dot/emacs: Move the cursor properly.
[profile] / dot / Xdefaults
index 24968f7..e5c18d9 100644 (file)
@@ -45,22 +45,24 @@ wily*fixed:                 FIXED
 edwin*font:                    FIXED
 
 !! XTerm.
-XTerm.vt100.geometry:          80x35
-XTerm.vt100*font:              FIXED
-XTerm.vt100.foreground:                white
-XTerm.vt100.background:                black
-XTerm.vt100.internalBorder:    0
+XTerm*vt100.geometry:          80x35
+XTerm*vt100*font:              FIXED
+XTerm*vt100.foreground:                white
+XTerm*vt100.background:                black
+XTerm*vt100.internalBorder:    0
 XTerm*termName:                        xterm-256color
 XTerm*cursorBlink:             true
 XTerm*cursorOnTime:            500
 XTerm*cursorOffTime:           500
 XTerm*cursorColor:             red
 XTerm*scrollBar:               true
-XTerm*saveLines:               1000
+XTerm*saveLines:               10000
 XTerm*scrollTtyOutput:         false
 XTerm*scrollKey:               true
 XTerm*rightScrollBar:          true
 XTerm*metaSendsEscape:         true
+XTerm*toolBar:                 false
+XTerm*ttyModes:                        erase ^?
 XTerm*eightBitInput:           true
 XTerm*allowSendEvents:         false
 XTerm*utf8Title:               true
@@ -160,7 +162,6 @@ noseguy*program:            /usr/games/fortune -s
 !! XDvi
 XDvi.keepPosition:             true
 XDvi.shrinkFactor:             6
-XDvi.background:               white
 XDvi.expert:                   true
 XDvi.statusline:               false
 XDvi.Hush:                     true
@@ -168,9 +169,11 @@ XDvi.thorough:                     true
 XDvi.gsAlpha:                  true
 XDvi.not1lib:                  true
 XDvi.watchFile:                        1
-xdvirv.background:             black
-xdvirv.foreground:             white
-xdvirv.highlight:              black
+XDvi.highlight:                        red
+xdvi.background:               black
+xdvi.foreground:               white
+xdvi-bow.background:           white
+xdvi-bow.foreground:           black
 
 !! xbiff.
 xbiff*volume:                  0