| 1 | /* |
| 2 | * list.c: List of puzzles. |
| 3 | */ |
| 4 | |
| 5 | #include "puzzles.h" |
| 6 | |
| 7 | /* |
| 8 | * The available games can be most easily enumerated by searching |
| 9 | * for the line in each game source file saying "#define thegame |
| 10 | * <gamename>". Hence, the following piece of shell/Perl should |
| 11 | * regenerate this list automatically: |
| 12 | |
| 13 | perl -ne '/^#define thegame (\S+)/ and $1 ne "nullgame" and print "extern const game $1;\n"' *.c |
| 14 | echo -e '\nconst game *gamelist[] = {' |
| 15 | perl -ne '/^#define thegame (\S+)/ and $1 ne "nullgame" and print " &$1,\n"' *.c |
| 16 | echo -e '};\n\nconst int gamecount = lenof(gamelist);' |
| 17 | |
| 18 | */ |
| 19 | |
| 20 | extern const game cube; |
| 21 | extern const game fifteen; |
| 22 | extern const game flip; |
| 23 | extern const game guess; |
| 24 | extern const game mines; |
| 25 | extern const game net; |
| 26 | extern const game netslide; |
| 27 | extern const game pattern; |
| 28 | extern const game pegs; |
| 29 | extern const game rect; |
| 30 | extern const game samegame; |
| 31 | extern const game sixteen; |
| 32 | extern const game solo; |
| 33 | extern const game twiddle; |
| 34 | |
| 35 | const game *gamelist[] = { |
| 36 | &cube, |
| 37 | &fifteen, |
| 38 | &flip, |
| 39 | &guess, |
| 40 | &mines, |
| 41 | &net, |
| 42 | &netslide, |
| 43 | &pattern, |
| 44 | &pegs, |
| 45 | &rect, |
| 46 | &samegame, |
| 47 | &sixteen, |
| 48 | &solo, |
| 49 | &twiddle, |
| 50 | }; |
| 51 | |
| 52 | const int gamecount = lenof(gamelist); |