Remove rogue diagnostic.
[sgt/puzzles] / Recipe
... / ...
CommitLineData
1# -*- makefile -*-
2#
3# This file describes which puzzle binaries are made up from which
4# object and resource files. It is processed into the various
5# Makefiles by means of a Perl script. Makefile changes should
6# really be made by editing this file and/or the Perl script, not
7# by editing the actual Makefiles.
8
9!name puzzles
10
11!makefile gtk Makefile
12!makefile vc Makefile.vc
13!makefile wce Makefile.wce
14!makefile cygwin Makefile.cyg
15!makefile osx Makefile.osx
16!makefile nestedvm Makefile.nestedvm
17
18!srcdir icons/
19
20WINDOWS = windows printing
21 + user32.lib gdi32.lib comctl32.lib comdlg32.lib winspool.lib
22COMMON = midend drawing misc malloc random version
23GTK = gtk printing ps
24# Objects needed for auxiliary command-line programs.
25STANDALONE = nullfe random misc malloc
26
27ALL = list
28
29# First half of list.c.
30!begin >list.c
31/*
32 * list.c: List of pointers to puzzle structures, for monolithic
33 * platforms.
34 *
35 * This file is automatically generated by mkfiles.pl. Do not edit
36 * it directly, or the changes will be lost next time mkfiles.pl runs.
37 * Instead, edit Recipe and/or its *.R subfiles.
38 */
39#include "puzzles.h"
40#define GAMELIST(A) \
41!end
42
43# Now each .R file adds part of the macro definition of GAMELIST to list.c.
44!include *.R
45
46# Then we finish up list.c as follows:
47!begin >list.c
48
49#define DECL(x) extern const game x;
50#define REF(x) &x,
51GAMELIST(DECL)
52const game *gamelist[] = { GAMELIST(REF) };
53const int gamecount = lenof(gamelist);
54!end
55
56# Mac OS X unified application containing all the puzzles.
57Puzzles : [MX] osx osx.icns osx-info.plist COMMON ALL
58# For OS X, we must create the online help and include it in the
59# application bundle.) Also we add -DCOMBINED to the compiler flags
60# so as to inform the code that we're building a single binary for
61# all the puzzles. Then I've also got some code in here to build a
62# distributable .dmg disk image.
63!begin osx
64CFLAGS += -DCOMBINED
65Puzzles_extra = Puzzles.app/Contents/Resources/Help/index.html
66Puzzles.app/Contents/Resources/Help/index.html: \
67 Puzzles.app/Contents/Resources/Help osx-help.but puzzles.but
68 cd Puzzles.app/Contents/Resources/Help; \
69 halibut --html ../../../../osx-help.but ../../../../puzzles.but
70Puzzles.app/Contents/Resources/Help: Puzzles.app/Contents/Resources
71 mkdir -p Puzzles.app/Contents/Resources/Help
72
73release: Puzzles.dmg
74Puzzles.dmg: Puzzles
75 rm -f raw.dmg
76 hdiutil create -megabytes 5 -layout NONE raw.dmg
77 hdid -nomount raw.dmg > devicename
78 newfs_hfs -v "Simon Tatham's Puzzle Collection" `cat devicename`
79 hdiutil eject `cat devicename`
80 hdid raw.dmg | cut -f1 -d' ' > devicename
81 cp -R Puzzles.app /Volumes/"Simon Tatham's Puzzle Collection"
82 hdiutil eject `cat devicename`
83 rm -f Puzzles.dmg
84 hdiutil convert -format UDCO raw.dmg -o Puzzles.dmg
85 rm -f raw.dmg devicename
86!end
87
88# Version management.
89!begin vc
90version.obj: *.c *.h
91 cl $(VER) $(CFLAGS) /c version.c
92!end
93!specialobj vc version
94!begin wce
95version.obj: *.c *.h
96 $(CC) $(VER) $(CFLAGS) /c version.c
97!end
98!specialobj wce version
99!begin cygwin
100version.o: FORCE;
101FORCE:
102 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c
103!end
104!specialobj cygwin version
105# For Unix, we also need the gross MD5 hack that causes automatic
106# version number selection in release source archives.
107!begin gtk
108version.o: FORCE;
109FORCE:
110 if test -z "$(VER)" && test -f manifest && md5sum -c manifest; then \
111 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version.def` -c version.c; \
112 elif test -z "$(VER)" && test -d .svn && svnversion . >/dev/null 2>&1; then \
113 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) "-DREVISION=`svnversion .`" -c version.c; \
114 else \
115 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c; \
116 fi
117!end
118!specialobj gtk version
119!begin nestedvm
120version.o: FORCE;
121FORCE:
122 if test -z "$(VER)" && test -f manifest && md5sum -c manifest; then \
123 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version.def` -c version.c; \
124 elif test -z "$(VER)" && test -d .svn && svnversion . >/dev/null 2>&1; then \
125 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) "-DREVISION=`svnversion .`" -c version.c; \
126 else \
127 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c; \
128 fi
129!end
130!specialobj nestedvm version
131# For OS X, this is made more fiddly by the fact that we don't have
132# md5sum readily available. We do, however, have `md5 -r' which
133# generates _nearly_ the same output, but it has no check function.
134!begin osx
135version.ppc.o: FORCE;
136FORCE:
137 if test -z "$(VER)" && test -f manifest && (md5 -r `awk '{print $$2}' manifest` | diff -w manifest -); then \
138 $(CC) -arch ppc $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version.def` -c version.c -o version.ppc.o; \
139 elif test -z "$(VER)" && test -d .svn && svnversion . >/dev/null 2>&1; then \
140 $(CC) -arch ppc $(COMPAT) $(XFLAGS) $(CFLAGS) "-DREVISION=`svnversion .`" -c version.c -o version.ppc.o; \
141 else \
142 $(CC) -arch ppc $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c -o version.ppc.o; \
143 fi
144version.i386.o: FORCE2;
145FORCE2:
146 if test -z "$(VER)" && test -f manifest && (md5 -r `awk '{print $$2}' manifest` | diff -w manifest -); then \
147 $(CC) -arch i386 $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version.def` -c version.c -o version.i386.o; \
148 elif test -z "$(VER)" && test -d .svn && svnversion . >/dev/null 2>&1; then \
149 $(CC) -arch i386 $(COMPAT) $(XFLAGS) $(CFLAGS) "-DREVISION=`svnversion .`" -c version.c -o version.i386.o; \
150 else \
151 $(CC) -arch i386 $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c -o version.i386.o; \
152 fi
153!end
154!specialobj osx version
155
156# make install for Unix.
157!begin gtk
158install:
159 for i in $(GAMES); do \
160 $(INSTALL_PROGRAM) -m 755 $$i $(DESTDIR)$(gamesdir)/$$i \
161 || exit 1; \
162 done
163!end
164!begin nestedvm
165.PRECIOUS: %.class
166%.class: %.mips
167 java -cp $(NESTEDVM)/build:$(NESTEDVM)/upstream/build/classgen/build \
168 org.ibex.nestedvm.Compiler -outformat class -d . \
169 PuzzleEngine $<
170 mv PuzzleEngine.class $@
171
172org:
173 mkdir -p org/ibex/nestedvm/util
174 cp $(NESTEDVM)/build/org/ibex/nestedvm/{Registers,UsermodeConstants,Runtime*}.class org/ibex/nestedvm
175 cp $(NESTEDVM)/build/org/ibex/nestedvm/util/{Platform*,Seekable*}.class org/ibex/nestedvm/util
176 echo "Main-Class: PuzzleApplet" >applet.manifest
177
178PuzzleApplet.class: PuzzleApplet.java org
179 javac -source 1.3 -target 1.3 PuzzleApplet.java
180
181%.jar: %.class PuzzleApplet.class org
182 mv $< PuzzleEngine.class
183 jar cfm $@ applet.manifest PuzzleEngine.class PuzzleApplet*.class org
184 echo '<applet archive="'$@'" code="PuzzleApplet" width="700" height="500"></applet>' >$*.html
185 mv PuzzleEngine.class $<
186!end