74476385 |
1 | /* |
2 | * guess.c: Mastermind clone. |
3 | */ |
4 | |
5 | #include <stdio.h> |
6 | #include <stdlib.h> |
7 | #include <string.h> |
8 | #include <assert.h> |
9 | #include <ctype.h> |
10 | #include <math.h> |
11 | |
12 | #include "puzzles.h" |
13 | |
14 | #define FLASH_FRAME 0.5F |
15 | |
16 | enum { |
17 | COL_BACKGROUND, |
18 | COL_HIGHLIGHT, COL_LOWLIGHT, COL_FRAME, COL_FLASH, COL_HOLD, |
19 | COL_EMPTY, /* must be COL_1 - 1 */ |
20 | COL_1, COL_2, COL_3, COL_4, COL_5, COL_6, COL_7, COL_8, COL_9, COL_10, |
21 | COL_CORRECTPLACE, COL_CORRECTCOLOUR, |
22 | NCOLOURS |
23 | }; |
24 | |
25 | struct game_params { |
26 | int ncolours, npegs, nguesses; |
27 | }; |
28 | |
29 | #define FEEDBACK_CORRECTPLACE 1 |
30 | #define FEEDBACK_CORRECTCOLOUR 2 |
31 | |
32 | typedef struct pegrow { |
33 | int npegs; |
34 | int *pegs; /* 0 is 'empty' */ |
35 | int *feedback; /* may well be unused */ |
36 | } *pegrow; |
37 | |
38 | struct game_state { |
39 | game_params params; |
40 | pegrow *guesses; /* length params->nguesses */ |
41 | pegrow solution; |
42 | int next_go; /* from 0 to nguesses-1; |
43 | if next_go == nguesses then they've lost. */ |
44 | int solved; |
45 | }; |
46 | |
47 | static game_params *default_params(void) |
48 | { |
49 | game_params *ret = snew(game_params); |
50 | |
51 | /* AFAIK this is the canonical Mastermind ruleset. */ |
52 | ret->ncolours = 6; |
53 | ret->npegs = 4; |
54 | ret->nguesses = 10; |
55 | |
56 | return ret; |
57 | } |
58 | |
59 | static int game_fetch_preset(int i, char **name, game_params **params) |
60 | { |
61 | return FALSE; |
62 | } |
63 | |
64 | static void free_params(game_params *params) |
65 | { |
66 | sfree(params); |
67 | } |
68 | |
69 | static game_params *dup_params(game_params *params) |
70 | { |
71 | game_params *ret = snew(game_params); |
72 | *ret = *params; /* structure copy */ |
73 | return ret; |
74 | } |
75 | |
76 | static void decode_params(game_params *params, char const *string) |
77 | { |
78 | char const *p = string; |
79 | game_params *defs = default_params(); |
80 | |
81 | *params = *defs; free_params(defs); |
82 | |
83 | while (*p) { |
84 | switch (*p++) { |
85 | case 'c': |
86 | params->ncolours = atoi(p); |
87 | while (*p && isdigit((unsigned char)*p)) p++; |
88 | break; |
89 | |
90 | case 'p': |
91 | params->npegs = atoi(p); |
92 | while (*p && isdigit((unsigned char)*p)) p++; |
93 | break; |
94 | |
95 | case 'g': |
96 | params->nguesses = atoi(p); |
97 | while (*p && isdigit((unsigned char)*p)) p++; |
98 | break; |
99 | |
100 | default: |
101 | ; |
102 | } |
103 | } |
104 | } |
105 | |
106 | static char *encode_params(game_params *params, int full) |
107 | { |
108 | char data[256]; |
109 | |
110 | sprintf(data, "c%dp%dg%d", params->ncolours, params->npegs, params->nguesses); |
111 | |
112 | return dupstr(data); |
113 | } |
114 | |
115 | static config_item *game_configure(game_params *params) |
116 | { |
117 | config_item *ret; |
118 | char buf[80]; |
119 | |
120 | ret = snewn(4, config_item); |
121 | |
122 | ret[0].name = "No. of colours"; |
123 | ret[0].type = C_STRING; |
124 | sprintf(buf, "%d", params->ncolours); |
125 | ret[0].sval = dupstr(buf); |
126 | ret[0].ival = 0; |
127 | |
128 | ret[1].name = "No. of pegs per row"; |
129 | ret[1].type = C_STRING; |
130 | sprintf(buf, "%d", params->npegs); |
131 | ret[1].sval = dupstr(buf); |
132 | ret[1].ival = 0; |
133 | |
134 | ret[2].name = "No. of guesses"; |
135 | ret[2].type = C_STRING; |
136 | sprintf(buf, "%d", params->nguesses); |
137 | ret[2].sval = dupstr(buf); |
138 | ret[2].ival = 0; |
139 | |
140 | ret[3].name = NULL; |
141 | ret[3].type = C_END; |
142 | ret[3].sval = NULL; |
143 | ret[3].ival = 0; |
144 | |
145 | return ret; |
146 | } |
147 | |
148 | static game_params *custom_params(config_item *cfg) |
149 | { |
150 | game_params *ret = snew(game_params); |
151 | |
152 | ret->ncolours = atoi(cfg[0].sval); |
153 | ret->npegs = atoi(cfg[1].sval); |
154 | ret->nguesses = atoi(cfg[2].sval); |
155 | |
156 | return ret; |
157 | } |
158 | |
159 | static char *validate_params(game_params *params) |
160 | { |
161 | if (params->ncolours < 2 || params->npegs < 2) |
162 | return "Trivial solutions are uninteresting"; |
163 | /* NB as well as the no. of colours we define, max(ncolours) must |
164 | * also fit in an unsigned char; see new_game_desc. */ |
165 | if (params->ncolours > 10) |
166 | return "Too many colours"; |
167 | if (params->nguesses < 1) |
168 | return "Must have at least one guess"; |
169 | return NULL; |
170 | } |
171 | |
172 | static pegrow new_pegrow(int npegs) |
173 | { |
174 | pegrow pegs = snew(struct pegrow); |
175 | |
176 | pegs->npegs = npegs; |
177 | pegs->pegs = snewn(pegs->npegs, int); |
178 | memset(pegs->pegs, 0, pegs->npegs * sizeof(int)); |
179 | pegs->feedback = snewn(pegs->npegs, int); |
180 | memset(pegs->feedback, 0, pegs->npegs * sizeof(int)); |
181 | |
182 | return pegs; |
183 | } |
184 | |
185 | static pegrow dup_pegrow(pegrow pegs) |
186 | { |
187 | pegrow newpegs = snew(struct pegrow); |
188 | |
189 | newpegs->npegs = pegs->npegs; |
190 | newpegs->pegs = snewn(newpegs->npegs, int); |
191 | memcpy(newpegs->pegs, pegs->pegs, newpegs->npegs * sizeof(int)); |
192 | newpegs->feedback = snewn(newpegs->npegs, int); |
193 | memcpy(newpegs->feedback, pegs->feedback, newpegs->npegs * sizeof(int)); |
194 | |
195 | return newpegs; |
196 | } |
197 | |
198 | static void invalidate_pegrow(pegrow pegs) |
199 | { |
200 | memset(pegs->pegs, -1, pegs->npegs * sizeof(int)); |
201 | memset(pegs->feedback, -1, pegs->npegs * sizeof(int)); |
202 | } |
203 | |
204 | static void free_pegrow(pegrow pegs) |
205 | { |
206 | sfree(pegs->pegs); |
207 | sfree(pegs->feedback); |
208 | sfree(pegs); |
209 | } |
210 | |
211 | static char *new_game_desc(game_params *params, random_state *rs, |
212 | game_aux_info **aux, int interactive) |
213 | { |
214 | unsigned char *bmp = snewn(params->npegs, unsigned char); |
215 | char *ret; |
216 | int i; |
217 | |
218 | for (i = 0; i < params->npegs; i++) |
219 | bmp[i] = (unsigned char)(random_upto(rs, params->ncolours)+1); |
220 | obfuscate_bitmap(bmp, params->npegs*8, FALSE); |
221 | |
222 | ret = bin2hex(bmp, params->npegs); |
223 | sfree(bmp); |
224 | return ret; |
225 | } |
226 | |
227 | static void game_free_aux_info(game_aux_info *aux) |
228 | { |
229 | assert(!"Shouldn't happen"); |
230 | } |
231 | |
232 | static char *validate_desc(game_params *params, char *desc) |
233 | { |
234 | /* desc is just an (obfuscated) bitmap of the solution; all we |
235 | * care is that it's the correct length. */ |
236 | if (strlen(desc) != params->npegs * 2) |
237 | return "Game description is wrong length"; |
238 | return NULL; |
239 | } |
240 | |
241 | static game_state *new_game(midend_data *me, game_params *params, char *desc) |
242 | { |
243 | game_state *state = snew(game_state); |
244 | unsigned char *bmp; |
245 | int i; |
246 | |
247 | state->params = *params; |
248 | state->guesses = snewn(params->nguesses, pegrow); |
249 | for (i = 0; i < params->nguesses; i++) |
250 | state->guesses[i] = new_pegrow(params->npegs); |
251 | state->solution = new_pegrow(params->npegs); |
252 | |
253 | bmp = hex2bin(desc, params->npegs); |
254 | obfuscate_bitmap(bmp, params->npegs*8, TRUE); |
255 | for (i = 0; i < params->npegs; i++) |
256 | state->solution->pegs[i] = (int)bmp[i]; |
257 | sfree(bmp); |
258 | |
259 | state->next_go = state->solved = 0; |
260 | |
261 | return state; |
262 | } |
263 | |
264 | static game_state *dup_game(game_state *state) |
265 | { |
266 | game_state *ret = snew(game_state); |
267 | int i; |
268 | |
269 | *ret = *state; |
270 | ret->guesses = snewn(state->params.nguesses, pegrow); |
271 | for (i = 0; i < state->params.nguesses; i++) |
272 | ret->guesses[i] = dup_pegrow(state->guesses[i]); |
273 | ret->solution = dup_pegrow(state->solution); |
274 | |
275 | return ret; |
276 | } |
277 | |
278 | static void free_game(game_state *state) |
279 | { |
280 | int i; |
281 | |
282 | free_pegrow(state->solution); |
283 | for (i = 0; i < state->params.nguesses; i++) |
284 | free_pegrow(state->guesses[i]); |
285 | sfree(state->guesses); |
286 | |
287 | sfree(state); |
288 | } |
289 | |
290 | static game_state *solve_game(game_state *state, game_state *currstate, |
291 | game_aux_info *aux, char **error) |
292 | { |
293 | game_state *ret = dup_game(currstate); |
294 | ret->solved = 1; |
295 | return ret; |
296 | } |
297 | |
298 | static char *game_text_format(game_state *state) |
299 | { |
300 | return NULL; |
301 | } |
302 | |
303 | struct game_ui { |
304 | pegrow curr_pegs; /* half-finished current move */ |
305 | int *holds; |
306 | int colour_cur; /* position of up-down colour picker cursor */ |
307 | int peg_cur; /* position of left-right peg picker cursor */ |
308 | int display_cur, markable; |
309 | |
310 | int drag_col, drag_x, drag_y; /* x and y are *center* of peg! */ |
311 | }; |
312 | |
313 | static game_ui *new_ui(game_state *state) |
314 | { |
315 | game_ui *ui = snew(struct game_ui); |
316 | memset(ui, 0, sizeof(struct game_ui)); |
317 | ui->curr_pegs = new_pegrow(state->params.npegs); |
318 | ui->holds = snewn(state->params.npegs, int); |
319 | memset(ui->holds, 0, sizeof(int)*state->params.npegs); |
320 | return ui; |
321 | } |
322 | |
323 | static void free_ui(game_ui *ui) |
324 | { |
325 | free_pegrow(ui->curr_pegs); |
326 | sfree(ui->holds); |
327 | sfree(ui); |
328 | } |
329 | |
330 | static void game_changed_state(game_ui *ui, game_state *oldstate, |
331 | game_state *newstate) |
332 | { |
333 | int i; |
334 | |
335 | /* just clear the row-in-progress when we have an undo/redo. */ |
336 | for (i = 0; i < ui->curr_pegs->npegs; i++) |
337 | ui->curr_pegs->pegs[i] = 0; |
338 | } |
339 | |
340 | #define PEGSZ (ds->pegsz) |
341 | #define PEGOFF (ds->pegsz + ds->gapsz) |
342 | #define HINTSZ (ds->hintsz) |
343 | #define HINTOFF (ds->hintsz + ds->gapsz) |
344 | |
345 | #define PEGRAD (ds->pegrad) |
346 | #define HINTRAD (ds->hintrad) |
347 | |
348 | #define COL_OX (ds->colx) |
349 | #define COL_OY (ds->coly) |
350 | #define COL_X(c) (COL_OX) |
351 | #define COL_Y(c) (COL_OY + (c)*PEGOFF) |
352 | #define COL_W PEGOFF |
353 | #define COL_H (ds->colours->npegs*PEGOFF) |
354 | |
355 | #define GUESS_OX (ds->guessx) |
356 | #define GUESS_OY (ds->guessy) |
357 | #define GUESS_X(g,p) (GUESS_OX + (p)*PEGOFF) |
358 | #define GUESS_Y(g,p) (GUESS_OY + (g)*PEGOFF) |
359 | #define GUESS_W (ds->solution->npegs*PEGOFF) |
360 | #define GUESS_H (ds->nguesses*PEGOFF) |
361 | |
362 | #define HINT_OX (GUESS_OX + GUESS_W + ds->gapsz) |
363 | #define HINT_OY (GUESS_OY + (PEGSZ - HINTOFF - HINTSZ) / 2) |
364 | #define HINT_X(g) HINT_OX |
365 | #define HINT_Y(g) (HINT_OY + (g)*PEGOFF) |
366 | #define HINT_W (ds->hintw*HINTOFF) |
367 | #define HINT_H GUESS_H |
368 | |
369 | #define SOLN_OX GUESS_OX |
370 | #define SOLN_OY (GUESS_OY + GUESS_H + ds->gapsz + 2) |
371 | #define SOLN_W GUESS_W |
372 | #define SOLN_H PEGOFF |
373 | |
374 | struct game_drawstate { |
375 | int nguesses; |
376 | pegrow *guesses; /* same size as state->guesses */ |
377 | pegrow solution; /* only displayed if state->solved */ |
378 | pegrow colours; /* length ncolours, not npegs */ |
379 | |
380 | int *holds; |
381 | |
382 | int pegsz, hintsz, gapsz; /* peg size (diameter), etc. */ |
383 | int pegrad, hintrad; /* radius of peg, hint */ |
384 | int border; |
385 | int colx, coly; /* origin of colours vertical bar */ |
386 | int guessx, guessy; /* origin of guesses */ |
387 | int solnx, solny; /* origin of solution */ |
388 | int hintw; /* no. of hint tiles we're wide per row */ |
389 | int w, h, started, solved; |
390 | |
391 | int colour_cur, peg_cur, display_cur; /* as in game_ui. */ |
392 | int next_go; |
393 | |
394 | blitter *blit_peg; |
395 | int drag_col, blit_ox, blit_oy; |
396 | }; |
397 | |
398 | static void set_peg(game_ui *ui, int peg, int col) |
399 | { |
400 | int i; |
401 | |
402 | ui->curr_pegs->pegs[peg] = col; |
403 | |
404 | /* set to 'markable' if all of our pegs are filled. */ |
405 | for (i = 0; i < ui->curr_pegs->npegs; i++) { |
406 | if (ui->curr_pegs->pegs[i] == 0) return; |
407 | } |
408 | debug(("UI is markable.")); |
409 | ui->markable = 1; |
410 | } |
411 | |
412 | static int mark_pegs(pegrow guess, pegrow solution, int ncols) |
413 | { |
414 | int nc_place = 0, nc_colour = 0, i, j; |
415 | |
416 | assert(guess && solution && (guess->npegs == solution->npegs)); |
417 | |
418 | for (i = 0; i < guess->npegs; i++) { |
419 | if (guess->pegs[i] == solution->pegs[i]) nc_place++; |
420 | } |
421 | |
422 | /* slight bit of cleverness: we have the following formula, from |
423 | * http://mathworld.wolfram.com/Mastermind.html that gives: |
424 | * |
425 | * nc_colour = sum(colours, min(#solution, #guess)) - nc_place |
426 | * |
427 | * I think this is due to Knuth. |
428 | */ |
429 | for (i = 1; i <= ncols; i++) { |
430 | int n_guess = 0, n_solution = 0; |
431 | for (j = 0; j < guess->npegs; j++) { |
432 | if (guess->pegs[j] == i) n_guess++; |
433 | if (solution->pegs[j] == i) n_solution++; |
434 | } |
435 | nc_colour += min(n_guess, n_solution); |
436 | } |
437 | nc_colour -= nc_place; |
438 | |
439 | debug(("mark_pegs, %d pegs, %d right place, %d right colour", |
440 | guess->npegs, nc_place, nc_colour)); |
441 | assert((nc_colour + nc_place) <= guess->npegs); |
442 | |
443 | memset(guess->feedback, 0, guess->npegs*sizeof(int)); |
444 | for (i = 0, j = 0; i < nc_place; i++) |
445 | guess->feedback[j++] = FEEDBACK_CORRECTPLACE; |
446 | for (i = 0; i < nc_colour; i++) |
447 | guess->feedback[j++] = FEEDBACK_CORRECTCOLOUR; |
448 | |
449 | return nc_place; |
450 | } |
451 | |
452 | static game_state *mark_move(game_state *from, game_ui *ui) |
453 | { |
454 | int i, ncleared = 0, nc_place; |
455 | game_state *to = dup_game(from); |
456 | |
457 | for (i = 0; i < to->solution->npegs; i++) { |
458 | to->guesses[from->next_go]->pegs[i] = ui->curr_pegs->pegs[i]; |
459 | } |
460 | nc_place = mark_pegs(to->guesses[from->next_go], to->solution, to->params.ncolours); |
461 | |
462 | if (nc_place == to->solution->npegs) { |
463 | to->solved = 1; /* win! */ |
464 | } else { |
465 | to->next_go = from->next_go + 1; |
466 | if (to->next_go >= to->params.nguesses) |
467 | to->solved = 1; /* 'lose' so we show the pegs. */ |
468 | } |
469 | |
470 | for (i = 0; i < to->solution->npegs; i++) { |
471 | if (!ui->holds[i] || to->solved) { |
472 | ui->curr_pegs->pegs[i] = 0; |
473 | ncleared++; |
474 | } |
475 | if (to->solved) ui->holds[i] = 0; |
476 | } |
477 | if (ncleared) { |
478 | ui->markable = 0; |
479 | if (ui->peg_cur == to->solution->npegs) |
480 | ui->peg_cur--; |
481 | } |
482 | |
483 | return to; |
484 | } |
485 | |
486 | static game_state *make_move(game_state *from, game_ui *ui, game_drawstate *ds, |
487 | int x, int y, int button) |
488 | { |
489 | int over_col = 0; /* one-indexed */ |
490 | int over_guess = -1; /* zero-indexed */ |
e98cc9b7 |
491 | int over_past_guess_y = -1; /* zero-indexed */ |
492 | int over_past_guess_x = -1; /* zero-indexed */ |
74476385 |
493 | int over_hint = 0; /* zero or one */ |
494 | game_state *ret = NULL; |
495 | |
496 | int guess_ox = GUESS_X(from->next_go, 0); |
497 | int guess_oy = GUESS_Y(from->next_go, 0); |
498 | |
499 | if (from->solved) return NULL; |
500 | |
501 | if (x >= COL_OX && x <= (COL_OX + COL_W) && |
502 | y >= COL_OY && y <= (COL_OY + COL_H)) { |
503 | over_col = ((y - COL_OY) / PEGOFF) + 1; |
504 | } else if (x >= guess_ox && |
505 | y >= guess_oy && y <= (guess_oy + GUESS_H)) { |
506 | if (x <= (guess_ox + GUESS_W)) { |
507 | over_guess = (x - guess_ox) / PEGOFF; |
508 | } else { |
509 | over_hint = 1; |
510 | } |
e98cc9b7 |
511 | } else if (x >= guess_ox && |
512 | y >= GUESS_OY && y < guess_oy) { |
513 | over_past_guess_y = (y - GUESS_OY) / PEGOFF; |
514 | over_past_guess_x = (x - guess_ox) / PEGOFF; |
74476385 |
515 | } |
e98cc9b7 |
516 | debug(("make_move: over_col %d, over_guess %d, over_hint %d," |
517 | " over_past_guess %d", over_col, over_guess, over_hint, |
518 | over_past_guess)); |
74476385 |
519 | |
520 | assert(ds->blit_peg); |
521 | |
522 | /* mouse input */ |
523 | if (button == LEFT_BUTTON) { |
524 | if (over_col > 0) { |
525 | ui->drag_col = over_col; |
526 | debug(("Start dragging from colours")); |
527 | } else if (over_guess > -1) { |
528 | int col = ui->curr_pegs->pegs[over_guess]; |
529 | if (col) { |
530 | ui->drag_col = col; |
531 | debug(("Start dragging from a guess")); |
532 | } |
e98cc9b7 |
533 | } else if (over_past_guess_y > -1) { |
534 | int col = |
535 | from->guesses[over_past_guess_y]->pegs[over_past_guess_x]; |
536 | if (col) { |
537 | ui->drag_col = col; |
538 | debug(("Start dragging from a past guess")); |
539 | } |
74476385 |
540 | } |
541 | if (ui->drag_col) { |
542 | ui->drag_x = x; |
543 | ui->drag_y = y; |
544 | debug(("Start dragging, col = %d, (%d,%d)", |
545 | ui->drag_col, ui->drag_x, ui->drag_y)); |
546 | ret = from; |
547 | } |
548 | } else if (button == LEFT_DRAG && ui->drag_col) { |
549 | ui->drag_x = x; |
550 | ui->drag_y = y; |
551 | debug(("Keep dragging, (%d,%d)", ui->drag_x, ui->drag_y)); |
552 | ret = from; |
553 | } else if (button == LEFT_RELEASE && ui->drag_col) { |
554 | if (over_guess > -1) { |
555 | debug(("Dropping colour %d onto guess peg %d", |
556 | ui->drag_col, over_guess)); |
557 | set_peg(ui, over_guess, ui->drag_col); |
558 | } |
559 | ui->drag_col = 0; |
560 | debug(("Stop dragging.")); |
561 | ret = from; |
562 | } else if (button == RIGHT_BUTTON) { |
563 | if (over_guess > -1) { |
564 | /* we use ths feedback in the game_ui to signify |
565 | * 'carry this peg to the next guess as well'. */ |
566 | ui->holds[over_guess] = 1 - ui->holds[over_guess]; |
567 | ret = from; |
568 | } |
569 | } else if (button == LEFT_RELEASE && over_hint && ui->markable) { |
570 | /* NB this won't trigger if on the end of a drag; that's on |
571 | * purpose, in case you drop by mistake... */ |
572 | ret = mark_move(from, ui); |
573 | } |
574 | |
575 | /* keyboard input */ |
576 | if (button == CURSOR_UP || button == CURSOR_DOWN) { |
577 | ui->display_cur = 1; |
578 | if (button == CURSOR_DOWN && (ui->colour_cur+1) < from->params.ncolours) |
579 | ui->colour_cur++; |
580 | if (button == CURSOR_UP && ui->colour_cur > 0) |
581 | ui->colour_cur--; |
582 | ret = from; |
583 | } else if (button == CURSOR_LEFT || button == CURSOR_RIGHT) { |
584 | int maxcur = from->params.npegs; |
585 | if (ui->markable) maxcur++; |
586 | |
587 | ui->display_cur = 1; |
588 | if (button == CURSOR_RIGHT && (ui->peg_cur+1) < maxcur) |
589 | ui->peg_cur++; |
590 | if (button == CURSOR_LEFT && ui->peg_cur > 0) |
591 | ui->peg_cur--; |
592 | ret = from; |
593 | } else if (button == CURSOR_SELECT || button == ' ' || button == '\r' || |
594 | button == '\n') { |
595 | if (ui->peg_cur == from->params.npegs) { |
596 | ret = mark_move(from, ui); |
597 | } else { |
598 | set_peg(ui, ui->peg_cur, ui->colour_cur+1); |
599 | ret = from; |
600 | } |
601 | } |
602 | return ret; |
603 | } |
604 | |
605 | /* ---------------------------------------------------------------------- |
606 | * Drawing routines. |
607 | */ |
608 | |
609 | #define PEG_PREFER_SZ 32 |
610 | |
611 | /* next three are multipliers for pegsz. It will look much nicer if |
612 | * (2*PEG_HINT) + PEG_GAP = 1.0 as the hints are formatted like that. */ |
613 | #define PEG_GAP 0.10 |
614 | #define PEG_HINT 0.35 |
615 | |
616 | #define BORDER 0.5 |
617 | |
618 | static void game_size(game_params *params, game_drawstate *ds, |
619 | int *x, int *y, int expand) |
620 | { |
621 | double hmul, vmul_c, vmul_g, vmul, szx, szy; |
622 | int sz, colh, guessh; |
623 | |
624 | hmul = BORDER * 2.0 + /* border */ |
625 | 1.0 * 2.0 + /* vertical colour bar */ |
626 | 1.0 * params->npegs + /* guess pegs */ |
627 | PEG_GAP * params->npegs + /* guess gaps */ |
628 | PEG_HINT * ds->hintw + /* hint pegs */ |
629 | PEG_GAP * (ds->hintw - 1); /* hint gaps */ |
630 | |
631 | vmul_c = BORDER * 2.0 + /* border */ |
632 | 1.0 * params->ncolours + /* colour pegs */ |
633 | PEG_GAP * (params->ncolours - 1); /* colour gaps */ |
634 | |
635 | vmul_g = BORDER * 2.0 + /* border */ |
636 | 1.0 * (params->nguesses + 1) + /* guesses plus solution */ |
637 | PEG_GAP * (params->nguesses + 1); /* gaps plus gap above soln */ |
638 | |
639 | vmul = max(vmul_c, vmul_g); |
640 | |
641 | szx = *x / hmul; |
642 | szy = *y / vmul; |
643 | sz = max(min((int)szx, (int)szy), 1); |
644 | if (expand) |
645 | ds->pegsz = sz; |
646 | else |
647 | ds->pegsz = min(sz, PEG_PREFER_SZ); |
648 | |
649 | ds->hintsz = (int)((double)ds->pegsz * PEG_HINT); |
650 | ds->gapsz = (int)((double)ds->pegsz * PEG_GAP); |
651 | ds->border = (int)((double)ds->pegsz * BORDER); |
652 | |
653 | ds->pegrad = (ds->pegsz -1)/2; /* radius of peg to fit in pegsz (which is 2r+1) */ |
654 | ds->hintrad = (ds->hintsz-1)/2; |
655 | |
813ca264 |
656 | *x = (int)ceil((double)ds->pegsz * hmul); |
657 | *y = (int)ceil((double)ds->pegsz * vmul); |
74476385 |
658 | ds->w = *x; ds->h = *y; |
659 | |
660 | colh = ((ds->pegsz + ds->gapsz) * params->ncolours) - ds->gapsz; |
661 | guessh = ((ds->pegsz + ds->gapsz) * params->nguesses); /* guesses */ |
662 | guessh += ds->gapsz + ds->pegsz; /* solution */ |
663 | |
664 | ds->colx = ds->border; |
665 | ds->coly = (*y - colh) / 2; |
666 | |
667 | ds->guessx = ds->solnx = ds->border + ds->pegsz * 2; /* border + colours */ |
668 | ds->guessy = (*y - guessh) / 2; |
669 | ds->solny = ds->guessy + ((ds->pegsz + ds->gapsz) * params->nguesses) + ds->gapsz; |
670 | |
671 | if (ds->pegsz > 0) { |
672 | if (ds->blit_peg) blitter_free(ds->blit_peg); |
673 | ds->blit_peg = blitter_new(ds->pegsz, ds->pegsz); |
674 | } |
675 | } |
676 | |
677 | static float *game_colours(frontend *fe, game_state *state, int *ncolours) |
678 | { |
679 | float *ret = snewn(3 * NCOLOURS, float); |
680 | |
681 | frontend_default_colour(fe, &ret[COL_BACKGROUND * 3]); |
682 | |
e98cc9b7 |
683 | /* red */ |
684 | ret[COL_1 * 3 + 0] = 1.0F; |
74476385 |
685 | ret[COL_1 * 3 + 1] = 0.0F; |
e98cc9b7 |
686 | ret[COL_1 * 3 + 2] = 0.0F; |
74476385 |
687 | |
e98cc9b7 |
688 | /* yellow (toned down a bit due to pale grey background) */ |
689 | ret[COL_2 * 3 + 0] = 0.7F; |
690 | ret[COL_2 * 3 + 1] = 0.7F; |
74476385 |
691 | ret[COL_2 * 3 + 2] = 0.0F; |
692 | |
e98cc9b7 |
693 | /* green (also toned down) */ |
694 | ret[COL_3 * 3 + 0] = 0.0F; |
695 | ret[COL_3 * 3 + 1] = 0.5F; |
74476385 |
696 | ret[COL_3 * 3 + 2] = 0.0F; |
697 | |
e98cc9b7 |
698 | /* blue */ |
699 | ret[COL_4 * 3 + 0] = 0.0F; |
700 | ret[COL_4 * 3 + 1] = 0.0F; |
701 | ret[COL_4 * 3 + 2] = 1.0F; |
74476385 |
702 | |
e98cc9b7 |
703 | /* orange */ |
74476385 |
704 | ret[COL_5 * 3 + 0] = 1.0F; |
e98cc9b7 |
705 | ret[COL_5 * 3 + 1] = 0.5F; |
706 | ret[COL_5 * 3 + 2] = 0.0F; |
707 | |
708 | /* purple */ |
709 | ret[COL_6 * 3 + 0] = 0.5F; |
710 | ret[COL_6 * 3 + 1] = 0.0F; |
711 | ret[COL_6 * 3 + 2] = 0.7F; |
712 | |
713 | /* brown */ |
714 | ret[COL_7 * 3 + 0] = 0.4F; |
715 | ret[COL_7 * 3 + 1] = 0.2F; |
716 | ret[COL_7 * 3 + 2] = 0.2F; |
717 | |
718 | /* light blue */ |
719 | ret[COL_8 * 3 + 0] = 0.4F; |
720 | ret[COL_8 * 3 + 1] = 0.7F; |
721 | ret[COL_8 * 3 + 2] = 1.0F; |
722 | |
723 | /* light green */ |
724 | ret[COL_9 * 3 + 0] = 0.5F; |
725 | ret[COL_9 * 3 + 1] = 0.8F; |
74476385 |
726 | ret[COL_9 * 3 + 2] = 0.5F; |
727 | |
e98cc9b7 |
728 | /* pink */ |
74476385 |
729 | ret[COL_10 * 3 + 0] = 1.0F; |
e98cc9b7 |
730 | ret[COL_10 * 3 + 1] = 0.6F; |
74476385 |
731 | ret[COL_10 * 3 + 2] = 1.0F; |
732 | |
733 | ret[COL_FRAME * 3 + 0] = 0.0F; |
734 | ret[COL_FRAME * 3 + 1] = 0.0F; |
735 | ret[COL_FRAME * 3 + 2] = 0.0F; |
736 | |
737 | ret[COL_HIGHLIGHT * 3 + 0] = 1.0F; |
738 | ret[COL_HIGHLIGHT * 3 + 1] = 1.0F; |
739 | ret[COL_HIGHLIGHT * 3 + 2] = 1.0F; |
740 | |
741 | ret[COL_LOWLIGHT * 3 + 0] = ret[COL_BACKGROUND * 3 + 0] * 2.0 / 3.0; |
742 | ret[COL_LOWLIGHT * 3 + 1] = ret[COL_BACKGROUND * 3 + 1] * 2.0 / 3.0; |
743 | ret[COL_LOWLIGHT * 3 + 2] = ret[COL_BACKGROUND * 3 + 2] * 2.0 / 3.0; |
744 | |
745 | ret[COL_FLASH * 3 + 0] = 0.5F; |
746 | ret[COL_FLASH * 3 + 1] = 1.0F; |
747 | ret[COL_FLASH * 3 + 2] = 1.0F; |
748 | |
749 | ret[COL_HOLD * 3 + 0] = 1.0F; |
750 | ret[COL_HOLD * 3 + 1] = 0.5F; |
751 | ret[COL_HOLD * 3 + 2] = 0.5F; |
752 | |
753 | ret[COL_EMPTY * 3 + 0] = ret[COL_BACKGROUND * 3 + 0] * 2.0 / 3.0; |
754 | ret[COL_EMPTY * 3 + 1] = ret[COL_BACKGROUND * 3 + 1] * 2.0 / 3.0; |
755 | ret[COL_EMPTY * 3 + 2] = ret[COL_BACKGROUND * 3 + 2] * 2.0 / 3.0; |
756 | |
e98cc9b7 |
757 | ret[COL_CORRECTPLACE*3 + 0] = 0.0F; |
74476385 |
758 | ret[COL_CORRECTPLACE*3 + 1] = 0.0F; |
759 | ret[COL_CORRECTPLACE*3 + 2] = 0.0F; |
760 | |
761 | ret[COL_CORRECTCOLOUR*3 + 0] = 1.0F; |
762 | ret[COL_CORRECTCOLOUR*3 + 1] = 1.0F; |
763 | ret[COL_CORRECTCOLOUR*3 + 2] = 1.0F; |
764 | |
765 | *ncolours = NCOLOURS; |
766 | return ret; |
767 | } |
768 | |
769 | static game_drawstate *game_new_drawstate(game_state *state) |
770 | { |
771 | struct game_drawstate *ds = snew(struct game_drawstate); |
772 | int i; |
773 | |
774 | memset(ds, 0, sizeof(struct game_drawstate)); |
775 | |
776 | ds->guesses = snewn(state->params.nguesses, pegrow); |
777 | ds->nguesses = state->params.nguesses; |
778 | for (i = 0; i < state->params.nguesses; i++) { |
779 | ds->guesses[i] = new_pegrow(state->params.npegs); |
780 | invalidate_pegrow(ds->guesses[i]); |
781 | } |
782 | ds->solution = new_pegrow(state->params.npegs); |
783 | invalidate_pegrow(ds->solution); |
784 | ds->colours = new_pegrow(state->params.ncolours); |
785 | invalidate_pegrow(ds->colours); |
786 | |
787 | ds->hintw = (state->params.npegs+1)/2; /* must round up */ |
788 | |
789 | ds->holds = snewn(state->params.npegs, int); |
790 | memset(ds->holds, 0, state->params.npegs*sizeof(int)); |
791 | |
792 | ds->blit_peg = NULL; |
793 | |
794 | return ds; |
795 | } |
796 | |
797 | static void game_free_drawstate(game_drawstate *ds) |
798 | { |
799 | int i; |
800 | |
801 | if (ds->blit_peg) blitter_free(ds->blit_peg); |
802 | free_pegrow(ds->colours); |
803 | free_pegrow(ds->solution); |
804 | for (i = 0; i < ds->nguesses; i++) |
805 | free_pegrow(ds->guesses[i]); |
806 | sfree(ds->holds); |
807 | sfree(ds->guesses); |
808 | sfree(ds); |
809 | } |
810 | |
385f402f |
811 | static void draw_peg(frontend *fe, game_drawstate *ds, int cx, int cy, |
812 | int moving, int col) |
74476385 |
813 | { |
385f402f |
814 | /* |
815 | * Some platforms antialias circles, which means we shouldn't |
816 | * overwrite a circle of one colour with a circle of another |
817 | * colour without erasing the background first. However, if the |
818 | * peg is the one being dragged, we don't erase the background |
819 | * because we _want_ it to alpha-blend nicely into whatever's |
820 | * behind it. |
821 | */ |
822 | if (!moving) |
823 | draw_rect(fe, cx, cy, PEGSZ, PEGSZ, COL_BACKGROUND); |
28094c81 |
824 | if (PEGRAD > 0) { |
74476385 |
825 | draw_circle(fe, cx+PEGRAD, cy+PEGRAD, PEGRAD, 1, COL_EMPTY + col); |
28094c81 |
826 | draw_circle(fe, cx+PEGRAD, cy+PEGRAD, PEGRAD, 0, COL_EMPTY + col); |
827 | } else |
74476385 |
828 | draw_rect(fe, cx, cy, PEGSZ, PEGSZ, COL_EMPTY + col); |
829 | draw_update(fe, cx, cy, PEGSZ, PEGSZ); |
830 | } |
831 | |
832 | static void guess_redraw(frontend *fe, game_drawstate *ds, int guess, |
833 | pegrow src, int force) |
834 | { |
835 | pegrow dest; |
836 | int rowx, rowy, i, scol; |
837 | |
838 | if (guess == -1) { |
839 | dest = ds->solution; |
840 | rowx = SOLN_OX; |
841 | rowy = SOLN_OY; |
842 | } else { |
843 | dest = ds->guesses[guess]; |
844 | rowx = GUESS_X(guess,0); |
845 | rowy = GUESS_Y(guess,0); |
846 | } |
847 | if (src) assert(src->npegs == dest->npegs); |
848 | |
849 | for (i = 0; i < dest->npegs; i++) { |
850 | scol = src ? src->pegs[i] : 0; |
851 | if ((dest->pegs[i] != scol) || force) |
385f402f |
852 | draw_peg(fe, ds, rowx + PEGOFF * i, rowy, FALSE, scol); |
74476385 |
853 | dest->pegs[i] = scol; |
854 | } |
855 | } |
856 | |
857 | static void hint_redraw(frontend *fe, game_drawstate *ds, int guess, |
858 | pegrow src, int force, int emptycol) |
859 | { |
860 | pegrow dest = ds->guesses[guess]; |
861 | int rowx, rowy, i, scol, col, hintlen; |
862 | |
863 | if (src) assert(src->npegs == dest->npegs); |
864 | |
865 | hintlen = (dest->npegs + 1)/2; |
866 | |
867 | for (i = 0; i < dest->npegs; i++) { |
868 | scol = src ? src->feedback[i] : 0; |
869 | col = (scol == FEEDBACK_CORRECTPLACE) ? COL_CORRECTPLACE : |
870 | (scol == FEEDBACK_CORRECTCOLOUR) ? COL_CORRECTCOLOUR : emptycol; |
871 | if ((scol != dest->feedback[i]) || force) { |
872 | rowx = HINT_X(guess); |
873 | rowy = HINT_Y(guess); |
874 | if (i < hintlen) { |
875 | rowx += HINTOFF * i; |
876 | } else { |
877 | rowx += HINTOFF * (i - hintlen); |
878 | rowy += HINTOFF; |
879 | } |
385f402f |
880 | /* erase background for antialiasing platforms */ |
881 | draw_rect(fe, rowx, rowy, HINTSZ, HINTSZ, COL_BACKGROUND); |
28094c81 |
882 | if (HINTRAD > 0) { |
74476385 |
883 | draw_circle(fe, rowx+HINTRAD, rowy+HINTRAD, HINTRAD, 1, col); |
28094c81 |
884 | draw_circle(fe, rowx+HINTRAD, rowy+HINTRAD, HINTRAD, 0, col); |
885 | } else { |
74476385 |
886 | draw_rect(fe, rowx, rowy, HINTSZ, HINTSZ, col); |
28094c81 |
887 | } |
74476385 |
888 | draw_update(fe, rowx, rowy, HINTSZ, HINTSZ); |
889 | } |
890 | dest->feedback[i] = scol; |
891 | } |
892 | } |
893 | |
894 | static void hold_redraw(frontend *fe, game_drawstate *ds, int guess, int *src, int force) |
895 | { |
896 | int shold, col, ox, oy, i; |
897 | |
898 | if (guess >= ds->nguesses) |
899 | return; |
900 | |
901 | for (i = 0; i < ds->solution->npegs; i++) { |
902 | shold = src ? src[i] : 0; |
903 | col = shold ? COL_HOLD : COL_BACKGROUND; |
904 | if ((shold != ds->holds[i]) || force) { |
905 | ox = GUESS_X(guess, i); |
906 | oy = GUESS_Y(guess, i) + PEGSZ + ds->gapsz/2; |
907 | |
908 | draw_rect(fe, ox, oy, PEGSZ, 2, col); |
909 | draw_update(fe, ox, oy, PEGSZ, 2); |
910 | } |
911 | if (src) ds->holds[i] = shold; |
912 | } |
913 | } |
914 | |
915 | static void currmove_redraw(frontend *fe, game_drawstate *ds, int guess, int col) |
916 | { |
917 | int ox = GUESS_X(guess, 0), oy = GUESS_Y(guess, 0), off = PEGSZ/4; |
918 | |
919 | draw_rect(fe, ox-off-1, oy, 2, PEGSZ, col); |
920 | draw_update(fe, ox-off-1, oy, 2, PEGSZ); |
921 | } |
922 | |
923 | static void cur_redraw(frontend *fe, game_drawstate *ds, |
924 | int x, int y, int erase) |
925 | { |
926 | int cgap = ds->gapsz / 2; |
927 | int x1, y1, x2, y2, hi, lo; |
928 | |
929 | x1 = x-cgap; x2 = x+PEGSZ+cgap; |
930 | y1 = y-cgap; y2 = y+PEGSZ+cgap; |
931 | hi = erase ? COL_BACKGROUND : COL_HIGHLIGHT; |
932 | lo = erase ? COL_BACKGROUND : COL_LOWLIGHT; |
933 | |
934 | draw_line(fe, x1, y1, x2, y1, hi); |
935 | draw_line(fe, x2, y1, x2, y2, lo); |
936 | draw_line(fe, x2, y2, x1, y2, lo); |
937 | draw_line(fe, x1, y2, x1, y1, hi); |
938 | |
939 | draw_update(fe, x1, y1, x2, y2); |
940 | } |
941 | |
942 | static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, |
943 | game_state *state, int dir, game_ui *ui, |
944 | float animtime, float flashtime) |
945 | { |
946 | int i, cur_erase = 0, cur_draw = 0, new_move, last_go; |
947 | |
948 | new_move = (state->next_go != ds->next_go) || !ds->started; |
949 | last_go = (state->next_go == state->params.nguesses-1); |
950 | |
951 | if (!ds->started) { |
952 | draw_rect(fe, 0, 0, ds->w, ds->h, COL_BACKGROUND); |
953 | draw_rect(fe, SOLN_OX, SOLN_OY - ds->gapsz - 1, SOLN_W, 2, COL_FRAME); |
954 | draw_update(fe, 0, 0, ds->w, ds->h); |
955 | } |
956 | |
957 | if (ds->drag_col != 0) { |
958 | debug(("Loading from blitter.")); |
959 | blitter_load(fe, ds->blit_peg, ds->blit_ox, ds->blit_oy); |
960 | draw_update(fe, ds->blit_ox, ds->blit_oy, PEGSZ, PEGSZ); |
961 | } |
962 | |
963 | /* draw the colours */ |
964 | for (i = 0; i < state->params.ncolours; i++) { |
965 | if (ds->colours->pegs[i] != i+1) { |
385f402f |
966 | draw_peg(fe, ds, COL_X(i), COL_Y(i), FALSE, i+1); |
74476385 |
967 | ds->colours->pegs[i] = i+1; |
968 | } |
969 | } |
970 | |
971 | /* draw the guesses (so far) and the hints */ |
972 | for (i = 0; i < state->params.nguesses; i++) { |
973 | if (state->next_go > i || state->solved) { |
974 | /* this info is stored in the game_state already */ |
975 | guess_redraw(fe, ds, i, state->guesses[i], 0); |
976 | hint_redraw(fe, ds, i, state->guesses[i], |
977 | i == (state->next_go-1) ? 1 : 0, COL_EMPTY); |
978 | } else if (state->next_go == i) { |
979 | /* this is the one we're on; the (incomplete) guess is |
980 | * stored in the game_ui. */ |
981 | guess_redraw(fe, ds, i, ui->curr_pegs, 0); |
982 | hint_redraw(fe, ds, i, NULL, 1, ui->markable ? COL_FLASH : COL_EMPTY); |
983 | } else { |
984 | /* we've not got here yet; it's blank. */ |
985 | guess_redraw(fe, ds, i, NULL, 0); |
986 | hint_redraw(fe, ds, i, NULL, 0, COL_EMPTY); |
987 | } |
988 | } |
989 | |
990 | /* draw the 'hold' markers */ |
991 | if (state->solved) { |
992 | hold_redraw(fe, ds, state->next_go, NULL, 1); |
993 | } else if (new_move) { |
994 | hold_redraw(fe, ds, ds->next_go, NULL, 1); |
995 | hold_redraw(fe, ds, state->next_go, last_go ? NULL : ui->holds, 1); |
996 | } else |
997 | hold_redraw(fe, ds, state->next_go, last_go ? NULL : ui->holds, 0); |
998 | |
999 | /* draw the 'current move' and 'able to mark' sign. */ |
1000 | if (new_move) |
1001 | currmove_redraw(fe, ds, ds->next_go, COL_BACKGROUND); |
1002 | if (!state->solved) |
1003 | currmove_redraw(fe, ds, state->next_go, COL_HOLD); |
1004 | |
1005 | /* draw the solution (or the big rectangle) */ |
1006 | if ((state->solved != ds->solved) || !ds->started) { |
1007 | draw_rect(fe, SOLN_OX, SOLN_OY, SOLN_W, SOLN_H, |
1008 | state->solved ? COL_BACKGROUND : COL_EMPTY); |
1009 | draw_update(fe, SOLN_OX, SOLN_OY, SOLN_W, SOLN_H); |
1010 | } |
1011 | if (state->solved) |
1012 | guess_redraw(fe, ds, -1, state->solution, !ds->solved); |
1013 | ds->solved = state->solved; |
1014 | |
1015 | if (ui->display_cur && !ds->display_cur) |
1016 | cur_draw = 1; |
1017 | else if (!ui->display_cur && ds->display_cur) |
1018 | cur_erase = 1; |
1019 | else if (ui->display_cur) { |
1020 | if ((state->next_go != ds->next_go) || |
1021 | (ui->peg_cur != ds->peg_cur) || |
1022 | (ui->colour_cur != ds->colour_cur)) { |
1023 | cur_erase = 1; |
1024 | cur_draw = 1; |
1025 | } |
1026 | } |
1027 | if (cur_erase) { |
1028 | cur_redraw(fe, ds, COL_X(ds->colour_cur), COL_Y(ds->colour_cur), 1); |
1029 | cur_redraw(fe, ds, |
1030 | GUESS_X(ds->next_go, ds->peg_cur), GUESS_Y(ds->next_go, ds->peg_cur), 1); |
1031 | } |
1032 | if (cur_draw) { |
1033 | cur_redraw(fe, ds, COL_X(ui->colour_cur), COL_Y(ui->colour_cur), 0); |
1034 | cur_redraw(fe, ds, |
1035 | GUESS_X(state->next_go, ui->peg_cur), GUESS_Y(state->next_go, ui->peg_cur), 0); |
1036 | } |
1037 | ds->display_cur = ui->display_cur; |
1038 | ds->peg_cur = ui->peg_cur; |
1039 | ds->colour_cur = ui->colour_cur; |
1040 | ds->next_go = state->next_go; |
1041 | |
1042 | /* if ui->drag_col != 0, save the screen to the blitter, |
1043 | * draw the peg where we saved, and set ds->drag_* == ui->drag_*. */ |
1044 | if (ui->drag_col != 0) { |
1045 | int ox = ui->drag_x - (PEGSZ/2); |
1046 | int oy = ui->drag_y - (PEGSZ/2); |
1047 | debug(("Saving to blitter at (%d,%d)", ox, oy)); |
1048 | blitter_save(fe, ds->blit_peg, ox, oy); |
385f402f |
1049 | draw_peg(fe, ds, ox, oy, TRUE, ui->drag_col); |
74476385 |
1050 | |
1051 | ds->blit_ox = ox; ds->blit_oy = oy; |
1052 | } |
1053 | ds->drag_col = ui->drag_col; |
1054 | |
1055 | ds->started = 1; |
1056 | } |
1057 | |
1058 | static float game_anim_length(game_state *oldstate, game_state *newstate, |
1059 | int dir, game_ui *ui) |
1060 | { |
1061 | return 0.0F; |
1062 | } |
1063 | |
1064 | static float game_flash_length(game_state *oldstate, game_state *newstate, |
1065 | int dir, game_ui *ui) |
1066 | { |
1067 | return 0.0F; |
1068 | } |
1069 | |
1070 | static int game_wants_statusbar(void) |
1071 | { |
1072 | return FALSE; |
1073 | } |
1074 | |
1075 | static int game_timing_state(game_state *state) |
1076 | { |
1077 | return TRUE; |
1078 | } |
1079 | |
1080 | #ifdef COMBINED |
1081 | #define thegame guess |
1082 | #endif |
1083 | |
1084 | const struct game thegame = { |
813ca264 |
1085 | "Guess", NULL, |
74476385 |
1086 | default_params, |
1087 | game_fetch_preset, |
1088 | decode_params, |
1089 | encode_params, |
1090 | free_params, |
1091 | dup_params, |
1092 | TRUE, game_configure, custom_params, |
1093 | validate_params, |
1094 | new_game_desc, |
1095 | game_free_aux_info, |
1096 | validate_desc, |
1097 | new_game, |
1098 | dup_game, |
1099 | free_game, |
1100 | TRUE, solve_game, |
1101 | FALSE, game_text_format, |
1102 | new_ui, |
1103 | free_ui, |
1104 | game_changed_state, |
1105 | make_move, |
1106 | game_size, |
1107 | game_colours, |
1108 | game_new_drawstate, |
1109 | game_free_drawstate, |
1110 | game_redraw, |
1111 | game_anim_length, |
1112 | game_flash_length, |
1113 | game_wants_statusbar, |
1114 | FALSE, game_timing_state, |
1115 | 0, /* mouse_priorities */ |
1116 | }; |
1117 | |
1118 | /* vim: set shiftwidth=4 tabstop=8: */ |