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1 | Useful checklists |
2 | ================= |
3 | |
4 | Things to remember when adding a new puzzle |
5 | ------------------------------------------- |
6 | |
7 | Write the source file for the new puzzle (duhh). |
8 | |
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9 | Add it to Recipe in _four_ places: |
10 | - the `ALL' definition, to ensure it is compiled into the OS X binary |
11 | - as a GTK build target |
12 | - as a Windows build target |
13 | - in the Unix `make install' section at the bottom. |
14 | |
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15 | If the puzzle is by a new author, modify the copyright notice in |
16 | LICENCE and in puzzles.but. (Also in index.html, but that's listed |
17 | below under website changes.) |
18 | |
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19 | Add it to list.c so that the OS X binary will be able to select it |
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20 | from the menus. (Also, double-check that the game structure name in |
21 | the source file has been renamed from `nullgame'. Actually compiling |
22 | it on OS X would be a good way to check this, if convenient.) |
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23 | |
24 | Add a documentation section in puzzles.but. |
25 | |
26 | Make sure there's a Windows help topic name defined in puzzles.but, |
27 | and that it's referenced by the help topic field in the game |
28 | structure in the source file. |
29 | |
30 | Add the new Unix binary name to the svn:ignore property. |
31 | |
32 | Don't forget to `svn add' the new source file before checkin! |
33 | |
34 | Put the puzzle on the web: |
35 | - make a screenshot |
36 | - add an entry in the puzzles list in index.html |
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37 | - adjust the copyright in index.html if the puzzle is by a new |
38 | author |
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39 | - add a link to the Windows binary |
40 | - make sure the Windows binary link points at the right binary, not |
41 | the wrong one! |
42 | - run puzzlesnap |
43 | - test that the binary link and the docs link work |
44 | - run webupdate |
45 | - test again |
46 | - `svn add' the binary symlink and the screenshot |
47 | - check in the website changes (screenshot, symlink, index.html) |