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[sgt/puzzles] / Buildscr
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1# -*- sh -*-
2# Build script to build Puzzles.
3
4module puzzles
5
6# First build some local binaries, to run the icon build.
7in puzzles do perl mkfiles.pl
8in puzzles do make
9
10# Now build the screenshots and icons.
11in puzzles/icons do xvfb-run -s "-screen 0 1024x768x24" make web winicons gtkicons
12
13# Re-run mkfiles.pl now that it knows the icons are there.
14in puzzles do perl mkfiles.pl
15
16# Destroy the local binaries, mostly to avoid wasting network
17# bandwidth by transferring them to the delegate servers.
18in puzzles do make clean
19
20# Build the OS X .dmg archive.
21# 2012-04-03: commented out because my Mac is dead.
22#delegate osx
23# in puzzles do make -f Makefile.osx clean
24# in puzzles do make -f Makefile.osx release VER=-DREVISION=$(revision)
25# return puzzles/Puzzles.dmg
26#enddelegate
27
28# Build the Windows binaries and installer, and the CHM file.
29in puzzles do make -f Makefile.doc clean
30in puzzles do make -f Makefile.doc chm
31in puzzles do make -f Makefile.doc # build help file for installer
32in puzzles do perl winiss.pl $(revision) wingames.lst > puzzles.iss
33delegate windows
34 # Ignore the poorly controlled return value from HHC, and instead
35 # just test that the output file was generated.
36 in puzzles do hhc puzzles.hhp; test -f puzzles.chm
37 # FIXME: Cygwin alternative?
38 in puzzles do cmd /c 'vcvars32 & nmake -f Makefile.vc clean'
39 in puzzles do cmd /c 'vcvars32 & nmake -f Makefile.vc VER=-DREVISION=$(revision)'
40 # Build installer.
41 in puzzles do iscc puzzles.iss
42 return puzzles/puzzles.chm
43 return puzzles/*.exe
44 return puzzles/Output/setup.exe
45enddelegate
46in puzzles do chmod +x *.exe
47
48# Build the Pocket PC binaries and CAB.
49#
50# NOTE: This part of the build script requires the Windows delegate
51# server to have the cabwiz program on its PATH. This will
52# typically be at
53#
54# C:\Program Files\Windows CE Tools\WCE420\POCKET PC 2003\Tools
55#
56# but it might not be if you've installed it somewhere else, or
57# have a different version.
58#
59# NOTE ALSO: This part of the build is commented out, for the
60# moment, because cabwiz does unhelpful things when run from within
61# a bob delegate process (or, more generally, when run from any
62# terminal-based remote login to a Windows machine, including
63# Cygwin opensshd and Windows Telnet). The symptom is that cabwiz
64# just beeps and sits there. Until I figure out how to build the
65# .cab from an automated process (and I'm willing to consider silly
66# approaches such as a third-party CAB generator), I don't think I
67# can sensibly enable this build.
68
69#in puzzles do perl wceinf.pl wingames.lst > puzzles.inf
70#delegate windows
71# in puzzles do cmd /c 'wcearmv4 & nmake -f Makefile.wce clean'
72# in puzzles do cmd /c 'wcearmv4 & nmake -f Makefile.wce VER=-DREVISION=$(revision)'
73# # Nasty piece of sh here which saves the return code from cabwiz,
74# # outputs its errors and/or warnings, and then propagates the
75# # return code back to bob. If only cabwiz could output to
76# # standard error LIKE EVERY OTHER COMMAND-LINE UTILITY IN THE
77# # WORLD, I wouldn't have to do this.
78# in puzzles do cat puzzles.inf
79# in puzzles do cmd /c 'wcearmv4 & bash -c cabwiz puzzles.inf /err cabwiz.err /cpu ARMV4'; a=$$?; cat cabwiz.err; exit $$a
80# return puzzles/puzzles.armv4.cab
81#enddelegate
82
83# Build the help file and the HTML docs.
84in puzzles do make -f Makefile.doc clean # remove CHM-target HTML
85in puzzles do make -f Makefile.doc # and rebuild help file...
86in puzzles do mkdir doc
87in puzzles do mkdir devel
88in puzzles/doc do halibut --html -Chtml-contents-filename:index.html -Chtml-index-filename:indexpage.html -Chtml-template-filename:%k.html -Chtml-template-fragment:%k ../puzzles.but
89in puzzles/devel do halibut --html -Chtml-contents-filename:index.html -Chtml-index-filename:indexpage.html -Chtml-template-filename:%k.html -Chtml-template-fragment:%k ../devel.but
90
91# Move the deliver-worthy Windows binaries (those specified in
92# wingames.lst, which is generated by mkfiles.pl and helpfully
93# excludes the command-line auxiliary utilities such as solosolver,
94# and nullgame.exe) into a subdirectory for easy access.
95in puzzles do mkdir winbin
96in puzzles do mv `cut -f1 -d: wingames.lst` winbin
97
98# Make a zip file of the Windows binaries and help files.
99in puzzles do zip -j puzzles.zip winbin/*.exe puzzles.chm puzzles.hlp puzzles.cnt
100
101# Create the source archive. (That writes the archive into the
102# _parent_ directory, so be careful when we deliver it.)
103in puzzles do ./makedist.sh $(revision)
104
105ifneq "$(JAVA_UNFINISHED)" "" in puzzles do perl -i~ -pe 'print "!srcdir unfinished/\n" if /!srcdir icons/' Recipe
106ifneq "$(JAVA_UNFINISHED)" "" in puzzles do ln -s unfinished/group.R .
107ifneq "$(JAVA_UNFINISHED)" "" in puzzles do perl mkfiles.pl
108
109# Build the Java applets. This requires .bob.conf on the master
110# build machine to have defined the variable NESTEDVM pointing at
111# the top-level directory of an installation of the NestedVM
112# compiler and tools.
113in puzzles do make -f Makefile.nestedvm NESTEDVM=$(NESTEDVM) VER=-DREVISION=$(revision)
114
115# Set up .htaccess containing a redirect for the archive filename.
116in puzzles do echo "AddType application/octet-stream .chm" > .htaccess
117in puzzles do echo "AddType application/octet-stream .hlp" >> .htaccess
118in puzzles do echo "AddType application/octet-stream .cnt" >> .htaccess
119in . do set -- puzzles*.tar.gz; echo RedirectMatch temp '(.*/)'puzzles.tar.gz '$$1'"$$1" >> puzzles/.htaccess
120in puzzles do echo RedirectMatch temp '(.*/)'puzzles-installer.exe '$$1'puzzles-r$(revision)-installer.exe >> .htaccess
121
122# Phew, we're done. Deliver everything!
123deliver puzzles/icons/*-web.png $@
124deliver puzzles/winbin/*.exe $@
125deliver puzzles/.htaccess $@
126deliver puzzles/doc/*.html doc/$@
127deliver puzzles/devel/*.html devel/$@
128#deliver puzzles/Puzzles.dmg $@ # 2012-04-03 commented out, see above
129deliver puzzles/puzzles.chm $@
130deliver puzzles/puzzles.hlp $@
131deliver puzzles/puzzles.cnt $@
132deliver puzzles/puzzles.zip $@
133deliver puzzles/Output/setup.exe puzzles-r$(revision)-installer.exe
134deliver puzzles/*.jar java/$@
135
136# deliver puzzles/puzzles.armv4.cab $@ # (not built at the moment)
137
138# This one isn't in the puzzles subdir, because makedist.sh left it
139# one level up.
140deliver puzzles*.tar.gz $@