Bring the unfinished .R files into line with the current conventions.
[sgt/puzzles] / Recipe
... / ...
CommitLineData
1# -*- makefile -*-
2#
3# This file describes which puzzle binaries are made up from which
4# object and resource files. It is processed into the various
5# Makefiles by means of a Perl script. Makefile changes should
6# really be made by editing this file and/or the Perl script, not
7# by editing the actual Makefiles.
8
9!name puzzles
10
11!makefile gtk Makefile
12!makefile vc Makefile.vc
13!makefile wce Makefile.wce
14!makefile cygwin Makefile.cyg
15!makefile osx Makefile.osx
16!makefile nestedvm Makefile.nestedvm
17
18!srcdir icons/
19
20WINDOWS = windows printing
21 + user32.lib gdi32.lib comctl32.lib comdlg32.lib winspool.lib
22COMMON = midend drawing misc malloc random version
23GTK = gtk printing ps
24# Objects needed for auxiliary command-line programs.
25STANDALONE = nullfe random misc malloc
26
27ALL = list
28
29# First half of list.c.
30!begin >list.c
31/*
32 * list.c: List of pointers to puzzle structures, for monolithic
33 * platforms.
34 *
35 * This file is automatically generated by mkfiles.pl. Do not edit
36 * it directly, or the changes will be lost next time mkfiles.pl runs.
37 * Instead, edit Recipe and/or its *.R subfiles.
38 */
39#include "puzzles.h"
40#define GAMELIST(A) \
41!end
42
43# Now each .R file adds part of the macro definition of GAMELIST to list.c.
44!include *.R
45
46# Then we finish up list.c as follows:
47!begin >list.c
48
49#define DECL(x) extern const game x;
50#define REF(x) &x,
51GAMELIST(DECL)
52const game *gamelist[] = { GAMELIST(REF) };
53const int gamecount = lenof(gamelist);
54!end
55
56# Unix standalone application for special-purpose obfuscation.
57obfusc : [U] obfusc STANDALONE
58
59# Mac OS X unified application containing all the puzzles.
60Puzzles : [MX] osx osx.icns osx-info.plist COMMON ALL
61# For OS X, we must create the online help and include it in the
62# application bundle.) Also we add -DCOMBINED to the compiler flags
63# so as to inform the code that we're building a single binary for
64# all the puzzles. Then I've also got some code in here to build a
65# distributable .dmg disk image.
66!begin osx
67Puzzles_extra = Puzzles.app/Contents/Resources/Help/index.html
68Puzzles.app/Contents/Resources/Help/index.html: \
69 Puzzles.app/Contents/Resources/Help osx-help.but puzzles.but
70 cd Puzzles.app/Contents/Resources/Help; \
71 halibut --html ../../../../osx-help.but ../../../../puzzles.but
72Puzzles.app/Contents/Resources/Help: Puzzles.app/Contents/Resources
73 mkdir -p Puzzles.app/Contents/Resources/Help
74
75release: Puzzles.dmg
76Puzzles.dmg: Puzzles
77 rm -f raw.dmg
78 hdiutil create -megabytes 5 -layout NONE raw.dmg
79 hdid -nomount raw.dmg > devicename
80 newfs_hfs -v "Simon Tatham's Puzzle Collection" `cat devicename`
81 hdiutil eject `cat devicename`
82 hdid raw.dmg | cut -f1 -d' ' > devicename
83 cp -R Puzzles.app /Volumes/"Simon Tatham's Puzzle Collection"
84 hdiutil eject `cat devicename`
85 rm -f Puzzles.dmg
86 hdiutil convert -format UDCO raw.dmg -o Puzzles.dmg
87 rm -f raw.dmg devicename
88!end
89
90# Version management.
91!begin vc
92version.obj: *.c *.h
93 cl $(VER) $(CFLAGS) /c version.c
94!end
95!specialobj vc version
96!begin wce
97version.obj: *.c *.h
98 $(CC) $(VER) $(CFLAGS) /c version.c
99!end
100!specialobj wce version
101!begin cygwin
102version.o: FORCE;
103FORCE:
104 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c
105!end
106!specialobj cygwin version
107# For Unix, we also need the gross MD5 hack that causes automatic
108# version number selection in release source archives.
109!begin gtk
110version.o: FORCE;
111FORCE:
112 if test -z "$(VER)" && test -f manifest && md5sum -c manifest; then \
113 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version.def` -c version.c; \
114 elif test -z "$(VER)" && test -d .svn && svnversion . >/dev/null 2>&1; then \
115 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) "-DREVISION=`svnversion .`" -c version.c; \
116 else \
117 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c; \
118 fi
119!end
120!specialobj gtk version
121!begin nestedvm
122version.o: FORCE;
123FORCE:
124 if test -z "$(VER)" && test -f manifest && md5sum -c manifest; then \
125 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version.def` -c version.c; \
126 elif test -z "$(VER)" && test -d .svn && svnversion . >/dev/null 2>&1; then \
127 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) "-DREVISION=`svnversion .`" -c version.c; \
128 else \
129 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c; \
130 fi
131!end
132!specialobj nestedvm version
133# For OS X, this is made more fiddly by the fact that we don't have
134# md5sum readily available. We do, however, have `md5 -r' which
135# generates _nearly_ the same output, but it has no check function.
136!begin osx
137version.ppc.o: FORCE;
138FORCE:
139 if test -z "$(VER)" && test -f manifest && (md5 -r `awk '{print $$2}' manifest` | diff -w manifest -); then \
140 $(CC) -arch ppc $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version.def` -c version.c -o version.ppc.o; \
141 elif test -z "$(VER)" && test -d .svn && svnversion . >/dev/null 2>&1; then \
142 $(CC) -arch ppc $(COMPAT) $(XFLAGS) $(CFLAGS) "-DREVISION=`svnversion .`" -c version.c -o version.ppc.o; \
143 else \
144 $(CC) -arch ppc $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c -o version.ppc.o; \
145 fi
146version.i386.o: FORCE2;
147FORCE2:
148 if test -z "$(VER)" && test -f manifest && (md5 -r `awk '{print $$2}' manifest` | diff -w manifest -); then \
149 $(CC) -arch i386 $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version.def` -c version.c -o version.i386.o; \
150 elif test -z "$(VER)" && test -d .svn && svnversion . >/dev/null 2>&1; then \
151 $(CC) -arch i386 $(COMPAT) $(XFLAGS) $(CFLAGS) "-DREVISION=`svnversion .`" -c version.c -o version.i386.o; \
152 else \
153 $(CC) -arch i386 $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c -o version.i386.o; \
154 fi
155!end
156!specialobj osx version
157
158# make install for Unix.
159!begin gtk
160install:
161 for i in $(GAMES); do \
162 $(INSTALL_PROGRAM) -m 755 $$i $(DESTDIR)$(gamesdir)/$$i \
163 || exit 1; \
164 done
165!end
166!begin nestedvm
167.PRECIOUS: %.class
168%.class: %.mips
169 java -cp $(NESTEDVM)/build:$(NESTEDVM)/upstream/build/classgen/build \
170 org.ibex.nestedvm.Compiler -outformat class -d . \
171 PuzzleEngine $<
172 mv PuzzleEngine.class $@
173
174org:
175 mkdir -p org/ibex/nestedvm/util
176 cp $(NESTEDVM)/build/org/ibex/nestedvm/{Registers,UsermodeConstants,Runtime*}.class org/ibex/nestedvm
177 cp $(NESTEDVM)/build/org/ibex/nestedvm/util/{Platform*,Seekable*}.class org/ibex/nestedvm/util
178 echo "Main-Class: PuzzleApplet" >applet.manifest
179
180PuzzleApplet.class: PuzzleApplet.java org
181 javac -source 1.3 -target 1.3 PuzzleApplet.java
182
183%.jar: %.class PuzzleApplet.class org
184 mv $< PuzzleEngine.class
185 jar cfm $@ applet.manifest PuzzleEngine.class PuzzleApplet*.class org
186 echo '<applet archive="'$@'" code="PuzzleApplet" width="700" height="500"></applet>' >$*.html
187 mv PuzzleEngine.class $<
188!end