New puzzle! Setting what might be a record for how long we've sat on
[sgt/puzzles] / CHECKLST.txt
CommitLineData
1b470bcf 1Useful checklists
2=================
3
4Things to remember when adding a new puzzle
5-------------------------------------------
6
7Write the source file for the new puzzle (duhh).
8
3f98cd5a 9Create a .R file for it which:
10 - defines a Recipe symbol for it if it requires auxiliary object
6d21655a 11 files (make sure the general Recipe symbol doesn't contain the
12 icon)
3f98cd5a 13 - adds it to the `ALL' definition, to ensure it is compiled into
14 the OS X binary
6d21655a 15 - adds it as a GTK build target, with the optional GTK icon
16 - adds it as a Windows build target, with the optional resource
17 file
3f98cd5a 18 - adds auxiliary solver binaries if any
19 - adds it to $(GAMES) in the GTK makefile, for `make install'
2f30b9e0 20 - adds it to list.c for the OS X binary
ec654298 21 - adds it to wingames.lst along with a textual name, for the build
22 system and Windows installer.
1b470bcf 23
6193da8d 24If the puzzle is by a new author, modify the copyright notice in
25LICENCE and in puzzles.but. (Also in index.html, but that's listed
26below under website changes.)
27
3f98cd5a 28Double-check that the game structure name in the source file has
29been renamed from `nullgame', so that it'll work on OS X. Actually
30compiling it on OS X would be a good way to check this, if
31convenient.
1b470bcf 32
33Add a documentation section in puzzles.but.
34
35Make sure there's a Windows help topic name defined in puzzles.but,
36and that it's referenced by the help topic field in the game
37structure in the source file.
38
c50ba76e 39Make sure the puzzle works on PocketPC. At the very least, check
40that it specifies REQUIRE_RBUTTON and/or REQUIRE_NUMPAD as
41appropriate; but better, actually test it on the emulator.
42
ec654298 43Add the new Unix binary name, and the names of any auxiliary solver
44binaries, to the svn:ignore property.
1b470bcf 45
afc306fc 46Make a screenshot:
47 - create an appropriate save file in `icons'
48 - add the puzzle name to icons/Makefile
49 - set up a REDO property in icons/Makefile if desired
50
51Don't forget to `svn add' the new source file, the new .R file and
2f30b9e0 52the save file in `icons', and any other new files that might have
53been involved.
54
55Check in!
1b470bcf 56
57Put the puzzle on the web:
fac5dd27 58 - run puzzlesnap first
2f30b9e0 59 - make sure the screenshot and Windows binary have arrived in the
d4eef073 60 www directory, and the .jar file in the java subdirectory
1b470bcf 61 - add an entry in the puzzles list in index.html
d4eef073 62 - add a web page in the java subdirectory
6193da8d 63 - adjust the copyright in index.html if the puzzle is by a new
64 author
1b470bcf 65 - test that the binary link and the docs link work
d4eef073 66 - test that the Java version works
1b470bcf 67 - run webupdate
68 - test again
d4eef073 69 - `svn add' the new Java applet web page
70 - check in the change to index.html and the new web page