Extra utility function.
[sgt/puzzles] / Recipe
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CommitLineData
1# -*- makefile -*-
2#
3# This file describes which puzzle binaries are made up from which
4# object and resource files. It is processed into the various
5# Makefiles by means of a Perl script. Makefile changes should
6# really be made by editing this file and/or the Perl script, not
7# by editing the actual Makefiles.
8
9!name puzzles
10
11!makefile gtk Makefile
12!makefile vc Makefile.vc
13!makefile cygwin Makefile.cyg
14!makefile osx Makefile.osx
15
16WINDOWS = windows printing
17 + user32.lib gdi32.lib comctl32.lib comdlg32.lib winspool.lib
18COMMON = midend drawing misc malloc random version
19NET = net tree234 dsf
20NETSLIDE = netslide tree234
21MINES = mines tree234
22FLIP = flip tree234
23PEGS = pegs tree234
24UNTANGLE = untangle tree234
25SLANT = slant dsf
26MAP = map dsf
27LOOPY = loopy tree234 dsf
28LIGHTUP = lightup combi
29TENTS = tents maxflow
30BRIDGES = bridges dsf
31
32ALL = list NET NETSLIDE cube fifteen sixteen rect pattern solo twiddle
33 + MINES samegame FLIP guess PEGS dominosa UNTANGLE blackbox SLANT
34 + LIGHTUP MAP LOOPY inertia TENTS BRIDGES
35
36GTK = gtk printing ps
37
38net : [X] GTK COMMON NET
39netslide : [X] GTK COMMON NETSLIDE
40cube : [X] GTK COMMON cube
41fifteen : [X] GTK COMMON fifteen
42sixteen : [X] GTK COMMON sixteen
43rect : [X] GTK COMMON rect
44pattern : [X] GTK COMMON pattern
45solo : [X] GTK COMMON solo
46twiddle : [X] GTK COMMON twiddle
47mines : [X] GTK COMMON MINES
48samegame : [X] GTK COMMON samegame
49flip : [X] GTK COMMON FLIP
50guess : [X] GTK COMMON guess
51pegs : [X] GTK COMMON PEGS
52dominosa : [X] GTK COMMON dominosa
53untangle : [X] GTK COMMON UNTANGLE
54blackbox : [X] GTK COMMON blackbox
55slant : [X] GTK COMMON SLANT
56lightup : [X] GTK COMMON LIGHTUP
57map : [X] GTK COMMON MAP
58loopy : [X] GTK COMMON LOOPY
59inertia : [X] GTK COMMON inertia
60tents : [X] GTK COMMON TENTS
61bridges : [X] GTK COMMON BRIDGES
62
63# Auxiliary command-line programs.
64STANDALONE = nullfe random misc malloc
65
66solosolver : [U] solo[STANDALONE_SOLVER] STANDALONE
67patternsolver : [U] pattern[STANDALONE_SOLVER] STANDALONE
68mineobfusc : [U] mines[STANDALONE_OBFUSCATOR] tree234 STANDALONE
69slantsolver : [U] slant[STANDALONE_SOLVER] dsf STANDALONE
70mapsolver : [U] map[STANDALONE_SOLVER] dsf STANDALONE m.lib
71lightupsolver : [U] lightup[STANDALONE_SOLVER] combi STANDALONE
72tentssolver : [U] tents[STANDALONE_SOLVER] maxflow STANDALONE
73
74solosolver : [C] solo[STANDALONE_SOLVER] STANDALONE
75patternsolver : [C] pattern[STANDALONE_SOLVER] STANDALONE
76mineobfusc : [C] mines[STANDALONE_OBFUSCATOR] tree234 STANDALONE
77slantsolver : [C] slant[STANDALONE_SOLVER] dsf STANDALONE
78mapsolver : [C] map[STANDALONE_SOLVER] dsf STANDALONE
79lightupsolver : [C] lightup[STANDALONE_SOLVER] combi STANDALONE
80tentssolver : [C] tents[STANDALONE_SOLVER] maxflow STANDALONE
81
82# The Windows Net shouldn't be called `net.exe' since Windows
83# already has a reasonably important utility program by that name!
84netgame : [G] WINDOWS COMMON NET
85netslide : [G] WINDOWS COMMON NETSLIDE
86cube : [G] WINDOWS COMMON cube
87fifteen : [G] WINDOWS COMMON fifteen
88sixteen : [G] WINDOWS COMMON sixteen
89rect : [G] WINDOWS COMMON rect
90pattern : [G] WINDOWS COMMON pattern
91solo : [G] WINDOWS COMMON solo
92twiddle : [G] WINDOWS COMMON twiddle
93mines : [G] WINDOWS COMMON MINES
94samegame : [G] WINDOWS COMMON samegame
95flip : [G] WINDOWS COMMON FLIP
96guess : [G] WINDOWS COMMON guess
97pegs : [G] WINDOWS COMMON PEGS
98dominosa : [G] WINDOWS COMMON dominosa
99untangle : [G] WINDOWS COMMON UNTANGLE
100blackbox : [G] WINDOWS COMMON blackbox
101slant : [G] WINDOWS COMMON SLANT
102lightup : [G] WINDOWS COMMON LIGHTUP
103map : [G] WINDOWS COMMON MAP
104loopy : [G] WINDOWS COMMON LOOPY
105inertia : [G] WINDOWS COMMON inertia
106tents : [G] WINDOWS COMMON TENTS
107bridges : [G] WINDOWS COMMON BRIDGES
108
109# Mac OS X unified application containing all the puzzles.
110Puzzles : [MX] osx osx.icns osx-info.plist COMMON ALL
111# For OS X, we must create the online help and include it in the
112# application bundle.) Also we add -DCOMBINED to the compiler flags
113# so as to inform the code that we're building a single binary for
114# all the puzzles. Then I've also got some code in here to build a
115# distributable .dmg disk image.
116!begin osx
117CFLAGS += -DCOMBINED
118Puzzles_extra = Puzzles.app/Contents/Resources/Help/index.html
119Puzzles.app/Contents/Resources/Help/index.html: \
120 Puzzles.app/Contents/Resources/Help osx-help.but puzzles.but
121 cd Puzzles.app/Contents/Resources/Help; \
122 halibut --html ../../../../osx-help.but ../../../../puzzles.but
123Puzzles.app/Contents/Resources/Help: Puzzles.app/Contents/Resources
124 mkdir -p Puzzles.app/Contents/Resources/Help
125
126release: Puzzles.dmg
127Puzzles.dmg: Puzzles
128 rm -f raw.dmg
129 hdiutil create -megabytes 5 -layout NONE raw.dmg
130 hdid -nomount raw.dmg > devicename
131 newfs_hfs -v "Simon Tatham's Puzzle Collection" `cat devicename`
132 hdiutil eject `cat devicename`
133 hdid raw.dmg | cut -f1 -d' ' > devicename
134 cp -R Puzzles.app /Volumes/"Simon Tatham's Puzzle Collection"
135 hdiutil eject `cat devicename`
136 rm -f Puzzles.dmg
137 hdiutil convert -format UDCO raw.dmg -o Puzzles.dmg
138 rm -f raw.dmg devicename
139!end
140
141# The `nullgame' source file is a largely blank one, which contains
142# all the correct function definitions to compile and link, but
143# which defines the null game in which nothing is ever drawn and
144# there are no valid moves. Its main purpose is to act as a
145# template for writing new game definition source files. I include
146# it in the Makefile because it will be worse than useless if it
147# ever fails to compile, so it's important that it should actually
148# be built on a regular basis.
149nullgame : [X] GTK COMMON nullgame
150nullgame : [G] WINDOWS COMMON nullgame
151
152# Version management.
153!begin vc
154version.obj: *.c *.h
155 cl $(VER) $(CFLAGS) /c version.c
156!end
157!specialobj vc version
158!begin cygwin
159version.o: FORCE;
160FORCE:
161 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c
162!end
163!specialobj cygwin version
164# For Unix, we also need the gross MD5 hack that causes automatic
165# version number selection in release source archives.
166!begin gtk
167version.o: FORCE;
168FORCE:
169 if test -z "$(VER)" && test -f manifest && md5sum -c manifest; then \
170 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version.def` -c version.c; \
171 elif test -z "$(VER)" && test -d .svn && svnversion . >&/dev/null; then \
172 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) "-DREVISION=`svnversion .`" -c version.c; \
173 else \
174 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c; \
175 fi
176!end
177!specialobj gtk version
178# For OS X, this is made more fiddly by the fact that we don't have
179# md5sum readily available. We do, however, have `md5 -r' which
180# generates _nearly_ the same output, but it has no check function.
181!begin osx
182version.o: FORCE;
183FORCE:
184 if test -z "$(VER)" && test -f manifest && (md5 -r `awk '{print $$2}' manifest` | diff -w manifest -); then \
185 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version.def` -c version.c; \
186 elif test -z "$(VER)" && test -d .svn && svnversion . >&/dev/null; then \
187 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) "-DREVISION=`svnversion .`" -c version.c; \
188 else \
189 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c; \
190 fi
191!end
192!specialobj osx version
193
194# make install for Unix.
195!begin gtk
196install:
197 for i in cube net netslide fifteen sixteen twiddle \
198 pattern rect solo mines samegame flip guess \
199 pegs dominosa untangle blackbox slant lightup \
200 map loopy inertia tents bridges; do \
201 $(INSTALL_PROGRAM) -m 755 $$i $(DESTDIR)$(gamesdir)/$$i \
202 || exit 1; \
203 done
204!end