d' ' > devicename
74 cp -R Puzzles.app /Volumes/"Simon Tatham's Puzzle Collection"
75 hdiutil eject `cat devicename`
76 rm -f Puzzles.dmg
77 hdiutil convert -format UDCO raw.dmg -o Puzzles.dmg
78 rm -f raw.dmg devicename
79!end
80
81# The `nullgame' source file is a largely blank one, which contains
82# all the correct function definitions to compile and link, but
83# which defines the null game in which nothing is ever drawn and
84# there are no valid moves. Its main purpose is to act as a
85# template for writing new game definition source files. I include
86# it in the Makefile because it will be worse than useless if it
87# ever fails to compile, so it's important that it should actually
88# be built on a regular basis.
89nullgame : [X] gtk COMMON nullgame
90nullgame : [G] WINDOWS COMMON nullgame
91
92# Version management.
93!begin vc
94version.obj: *.c *.h
95 cl $(VER) $(CFLAGS) /c version.c
96!end
97!specialobj vc version
98!begin cygwin
99version.o: FORCE;
100FORCE:
101 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c
102!end
103!specialobj cygwin version
104# For Unix, we also need the gross MD5 hack that causes automatic
105# version number selection in release source archives.
106!begin gtk
107version.o: FORCE;
108FORCE:
109 if test -z "$(VER)" && test -f manifest && md5sum -c manifest; then \
110 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version.def` -c version.c; \
111 elif test -z "$(VER)" && test -d .svn && svnversion . >&/dev/null; then \
112 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) "-DREVISION=`svnversion .`" -c version.c; \
113 else \
114 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c; \
115 fi
116!end
117!specialobj gtk version
118# For OS X, this is made more fiddly by the fact that we don't have
119# md5sum readily available. We do, however, have `md5 -r' which
120# generates _nearly_ the same output, but it has no check function.
121!begin osx
122version.o: FORCE;
123FORCE:
124 if test -z "$(VER)" && test -f manifest && (md5 -r `awk '{print $$2}' manifest` | diff -w manifest -); then \
125 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version.def` -c version.c; \
126 elif test -z "$(VER)" && test -d .svn && svnversion . >&/dev/null; then \
127 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) "-DREVISION=`svnversion .`" -c version.c; \
128 else \
129 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c; \
130 fi
131!end
132!specialobj osx version