GAL is not specified.
- elite-map [-qv] [-g GALAXY] [-d DIST] [-w WD,HT] [-a ASP] [PLANET]
+ elite-map [-qv] [-g GALAXY] [-d DIST] [-w WEIGHT] [-W WD,HT] [-a ASP]
+ [PLANET ...]
Prints a map of (part of) a galaxy to the terminal.
If PLANET is specified (which it usually is), a map of the area
around PLANET in GALAXY (default standard galaxy 1) is printed,
- showing other planets within DIST lightyears (default 7) of
- PLANET.
+ showing other planets within a box extending about DIST
+ lightyears around the PLANETs.
- If PLANET is not specified, the entire galaxy is printed. This
- is usually unhelpful.
+ If no PLANETs are not specified, the entire galaxy is printed.
+ This is usually unhelpful.
- Planets are shown as numbers or letters. The home PLANET is
- shown as a `*'. Below the map is printed a key describing the
- planets in a strict left-to-right top-to-bottom order.
+ The `-w' option plots a route through the listed planets,
+ highlighting the waypoints. See `elite-path' for the possible
+ weightings.
- The size of the map may be controlled by the -w option -- set WD
+ Planets are shown as numbers or letters (or, occasionally a
+ sequence of letters). If there is only one PLANET, it is shown
+ as a `*'; otherwise, they're labelled `*0', `*1', etc. Planets
+ on the path are labelled `+0', `+1', ..., in the order you're
+ meant to visit them. (Note that if the path doubles back on
+ itself, the planets involved /won't/ be listed twice. Use
+ `elite-path' for a full guide on where to go, and `elite-map' to
+ visualize the route.)
+
+ The `-q' and `-v' options allow optional suppression of the key
+ below the map. The defaults are as follows:
+
+ * A galactic map shows no key.
+
+ * A route map (with the `-w' option) shows the waypoints
+ (named PLANETs) and the planets on the path.
+
+ * An area map (around named planets) shows the names of all
+ planets shown.
+
+ The key can be made more verbose by giving the `-v' option, or
+ less verbose by `-q'. Note that the options parser is currently
+ really shoddy, and won't let you say things like `-qqq'.
+
+ The size of the map may be controlled by the -W option -- set WD
to the maximum allowable width, and HT to the maximum allowable
height (in columns and rows, respectively). The map will be
scaled so as to fit. The -a option sets the aspect ratio of
font).
+
elite-path [-g GALAXY] [-w WEIGHT] PLANET PLANET ...
Computes a route through a GALAXY (default is standard galaxy
as the variables described above.
+ elite-prices [-g GALAXY] [-s SORT] [FROM TO]
+
+ Shows minimum, average and maximum profit (in that order, in
+ credits per unit) for the various commodities, starting at one
+ kind of world and ending at another.
+
+ By default, the commodities are listed in standard order, and
+ the profits are computed going from a poor agricultural world to
+ a rich industrial one.
+
+ You can change the worlds under consideration by typing a pair
+ of planet-specs or economy types (as printed by `elite-find').
+ Any planet-specs are obviously taken relative to GALAXY.
+
+ The SORT parameter may be one of `min', `max', or `avg' to sort
+ by minimum, maximum or average profit (highest at the top).
+
+
3. The graphical editor
elite-editor [GALAXY | FILE]
recommend them as an upgrade for commanders who don't wish to
cheat completely.)
-$Id: README,v 1.2 2003/02/25 00:25:38 mdw Exp $
+ One suggestion I've heard of, if Elite is too easy, is to start
+ at Lave (as usual), with no money, lasers, missiles, or fuel.
+ You can get your first money by ramming asteroids (easy but
+ unrewarding) or pirates (risky and tedious), and start trading
+ food and other cheap items.
+
+$Id: README,v 1.3 2003/02/26 01:12:30 mdw Exp $
\f
Local variables:
mode: text