Move most of face_text_pos() into grid.c, leaving in loopy.c only the
[sgt/puzzles] / grid.h
CommitLineData
7c95608a 1/*
2 * (c) Lambros Lambrou 2008
3 *
4 * Code for working with general grids, which can be any planar graph
5 * with faces, edges and vertices (dots). Includes generators for a few
6 * types of grid, including square, hexagonal, triangular and others.
7 */
8
9#ifndef PUZZLES_GRID_H
10#define PUZZLES_GRID_H
11
12/* Useful macros */
1515b973 13#define SQ(x) ( (x) * (x) )
7c95608a 14
15/* ----------------------------------------------------------------------
16 * Grid structures:
17 * A grid is made up of faces, edges and dots. These structures hold
18 * the incidence relationships between these types. For example, an
19 * edge always joins two dots, and is adjacent to two faces.
20 * The "grid_xxx **" members are lists of pointers which are dynamically
21 * allocated during grid generation.
22 * A pointer to a face/edge/dot will always point somewhere inside one of the
23 * three lists of the main "grid" structure: faces, edges, dots.
24 * Could have used integer offsets into these lists, but using actual
25 * pointers instead gives us type-safety.
26 */
27
28/* Need forward declarations */
29typedef struct grid_face grid_face;
30typedef struct grid_edge grid_edge;
31typedef struct grid_dot grid_dot;
32
33struct grid_face {
34 int order; /* Number of edges, also the number of dots */
35 grid_edge **edges; /* edges around this face */
36 grid_dot **dots; /* corners of this face */
e64991db 37 /*
38 * For each face, we optionally compute and store its 'incentre'.
39 * The incentre of a triangle is the centre of a circle tangent to
40 * all three edges; I generalise the concept to arbitrary polygons
41 * by defining it to be the centre of the largest circle you can fit
42 * anywhere in the polygon. It's a useful thing to know because if
43 * you want to draw any symbol or text in the face (e.g. clue
44 * numbers in Loopy), that's the place it will most easily fit.
45 *
46 * When a grid is first generated, no face has this information
47 * computed, because it's fiddly to do. You can call
48 * grid_find_incentre() on a face, and it will fill in ix,iy below
49 * and set has_incentre to indicate that it's done so.
50 */
51 int has_incentre;
52 int ix, iy; /* incentre (centre of largest inscribed circle) */
7c95608a 53};
54struct grid_edge {
55 grid_dot *dot1, *dot2;
56 grid_face *face1, *face2; /* Use NULL for the infinite outside face */
57};
58struct grid_dot {
59 int order;
60 grid_edge **edges;
61 grid_face **faces; /* A NULL grid_face* means infinite outside face */
62
63 /* Position in some fairly arbitrary (Cartesian) coordinate system.
64 * Use large enough values such that we can get away with
65 * integer arithmetic, but small enough such that arithmetic
66 * won't overflow. */
67 int x, y;
68};
69typedef struct grid {
70 /* These are (dynamically allocated) arrays of all the
71 * faces, edges, dots that are in the grid. */
72 int num_faces; grid_face *faces;
73 int num_edges; grid_edge *edges;
74 int num_dots; grid_dot *dots;
75
7c95608a 76 /* Cache the bounding-box of the grid, so the drawing-code can quickly
77 * figure out the proper scaling to draw onto a given area. */
78 int lowest_x, lowest_y, highest_x, highest_y;
79
80 /* A measure of tile size for this grid (in grid coordinates), to help
81 * the renderer decide how large to draw the grid.
82 * Roughly the size of a single tile - for example the side-length
83 * of a square cell. */
84 int tilesize;
85
86 /* We really don't want to copy this monstrosity!
87 * A grid is immutable once generated.
88 */
89 int refcount;
90} grid;
91
92grid *grid_new_square(int width, int height);
93grid *grid_new_honeycomb(int width, int height);
94grid *grid_new_triangular(int width, int height);
95grid *grid_new_snubsquare(int width, int height);
96grid *grid_new_cairo(int width, int height);
97grid *grid_new_greathexagonal(int width, int height);
98grid *grid_new_octagonal(int width, int height);
99grid *grid_new_kites(int width, int height);
918a098a 100grid *grid_new_floret(int width, int height);
101grid *grid_new_dodecagonal(int width, int height);
102grid *grid_new_greatdodecagonal(int width, int height);
7c95608a 103
104void grid_free(grid *g);
105
106grid_edge *grid_nearest_edge(grid *g, int x, int y);
107
e64991db 108void grid_find_incentre(grid_face *f);
109
7c95608a 110#endif /* PUZZLES_GRID_H */