Introduce a front-end function to draw circles.
[sgt/puzzles] / Recipe
... / ...
CommitLineData
1# -*- makefile -*-
2#
3# This file describes which puzzle binaries are made up from which
4# object and resource files. It is processed into the various
5# Makefiles by means of a Perl script. Makefile changes should
6# really be made by editing this file and/or the Perl script, not
7# by editing the actual Makefiles.
8
9!name puzzles
10
11!makefile gtk Makefile
12!makefile vc Makefile.vc
13!makefile cygwin Makefile.cyg
14!makefile osx Makefile.osx
15
16WINDOWS = windows user32.lib gdi32.lib comctl32.lib
17COMMON = midend misc malloc random version
18NET = net tree234
19NETSLIDE = netslide tree234
20MINES = mines tree234
21FLIP = flip tree234
22
23ALL = list NET NETSLIDE cube fifteen sixteen rect pattern solo twiddle
24 + MINES samegame FLIP
25
26net : [X] gtk COMMON NET
27netslide : [X] gtk COMMON NETSLIDE
28cube : [X] gtk COMMON cube
29fifteen : [X] gtk COMMON fifteen
30sixteen : [X] gtk COMMON sixteen
31rect : [X] gtk COMMON rect
32pattern : [X] gtk COMMON pattern
33solo : [X] gtk COMMON solo
34twiddle : [X] gtk COMMON twiddle
35mines : [X] gtk COMMON MINES
36samegame : [X] gtk COMMON samegame
37flip : [X] gtk COMMON FLIP
38
39# The Windows Net shouldn't be called `net.exe' since Windows
40# already has a reasonably important utility program by that name!
41netgame : [G] WINDOWS COMMON NET
42netslide : [G] WINDOWS COMMON NETSLIDE
43cube : [G] WINDOWS COMMON cube
44fifteen : [G] WINDOWS COMMON fifteen
45sixteen : [G] WINDOWS COMMON sixteen
46rect : [G] WINDOWS COMMON rect
47pattern : [G] WINDOWS COMMON pattern
48solo : [G] WINDOWS COMMON solo
49twiddle : [G] WINDOWS COMMON twiddle
50mines : [G] WINDOWS COMMON MINES
51samegame : [G] WINDOWS COMMON samegame
52flip : [G] WINDOWS COMMON FLIP
53
54# Mac OS X unified application containing all the puzzles.
55Puzzles : [MX] osx osx.icns osx-info.plist COMMON ALL
56# For OS X, we must create the online help and include it in the
57# application bundle.) Also we add -DCOMBINED to the compiler flags
58# so as to inform the code that we're building a single binary for
59# all the puzzles. Then I've also got some code in here to build a
60# distributable .dmg disk image.
61!begin osx
62CFLAGS += -DCOMBINED
63Puzzles_extra = Puzzles.app/Contents/Resources/Help/index.html
64Puzzles.app/Contents/Resources/Help/index.html: \
65 Puzzles.app/Contents/Resources/Help osx-help.but puzzles.but
66 cd Puzzles.app/Contents/Resources/Help; \
67 halibut --html ../../../../osx-help.but ../../../../puzzles.but
68Puzzles.app/Contents/Resources/Help: Puzzles.app/Contents/Resources
69 mkdir -p Puzzles.app/Contents/Resources/Help
70
71release: Puzzles.dmg
72Puzzles.dmg: Puzzles
73 rm -f raw.dmg
74 hdiutil create -megabytes 5 -layout NONE raw.dmg
75 hdid -nomount raw.dmg > devicename
76 newfs_hfs -v "Simon Tatham's Puzzle Collection" `cat devicename`
77 hdiutil eject `cat devicename`
78 hdid raw.dmg | cut -f1 -d' ' > devicename
79 cp -R Puzzles.app /Volumes/"Simon Tatham's Puzzle Collection"
80 hdiutil eject `cat devicename`
81 rm -f Puzzles.dmg
82 hdiutil convert -format UDCO raw.dmg -o Puzzles.dmg
83 rm -f raw.dmg devicename
84!end
85
86# The `nullgame' source file is a largely blank one, which contains
87# all the correct function definitions to compile and link, but
88# which defines the null game in which nothing is ever drawn and
89# there are no valid moves. Its main purpose is to act as a
90# template for writing new game definition source files. I include
91# it in the Makefile because it will be worse than useless if it
92# ever fails to compile, so it's important that it should actually
93# be built on a regular basis.
94nullgame : [X] gtk COMMON nullgame
95nullgame : [G] WINDOWS COMMON nullgame
96
97# Version management.
98!begin vc
99version.obj: *.c *.h
100 cl $(VER) $(CFLAGS) /c version.c
101!end
102!specialobj vc version
103!begin cygwin
104version.o: FORCE;
105FORCE:
106 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c
107!end
108!specialobj cygwin version
109# For Unix, we also need the gross MD5 hack that causes automatic
110# version number selection in release source archives.
111!begin gtk
112version.o: FORCE;
113FORCE:
114 if test -z "$(VER)" && test -f manifest && md5sum -c manifest; then \
115 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version.def` -c version.c; \
116 elif test -z "$(VER)" && test -d .svn && svnversion . >&/dev/null; then \
117 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) "-DREVISION=`svnversion .`" -c version.c; \
118 else \
119 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c; \
120 fi
121!end
122!specialobj gtk version
123# For OS X, this is made more fiddly by the fact that we don't have
124# md5sum readily available. We do, however, have `md5 -r' which
125# generates _nearly_ the same output, but it has no check function.
126!begin osx
127version.o: FORCE;
128FORCE:
129 if test -z "$(VER)" && test -f manifest && (md5 -r `awk '{print $$2}' manifest` | diff -w manifest -); then \
130 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version.def` -c version.c; \
131 elif test -z "$(VER)" && test -d .svn && svnversion . >&/dev/null; then \
132 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) "-DREVISION=`svnversion .`" -c version.c; \
133 else \
134 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c; \
135 fi
136!end
137!specialobj osx version
138
139# make install for Unix.
140!begin gtk
141install:
142 for i in cube net netslide fifteen sixteen twiddle \
143 pattern rect solo mines samegame flip; do \
144 $(INSTALL_PROGRAM) -m 755 $$i $(DESTDIR)$(gamesdir)/$$i; \
145 done
146!end