It's been a new year for a while now.
[sgt/puzzles] / Recipe
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1# -*- makefile -*-
2#
3# This file describes which puzzle binaries are made up from which
4# object and resource files. It is processed into the various
5# Makefiles by means of a Perl script. Makefile changes should
6# really be made by editing this file and/or the Perl script, not
7# by editing the actual Makefiles.
8
9!name puzzles
10
11!makefile gtk Makefile
12!makefile vc Makefile.vc
13!makefile cygwin Makefile.cyg
14!makefile osx Makefile.osx
15
16WINDOWS = windows user32.lib gdi32.lib comctl32.lib comdlg32.lib
17COMMON = midend misc malloc random version
18NET = net tree234
19NETSLIDE = netslide tree234
20MINES = mines tree234
21FLIP = flip tree234
22PEGS = pegs tree234
23
24ALL = list NET NETSLIDE cube fifteen sixteen rect pattern solo twiddle
25 + MINES samegame FLIP guess PEGS
26
27net : [X] gtk COMMON NET
28netslide : [X] gtk COMMON NETSLIDE
29cube : [X] gtk COMMON cube
30fifteen : [X] gtk COMMON fifteen
31sixteen : [X] gtk COMMON sixteen
32rect : [X] gtk COMMON rect
33pattern : [X] gtk COMMON pattern
34solo : [X] gtk COMMON solo
35twiddle : [X] gtk COMMON twiddle
36mines : [X] gtk COMMON MINES
37samegame : [X] gtk COMMON samegame
38flip : [X] gtk COMMON FLIP
39guess : [X] gtk COMMON guess
40pegs : [X] gtk COMMON PEGS
41
42# The Windows Net shouldn't be called `net.exe' since Windows
43# already has a reasonably important utility program by that name!
44netgame : [G] WINDOWS COMMON NET
45netslide : [G] WINDOWS COMMON NETSLIDE
46cube : [G] WINDOWS COMMON cube
47fifteen : [G] WINDOWS COMMON fifteen
48sixteen : [G] WINDOWS COMMON sixteen
49rect : [G] WINDOWS COMMON rect
50pattern : [G] WINDOWS COMMON pattern
51solo : [G] WINDOWS COMMON solo
52twiddle : [G] WINDOWS COMMON twiddle
53mines : [G] WINDOWS COMMON MINES
54samegame : [G] WINDOWS COMMON samegame
55flip : [G] WINDOWS COMMON FLIP
56guess : [G] WINDOWS COMMON guess
57pegs : [G] WINDOWS COMMON PEGS
58
59# Mac OS X unified application containing all the puzzles.
60Puzzles : [MX] osx osx.icns osx-info.plist COMMON ALL
61# For OS X, we must create the online help and include it in the
62# application bundle.) Also we add -DCOMBINED to the compiler flags
63# so as to inform the code that we're building a single binary for
64# all the puzzles. Then I've also got some code in here to build a
65# distributable .dmg disk image.
66!begin osx
67CFLAGS += -DCOMBINED
68Puzzles_extra = Puzzles.app/Contents/Resources/Help/index.html
69Puzzles.app/Contents/Resources/Help/index.html: \
70 Puzzles.app/Contents/Resources/Help osx-help.but puzzles.but
71 cd Puzzles.app/Contents/Resources/Help; \
72 halibut --html ../../../../osx-help.but ../../../../puzzles.but
73Puzzles.app/Contents/Resources/Help: Puzzles.app/Contents/Resources
74 mkdir -p Puzzles.app/Contents/Resources/Help
75
76release: Puzzles.dmg
77Puzzles.dmg: Puzzles
78 rm -f raw.dmg
79 hdiutil create -megabytes 5 -layout NONE raw.dmg
80 hdid -nomount raw.dmg > devicename
81 newfs_hfs -v "Simon Tatham's Puzzle Collection" `cat devicename`
82 hdiutil eject `cat devicename`
83 hdid raw.dmg | cut -f1 -d' ' > devicename
84 cp -R Puzzles.app /Volumes/"Simon Tatham's Puzzle Collection"
85 hdiutil eject `cat devicename`
86 rm -f Puzzles.dmg
87 hdiutil convert -format UDCO raw.dmg -o Puzzles.dmg
88 rm -f raw.dmg devicename
89!end
90
91# The `nullgame' source file is a largely blank one, which contains
92# all the correct function definitions to compile and link, but
93# which defines the null game in which nothing is ever drawn and
94# there are no valid moves. Its main purpose is to act as a
95# template for writing new game definition source files. I include
96# it in the Makefile because it will be worse than useless if it
97# ever fails to compile, so it's important that it should actually
98# be built on a regular basis.
99nullgame : [X] gtk COMMON nullgame
100nullgame : [G] WINDOWS COMMON nullgame
101
102# Version management.
103!begin vc
104version.obj: *.c *.h
105 cl $(VER) $(CFLAGS) /c version.c
106!end
107!specialobj vc version
108!begin cygwin
109version.o: FORCE;
110FORCE:
111 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c
112!end
113!specialobj cygwin version
114# For Unix, we also need the gross MD5 hack that causes automatic
115# version number selection in release source archives.
116!begin gtk
117version.o: FORCE;
118FORCE:
119 if test -z "$(VER)" && test -f manifest && md5sum -c manifest; then \
120 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version.def` -c version.c; \
121 elif test -z "$(VER)" && test -d .svn && svnversion . >&/dev/null; then \
122 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) "-DREVISION=`svnversion .`" -c version.c; \
123 else \
124 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c; \
125 fi
126!end
127!specialobj gtk version
128# For OS X, this is made more fiddly by the fact that we don't have
129# md5sum readily available. We do, however, have `md5 -r' which
130# generates _nearly_ the same output, but it has no check function.
131!begin osx
132version.o: FORCE;
133FORCE:
134 if test -z "$(VER)" && test -f manifest && (md5 -r `awk '{print $$2}' manifest` | diff -w manifest -); then \
135 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version.def` -c version.c; \
136 elif test -z "$(VER)" && test -d .svn && svnversion . >&/dev/null; then \
137 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) "-DREVISION=`svnversion .`" -c version.c; \
138 else \
139 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c; \
140 fi
141!end
142!specialobj osx version
143
144# make install for Unix.
145!begin gtk
146install:
147 for i in cube net netslide fifteen sixteen twiddle \
148 pattern rect solo mines samegame flip guess \
149 pegs; do \
150 $(INSTALL_PROGRAM) -m 755 $$i $(DESTDIR)$(gamesdir)/$$i; \
151 done
152!end