void init_ucs(Config *, struct unicode_data *);
/*
+ * Exports from winhandl.c.
+ */
+#define HANDLE_FLAG_OVERLAPPED 1
+#define HANDLE_FLAG_IGNOREEOF 2
+struct handle;
+typedef int (*handle_inputfn_t)(struct handle *h, void *data, int len);
+typedef void (*handle_outputfn_t)(struct handle *h, int new_backlog);
+struct handle *handle_input_new(HANDLE handle, handle_inputfn_t gotdata,
+ void *privdata, int flags);
+struct handle *handle_output_new(HANDLE handle, handle_outputfn_t sentdata,
+ void *privdata, int flags);
+int handle_write(struct handle *h, const void *data, int len);
+HANDLE *handle_get_events(int *nevents);
+void handle_free(struct handle *h);
+void handle_got_event(HANDLE event);
+void handle_unthrottle(struct handle *h, int backlog);
+int handle_backlog(struct handle *h);
+void *handle_get_privdata(struct handle *h);
+
+/*
* pageantc.c needs to schedule callbacks for asynchronous agent
* requests. This has to be done differently in GUI and console, so
* there's an exported function used for the purpose.
void *callback_ctx, void *data, int len);
#define FLAG_SYNCAGENT 0x1000
+/*
+ * Exports from winser.c.
+ */
+extern Backend serial_backend;
+
#endif