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1 | /* |
2 | * gtk.c: GTK front end for my puzzle collection. |
3 | */ |
4 | |
5 | #include <stdio.h> |
6 | #include <stdlib.h> |
7 | #include <stdarg.h> |
8 | |
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9 | #include <gtk/gtk.h> |
10 | |
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11 | #include "puzzles.h" |
12 | |
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13 | /* ---------------------------------------------------------------------- |
14 | * Error reporting functions used elsewhere. |
15 | */ |
16 | |
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17 | void fatal(char *fmt, ...) |
18 | { |
19 | va_list ap; |
20 | |
21 | fprintf(stderr, "fatal error: "); |
22 | |
23 | va_start(ap, fmt); |
24 | vfprintf(stderr, fmt, ap); |
25 | va_end(ap); |
26 | |
27 | fprintf(stderr, "\n"); |
28 | exit(1); |
29 | } |
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30 | |
31 | /* ---------------------------------------------------------------------- |
32 | * GTK front end to puzzles. |
33 | */ |
34 | |
35 | /* |
36 | * This structure holds all the data relevant to a single window. |
37 | * In principle this would allow us to open multiple independent |
38 | * puzzle windows, although I can't currently see any real point in |
39 | * doing so. I'm just coding cleanly because there's no |
40 | * particularly good reason not to. |
41 | */ |
42 | struct window_data { |
43 | GtkWidget *window; |
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44 | GtkWidget *area; |
45 | midend_data *me; |
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46 | }; |
47 | |
48 | static void destroy(GtkWidget *widget, gpointer data) |
49 | { |
50 | gtk_main_quit(); |
51 | } |
52 | |
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53 | gint key_event(GtkWidget *widget, GdkEventKey *event, gpointer data) |
54 | { |
55 | struct window_data *wdata = (struct window_data *)data; |
56 | |
57 | IGNORE(wdata); |
58 | |
59 | if (!midend_process_key(wdata->me, 0, 0, event->keyval)) |
60 | gtk_widget_destroy(wdata->window); |
61 | |
62 | return TRUE; |
63 | } |
64 | |
65 | gint button_event(GtkWidget *widget, GdkEventButton *event, gpointer data) |
66 | { |
67 | struct window_data *wdata = (struct window_data *)data; |
68 | |
69 | IGNORE(wdata); |
70 | |
71 | return TRUE; |
72 | } |
73 | |
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74 | static struct window_data *new_window(void) |
75 | { |
76 | struct window_data *wdata; |
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77 | int x, y; |
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78 | |
79 | wdata = snew(struct window_data); |
80 | |
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81 | wdata->me = midend_new(); |
82 | midend_new_game(wdata->me, NULL); |
83 | |
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84 | wdata->window = gtk_window_new(GTK_WINDOW_TOPLEVEL); |
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85 | |
86 | wdata->area = gtk_drawing_area_new(); |
87 | midend_size(wdata->me, &x, &y); |
88 | gtk_drawing_area_size(GTK_DRAWING_AREA(wdata->area), x, y); |
89 | |
90 | gtk_container_add(GTK_CONTAINER(wdata->window), wdata->area); |
91 | gtk_widget_show(wdata->area); |
92 | |
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93 | gtk_signal_connect(GTK_OBJECT(wdata->window), "destroy", |
94 | GTK_SIGNAL_FUNC(destroy), wdata); |
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95 | gtk_signal_connect(GTK_OBJECT(wdata->window), "key_press_event", |
96 | GTK_SIGNAL_FUNC(key_event), wdata); |
97 | gtk_signal_connect(GTK_OBJECT(wdata->area), "button_press_event", |
98 | GTK_SIGNAL_FUNC(button_event), wdata); |
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99 | gtk_widget_show(wdata->window); |
100 | return wdata; |
101 | } |
102 | |
103 | int main(int argc, char **argv) |
104 | { |
105 | gtk_init(&argc, &argv); |
106 | (void) new_window(); |
107 | gtk_main(); |
108 | |
109 | return 0; |
110 | } |