* write; so the output thread waits for an event object notifying
* it to _attempt_ a write, and then it sets an event in return
* when one completes.
+ *
+ * (It's terribly annoying having to spawn a subthread for each
+ * direction of each handle. Technically it isn't necessary for
+ * serial ports, since we could use overlapped I/O within the main
+ * thread and wait directly on the event objects in the OVERLAPPED
+ * structures. However, we can't use this trick for some types of
+ * file handle at all - for some reason Windows restricts use of
+ * OVERLAPPED to files which were opened with the overlapped flag -
+ * and so we must use threads for those. This being the case, it's
+ * simplest just to use threads for everything rather than trying
+ * to keep track of multiple completely separate mechanisms.)
*/
#include <assert.h>
struct handle_input *ctx = (struct handle_input *) param;
OVERLAPPED ovl, *povl;
HANDLE oev;
+ int readlen;
if (ctx->flags & HANDLE_FLAG_OVERLAPPED) {
povl = &ovl;
povl = NULL;
}
+ if (ctx->flags & HANDLE_FLAG_UNITBUFFER)
+ readlen = 1;
+ else
+ readlen = sizeof(ctx->buffer);
+
while (1) {
if (povl) {
memset(povl, 0, sizeof(OVERLAPPED));
povl->hEvent = oev;
}
- ctx->readret = ReadFile(ctx->h, ctx->buffer, sizeof(ctx->buffer),
+ ctx->readret = ReadFile(ctx->h, ctx->buffer, readlen,
&ctx->len, povl);
if (povl && !ctx->readret && GetLastError() == ERROR_IO_PENDING) {
WaitForSingleObject(povl->hEvent, INFINITE);