| 1 | # -*- makefile -*- |
| 2 | # |
| 3 | # This file describes which puzzle binaries are made up from which |
| 4 | # object and resource files. It is processed into the various |
| 5 | # Makefiles by means of a Perl script. Makefile changes should |
| 6 | # really be made by editing this file and/or the Perl script, not |
| 7 | # by editing the actual Makefiles. |
| 8 | |
| 9 | !name puzzles |
| 10 | |
| 11 | !makefile gtk Makefile |
| 12 | !makefile vc Makefile.vc |
| 13 | !makefile cygwin Makefile.cyg |
| 14 | !makefile osx Makefile.osx |
| 15 | |
| 16 | !srcdir icons/ |
| 17 | |
| 18 | WINDOWS = windows printing |
| 19 | + user32.lib gdi32.lib comctl32.lib comdlg32.lib winspool.lib |
| 20 | COMMON = midend drawing misc malloc random version |
| 21 | GTK = gtk printing ps |
| 22 | # Objects needed for auxiliary command-line programs. |
| 23 | STANDALONE = nullfe random misc malloc |
| 24 | |
| 25 | ALL = list |
| 26 | |
| 27 | # First half of list.c. |
| 28 | !begin >list.c |
| 29 | /* |
| 30 | * list.c: List of pointers to puzzle structures, for monolithic |
| 31 | * platforms. |
| 32 | * |
| 33 | * This file is automatically generated by mkfiles.pl. Do not edit |
| 34 | * it directly, or the changes will be lost next time mkfiles.pl runs. |
| 35 | * Instead, edit Recipe and/or its *.R subfiles. |
| 36 | */ |
| 37 | #include "puzzles.h" |
| 38 | #define GAMELIST(A) \ |
| 39 | !end |
| 40 | |
| 41 | # Now each .R file adds part of the macro definition of GAMELIST to list.c. |
| 42 | !include *.R |
| 43 | |
| 44 | # Then we finish up list.c as follows: |
| 45 | !begin >list.c |
| 46 | |
| 47 | #define DECL(x) extern const game x; |
| 48 | #define REF(x) &x, |
| 49 | GAMELIST(DECL) |
| 50 | const game *gamelist[] = { GAMELIST(REF) }; |
| 51 | const int gamecount = lenof(gamelist); |
| 52 | !end |
| 53 | |
| 54 | # Mac OS X unified application containing all the puzzles. |
| 55 | Puzzles : [MX] osx osx.icns osx-info.plist COMMON ALL |
| 56 | # For OS X, we must create the online help and include it in the |
| 57 | # application bundle.) Also we add -DCOMBINED to the compiler flags |
| 58 | # so as to inform the code that we're building a single binary for |
| 59 | # all the puzzles. Then I've also got some code in here to build a |
| 60 | # distributable .dmg disk image. |
| 61 | !begin osx |
| 62 | CFLAGS += -DCOMBINED |
| 63 | Puzzles_extra = Puzzles.app/Contents/Resources/Help/index.html |
| 64 | Puzzles.app/Contents/Resources/Help/index.html: \ |
| 65 | Puzzles.app/Contents/Resources/Help osx-help.but puzzles.but |
| 66 | cd Puzzles.app/Contents/Resources/Help; \ |
| 67 | halibut --html ../../../../osx-help.but ../../../../puzzles.but |
| 68 | Puzzles.app/Contents/Resources/Help: Puzzles.app/Contents/Resources |
| 69 | mkdir -p Puzzles.app/Contents/Resources/Help |
| 70 | |
| 71 | release: Puzzles.dmg |
| 72 | Puzzles.dmg: Puzzles |
| 73 | rm -f raw.dmg |
| 74 | hdiutil create -megabytes 5 -layout NONE raw.dmg |
| 75 | hdid -nomount raw.dmg > devicename |
| 76 | newfs_hfs -v "Simon Tatham's Puzzle Collection" `cat devicename` |
| 77 | hdiutil eject `cat devicename` |
| 78 | hdid raw.dmg | cut -f1 -d' ' > devicename |
| 79 | cp -R Puzzles.app /Volumes/"Simon Tatham's Puzzle Collection" |
| 80 | hdiutil eject `cat devicename` |
| 81 | rm -f Puzzles.dmg |
| 82 | hdiutil convert -format UDCO raw.dmg -o Puzzles.dmg |
| 83 | rm -f raw.dmg devicename |
| 84 | !end |
| 85 | |
| 86 | # Version management. |
| 87 | !begin vc |
| 88 | version.obj: *.c *.h |
| 89 | cl $(VER) $(CFLAGS) /c version.c |
| 90 | !end |
| 91 | !specialobj vc version |
| 92 | !begin cygwin |
| 93 | version.o: FORCE; |
| 94 | FORCE: |
| 95 | $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c |
| 96 | !end |
| 97 | !specialobj cygwin version |
| 98 | # For Unix, we also need the gross MD5 hack that causes automatic |
| 99 | # version number selection in release source archives. |
| 100 | !begin gtk |
| 101 | version.o: FORCE; |
| 102 | FORCE: |
| 103 | if test -z "$(VER)" && test -f manifest && md5sum -c manifest; then \ |
| 104 | $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version.def` -c version.c; \ |
| 105 | elif test -z "$(VER)" && test -d .svn && svnversion . >&/dev/null; then \ |
| 106 | $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) "-DREVISION=`svnversion .`" -c version.c; \ |
| 107 | else \ |
| 108 | $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c; \ |
| 109 | fi |
| 110 | !end |
| 111 | !specialobj gtk version |
| 112 | # For OS X, this is made more fiddly by the fact that we don't have |
| 113 | # md5sum readily available. We do, however, have `md5 -r' which |
| 114 | # generates _nearly_ the same output, but it has no check function. |
| 115 | !begin osx |
| 116 | version.o: FORCE; |
| 117 | FORCE: |
| 118 | if test -z "$(VER)" && test -f manifest && (md5 -r `awk '{print $$2}' manifest` | diff -w manifest -); then \ |
| 119 | $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version.def` -c version.c; \ |
| 120 | elif test -z "$(VER)" && test -d .svn && svnversion . >&/dev/null; then \ |
| 121 | $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) "-DREVISION=`svnversion .`" -c version.c; \ |
| 122 | else \ |
| 123 | $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c; \ |
| 124 | fi |
| 125 | !end |
| 126 | !specialobj osx version |
| 127 | |
| 128 | # make install for Unix. |
| 129 | !begin gtk |
| 130 | install: |
| 131 | for i in $(GAMES); do \ |
| 132 | $(INSTALL_PROGRAM) -m 755 $$i $(DESTDIR)$(gamesdir)/$$i \ |
| 133 | || exit 1; \ |
| 134 | done |
| 135 | !end |