+ if (callback != NULL && !(flags & FLAG_SYNCAGENT)) {
+ /*
+ * We need an asynchronous Pageant request. Since I know of
+ * no way to stop SendMessage from blocking the thread it's
+ * called in, I see no option but to start a fresh thread.
+ * When we're done we'll PostMessage the result back to our
+ * main window, so that the callback is done in the primary
+ * thread to avoid concurrency.
+ */
+ struct agent_query_data *data = snew(struct agent_query_data);
+ DWORD threadid;
+ data->mapping = p;
+ data->handle = filemap;
+ data->mapname = mapname;
+ data->callback = callback;
+ data->callback_ctx = callback_ctx;
+ data->cds = cds; /* structure copy */
+ data->hwnd = hwnd;
+ if (CreateThread(NULL, 0, agent_query_thread, data, 0, &threadid))
+ return 0;
+ sfree(data);
+ }
+
+ /*
+ * The user either passed a null callback (indicating that the
+ * query is required to be synchronous) or CreateThread failed.
+ * Either way, we need a synchronous request.
+ */